Main game
2.00 average rating based on 1 rating
Playtime: 47 minutes (6 tutorial missions + 1 campaign mission)
Intro
Heroes of Normandie is a turn-based strategy game mixed with a puzzle game. Missions have a small amount of pieces and you have to find the right way to play them to succeed. It's more like a simpler version of Commandoes than a game like XCom.
Review
HoN seems like a decent game. There are lots of different units, cards and other gameplay elements. It also has two campaigns for each of the three different factions. Plus a roguelike option for US or Germany. Where it fails is the presentation.
Units are represented by flat tokens like in the board game, which makes it needlessly difficult to tell them apart. It's even worse when they survive a hit and the only indication of being damaged is a tiny icon in the sea of icons units already have.
Another problem is confirmations. You can usually use Enter (instead of the more logical Space) to confirm ending a turn, but not always and the distinction is invisible. When attacking a unit you have to clumsily click on a die icon instead of just tapping Enter. And after combat or movement is …
Playtime: 47 minutes (6 tutorial missions + 1 campaign mission)
Intro
Heroes of Normandie is a turn-based strategy game mixed with a puzzle game. Missions have a small amount of pieces and you have to find the right way to play them to succeed. It's more like a simpler version of Commandoes than a game like XCom.
Review
HoN seems like a decent game. There are lots of different units, cards and other gameplay elements. It also has two campaigns for each of the three different factions. Plus a roguelike option for US or Germany. Where it fails is the presentation.
Units are represented by flat tokens like in the board game, which makes it needlessly difficult to tell them apart. It's even worse when they survive a hit and the only indication of being damaged is a tiny icon in the sea of icons units already have.
Another problem is confirmations. You can usually use Enter (instead of the more logical Space) to confirm ending a turn, but not always and the distinction is invisible. When attacking a unit you have to clumsily click on a die icon instead of just tapping Enter. And after combat or movement is confirmed the game proceeds very slowly, i sometimes thought something had gone wrong. After combat you have to close a screen as well, it's the opposite of fluid. When you've completed an order and can't do anything else the game doesn't proceed automatically either. Instead of quickly playing a turn you're constantly clicking on tiny buttons or wondering if the game has crashed or not.
There are also some minor problems. The tutorial has a typical "example drag" where it shows an animation of how you should drag something over the screen. This makes sense in a mobile game. But here it plays so quickly and constantly it actually made it harder to drag the relevant thing because i couldn't see the cursor. This gave me a headache, which was compounded by the very loud oomph sounds the game plays at the end of every turn. And the even louder ones played at the end of a mission. Sure you can mute it, but that would mute everything else too.
Conclusion
Heroes of Normandie is a slow, clunky and poorly done adaptation of a decent-looking board game. I wouldn't recommend it unless you have the patience of a saint and the eyes of an eagle.