Review Cloudrim 5/5 · Jun 4, 2026
My first SaGa, and it won't be the last
Getting to grips with the combat in Scarlet Grace recaptured the feeling I had when I first played Shin Megami Tensei: Nocturne. That's the highest compliment I can pay to a JRPG combat system. Once I got over the steep learning curve, this became an absolute joy; good thing too, since battling encompasses the vast majority of the game. Even …
Getting to grips with the combat in Scarlet Grace recaptured the feeling I had when I first played Shin Megami Tensei: Nocturne. That's the highest compliment I can pay to a JRPG combat system. Once I got over the steep learning curve, this became an absolute joy; good thing too, since battling encompasses the vast majority of the game. Even ostensibly easy mobs are a treat to fight, because a single right or wrong decision can turn the tide one way or the other. It's so fucking good, and quite tough at times, but also very forgiving. The best of all possible worlds.
The story and characters certainly take a back seat but I don't think it's to the game's detriment. On the contrary, there's a surprisingly compelling narrative bubbling under the surface, with some delicious mythological lore nuggets to uncover throughout. Not anywhere near as deep as the overwhelming deluge of mechanics and quest flags, but still.
But yeah, this might have eclipsed SMT3's Press Turn and Final Fantasy X's CTB as my favourite combat system in an RPG. Can't believe it's taken me this long to get round to SaGa, and I can't wait to try out some other entries.