As an Indiana Jones fanatic, I've been a fan of the Uncharted series since Drake's Fortune. Now I've finally played what will likely be the last adventure in the series since Naughty Dog has moved onto Last of Us pastures. Lost Legacy is a standalone DLC in the vein of Far Cry New Dawn, too big to be just an add-on, not big enough to be a full fledged game.

Lost Legacy still plays pretty similar to Uncharted 4. You climb around on crumbling masonry, shoot the baddies, swing on your grapple hook, and solve ancient puzzles. Most of it feels good to control and looks good and natural thanks to the stellar animations. My only issues are with the stealth, which feels a little too basic for how often I found myself in stealth areas. I also had moments when the melee combat didn't feel very intuitive. I would try to corner strike a dude only to reach out at the air and break my concealment, same issue with ledge grabs. Besides those hiccups, the shooting felt good and the puzzles were all challenging. There's also a big chunk in the middle where the game takes on an open world feel, which they did with Thief's End as well.

This open world level, along with the fact you played as the English accented Chloe in this addon, made this game feel very, very Tomb Raidery. The Uncharted and Tomb Raider series to me have had a "please don't look at us to closely together" relationship. Both of them sort of 'borrow' aspects from each other, but Lost Legacy feels like Naughty Dog taking a direct crack at making a Tomb Raider game. Chloe feels a bit like a new take on the older Lara Croft, one whose more in it for the money than the thrill. The open world area with little side puzzles feels like it was pulled out of the newer Tomb Raider games. You also spend the whole game in the Indian jungle, which feels more like the original Uncharted or the newer Tomb Raiders.

Really, playing as Chloe was a unique Uncharted experience. Where as Nate is your more traditional, swashbuckling, rogue with a heart of gold. Chloe doesn't have that moral compass or sense of adventure, treasure hunting is more of a job to her. By the end of the game though she does play the hero. You also spend majority of the game with Nadine Ross as your partner. The two aren't old time friends, they just seem to know of each other professionally, so this game is the start of their friendship. Where Nate and Sully had an old buddy, mentor/student dynamic, Chloe & Nadine almost have a more Thelma & Louise, pseudo-first date dynamic. They do play well off each other, Chloe is more sarcastic & carefree, while Nadine is hardnosed and no-nonsense, but with a few moments where she geeks out over monkeys.

Sam Drake, the lesser Drake brother, also shows up halfway through the game. Since the theme of this game is "girl power" he usually just says a few quips and gets left behind. It's not too awful since in the main game Sam is characterized as the schlubby brother. The villain of this game is pretty interesting given the short time to develop it. His unique trait is that he looks like a more "brains over brawn" villain, but it's a facade he puts on to hide the fact he can throw down.

The game is only a few hours long, so it runs through the usual Uncharted staples, but at double time. Nadine goes from cold & professional to best buddy quick. You get a crash course on Chloe's backstory, as it relates to the treasure she's seeking. I was also not sure when this game was set in the Uncharted timeline, it is after Uncharted 4. And it's been awhile since I've played Thief's End, but I don't remember Nadine losing Shoreline. Sure, they were in shambles, but she was in charge still. Here in Lost Legacy, they seem to be operating without her. They never really explain why this is.

All in all, this game is another fun Uncharted game that delivers the whole experience in a condensed package. The game looks beautiful as is Naughty Dog's standard, and there's lots of fun to be have here.