SimEarth: The Living Planet (1993)

Maxis

Port of SimEarth: The Living Planet

Super Famicom · Super Nintendo Entertainment System · Wii

2.41 from 44 ratings

120 members have it in their collection · 2 playing now · 19 backlogged · 10 wish listed

The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots. The main threats you face include pollution, disease, famine, war and global warming. The controls available to you … Read more
The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots. The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished. Read less
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Details

Developers
Maxis
Publishers
Fujisankei Communications International, Maxis
Genres
Simulator
Franchises
Sim
Series
Sim

Release dates

  • 1993 (Worldwide) Super Nintendo Entertainment System
  • May 12, 2009 (Worldwide) Wii

Also available on

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Featured in lists

Rating distribution

5 stars
5
4 stars
2
3 stars
9
2 stars
18
1 star
10
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Community All Reviews Statuses

Chovus

Status Chovus Mar 9, 2020

This was one of my favorite games growing up. Before buying it I had rented it so many times that I probably bought the game twice. I spent many hours fooling around with random planets and doing the scenarios. Everything from normal worlds, desert worlds with jungle or swamp at the poles, and frozen ice worlds. I liked making the …

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This was one of my favorite games growing up. Before buying it I had rented it so many times that I probably bought the game twice. I spent many hours fooling around with random planets and doing the scenarios. Everything from normal worlds, desert worlds with jungle or swamp at the poles, and frozen ice worlds. I liked making the tricordates sentient and also fun with robots and carniferns. I even found a trick way back then about how to make sentient bacteria. As far as I know, no one else knows how to do it. Take a single stone age civilization unit of any species, use a plague on it, wait for the plague to finish and then place a new civilization unit before you get the notice that civilization has been destroyed. Boom a civilization of bacteria. I like to think of it as some kind of collective bacterial intelligence that takes over the bodies of more advanced life, kind of like zombie apocalypse.

Played the game again in recent years (around 2018) on emulator. I let it run from start to the death of the sun using high speed in about an hour to see what would happen. Oceans, life and civilization develop naturally. Civilization advances and leaves the planet, leaving room for the next. This continues until one civilization screws up the planet too much that it cannot recover, though the only situation that does not allow life and civilization is an ice world, which would be caused by nuclear war. No extremes happened during my trial run. On default settings, mammals and whales are the top life and usually develop civilization. Increasing the advancement value while not having the mutation value too high makes it more likely that more primitive life will develop civilization. I know how to manipulate the features of the planet to get it, life and civilization to do what I want, to the point where I am pretty sure I could write a good guide for this game.

I beat all of the scenarios and made sure to use my knowledge about the game to do it quickly and easily. The final one where the earth is in ruins and overrun with robots was the hardest. Using the flood gift is a bad idea because using volcanoes to get enough land back is expensive and makes an already polluted hot atmosphere even worse. So I had the idea to use fires to kill the robots manually but found out that they die off on their own if you just wait. Plant life has trouble flourishing in this scenario for some reason, so you need biome generators. Then just pump up the values for life and sit back and let things develop. After that I wanted to play around with a random planet where the robots would not die out. It currently has robots dominating the land with other life here and there. Whales dominate the oceans. Robots are the current civilization and whales and mammals have had civilizations.

I love this game and it would be my #1 recommended game for a child, because of the educational value.

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