Review zachbrownies 2/5 · Mar 7, 2021
Not bad.
Decent little metroidvania, took about an hour and a half to beat.
Mechanics and physics all work well, so the game doesn't feel cheap even though it's a small indie game.
Combat is a bit clunky - having explosive potions you throw in an arc instead of normal bullets, it can be hard to aim. There's only like 4 enemy …
Decent little metroidvania, took about an hour and a half to beat.
Mechanics and physics all work well, so the game doesn't feel cheap even though it's a small indie game.
Combat is a bit clunky - having explosive potions you throw in an arc instead of normal bullets, it can be hard to aim. There's only like 4 enemy types, and ghosts chase you so slowly and go through walls that it can be hard to line up shots on them. Final boss (the only boss) is a bit awkward too since it just involves waves of enemies.
Map design was nice, I like how you start off without a jump ability and have to walk around a bunch of the late-game areas, falling down to the "real" starting point. Finding every item was satisfying, though I was confused when a few paths seemed superfluous and just led to places I'd already been.
Some cool puzzles involving moving blocks, definitely had to think a bit.
Story told via journals, didn't really pay much attention or bother to collect them all but it's cool how
Overall, not particularly unique, but if you're a diehard Metroidvania fan it's a neat experience.