The Room VR: A Dark Matter (2020)

Fireproof Games

Meta Quest 2 · Oculus Quest · Oculus VR · PlayStation VR · PlayStation VR2 · SteamVR

4.20 from 60 ratings

251 members have it in their collection · 5 playing now · 104 backlogged · 31 wish listed

How long? Main story 3h · 100% 3h (from 3 logged playthroughs)

The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion. Designed from the ground up for the unique capabilities of virtual reality, players can inhabit the spine-tingling world of The Room … Read more
The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion. Designed from the ground up for the unique capabilities of virtual reality, players can inhabit the spine-tingling world of The Room and interact with its strange contraptions in this compelling new chapter. Read less
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Details

Developers
Fireproof Games
Publishers
Fireproof Games
Genres
Adventure, Indie, Puzzle
Themes
Mystery
Series
The Room
Steam
View on Steam

Release dates

  • Mar 26, 2020 (Worldwide) Oculus Quest, Oculus VR, PlayStation VR, SteamVR
  • Jul 27, 2023 (Full Release) (Worldwide) PlayStation VR2
  • TBD (Full Release) (Worldwide) Meta Quest 2
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Rating distribution

5 stars
21
4 stars
31
3 stars
7
2 stars
1
1 star
0
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Community All Reviews Statuses

gurbaser

Review gurbaser 5/5 · Feb 3, 2025

Puzzles agradecidos

  • Plataforma: Meta Quest 3
  • Inmersion: Podía ser mejor, gráficos y físicos solo correctos
  • Ambientación: Muy buena, música y sensaciones acompañan
  • Dificultad: Agradable, es dificil quedarse atascado y se avanza a buen ritmo
  • Nota: 8.6/10
CrazyMage

Review CrazyMage 5/5 · Feb 29, 2024

The Room is great in VR

I love The Room series, and had played all the other games in the series before I tried this one. What I did not expect was that I would love The Room VR for a completely different set of reasons than I love the other The Room games.

The intricate puzzle boxes and creepy atmosphere made the previous games great, …

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I love The Room series, and had played all the other games in the series before I tried this one. What I did not expect was that I would love The Room VR for a completely different set of reasons than I love the other The Room games.

The intricate puzzle boxes and creepy atmosphere made the previous games great, as well as the portability because they are all available on mobile phone. It’s hard to say objectively how hard these games were, because I can only comment on my own experience, but I remember them as being not too difficult but still hard enough that you would get stuck a couple of times in each game.

The Room VR seems like another The Room game but has quite a different feel: it’s probably easier than previous instalments, and, though the atmosphere is creepy, there are less cutscenes/story scenes (probably to avoid jump scaring the player in VR). However, none of this matters, because what makes The Room VR a great game is the awesome nature of the environments on VR. Even when a puzzle is solved easily, I didn’t feel disappointed, because the mechanisms in the game felt satisfying on their own. The same can be said for the story; like the other games in the series, the plot is not that fleshed out or detailed, but I found myself too visually interested by the pharaohs, knights, cauldron, and other scenery that I hardly cared.

The puzzles are quite different than what I expected, being less focussed on puzzle boxes than other The Room games. The game however made up for this by introducing more puzzles than would only work effectively in VR, like pouring juices into a cauldron, or a fantastic puzzle that involves pressing keys on a piano with both hands to manoeuvre a ball through a vertical maze.

The game uses a blink movement (as in, like the blink movement setting in HalfLife: Alyx) which does take away partially from immersion, but I feel is necessary for the game because it signals which areas are actually involved in the puzzles. The blink movement is also better for countering VR nausea, in my experience, than continuous movement.

Although not an inbuilt feature, you can also play this game with another person, if your VR headset has casting. I played it on a Meta Quest while casting to an iPad so that others could watch and work through the puzzles together and it was great fun.

Overall, a great puzzle game that shows off the amazing potential for puzzlers in VR, and would be particularly great for someone new to the tech, or in a group.

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