Introduction
This was my first Gears game since I've never owned any xbox and the Gears of War: UE, also included in the game pass for PC, seems to run like shit, even after all these years. It's ridiculous how bad it runs and trying to play it at 4k ~60 fps is apparently an impossible task. The port for GoW 4 on the other hand is the complete opposite, very accomplished graphic settings and neatly optimized. I decided to just give up on GoW: UE and try GoW 4 instead, a shame because Marcus seems like a great character and it basically steals the show whenever he's in the cinematics.
Graphics & Performance
The game looks very good in High/Ultra, I specially enjoyed the outdoor sections. Very detailed backgrounds, good motion blur (the sense of speed in the "high speed" segments was great) and pretty nice explosions/gore. The overall art directions was on point in my opinion, you go from lavish outgrown ruins to disgusting mines and tunnels covered in alien filth everywhere. It really sets the mood for the game. I also liked how the game starts bright sunny in the morning and you get to play some levels at sunset and night as well.
The Windflares are these huge storms you'll regularly encounter, tornadoes and lightning mixed together. They are just fantastic and not only are they visually striking and imposing they also influence the way you have to play since they affect movement and environmental items. A sight to behold.
It runs pretty well, I was able to play at 4k almost locked 60 fps with a 5700 XT and a mix of High and Ultra settings. There were some odd frame drops or stuttering during cutscenes though, and the game also seemed to stutter a bit when transitioning from indoor spaces to the more demanding outdoors. All in all very satisfied with the graphic presentation and how it performed. I'm pretty sure I could've played it at locked 60 if tweaking settings a bit more or just playing at 2k.
Gameplay
The gunplay here is decidedly satisfactory, every weapon is different and feels great to use although I would've liked a bit more variety in the arsenal since you don't really have access to all of it all the time (you won't be able to use alien weapons if you're fighting bots and vice-versa) and they aren't all that many to begin with. Special mention for the Overkill shotgun and both sniper rifles, immensely satisfying to use and the sound effects just on point. The active reload system, which was a novelty to me, is really nice and it can both save your life or make it a lot harder if you mess it up. Pretty neat how they got an uninteresting mechanic like reloading which is there mostly for balance or realism and did something with it.
The movement and the cover system were fine, I can't say I love either to be frank but it's probably more a personal preference than a game deficiency. I imagine it also takes a bit more time that the few hours you spend with it just playing through the campaign to get used to it a properly execute it. The roadie movement is too restrictive direction wise IMO and I think it'd felt better if you had more freedom to control it instead of just running mostlfy forward.
Regarding level design I thought it was overall pretty good. Although the levels are mostly just small arenas, often just corridors, they offer flexibility in your approach and you can just as well turtle and snipe or run & gun letting the Gnasher sing. They are also big enough that if you aren't careful or efficient in quickly disposing of enemies you'll soon get flanked and swarmed. A few stages feature verticality but most of them don't. A few times during the story you are required to hunker down and defend a position from waves of enemies. These situations were a nice change of pace and feature a small tactical play since you get to place defenses and play around them.
The enemy design is ok but probably just that. The first acts are pretty weaker compared to the later ones once you engage the Swarm. Bots just aren't that interesting and feel pretty generic, almost like filler. The Swarm is a lot better, the sequence that introduces the 'juvies' (small weak enemies that move fast, strife and bounce off walls) was great, such a change of pace from the boring straightforward bots; the drones which are the basic enemy for this faction have decent AI and they'll dodge nades, swap cover often, jump over your cover to crush you, etc.; the scions are the bigger elite versions of the drones and they can take quite a lot of punishment from regular weapons before dying, they are much slower but move forward methodically and represent a serious threat when they focus on you; the "special" enemies like the pouncer, carrier or snatcher are all appropriately different from one another and force you to adapt your tactics and respond adequately to their moves if you want to survive.
The Act IV boss was a tough and long fight and it felt very rewarding once you overcome that thing. The final boss was a bit of a disappointment, too easily defeated...but you get to pilot a huge mech in exchange lol.
Story
The story is pretty basic and I kinda expected to learn more about the alien stuff, I don't think it's clear at any point during the game what the Swarm's goal is besides maybe reproduction? If they have an agenda, our characters don't give a fuck about it anyway. You go from one place to the next always chasing someone and there's no overarching story here, the goals of the main characters are pretty straightforward and urgent. They didn't leave room for much else in this game, it seems to be on purpose to set the story for Gears 5 but it makes the narrative here pretty insubstantial. There are a couple of big dramatic events though that move the story forward and were IMO pretty well done. Also the voice actors delivery was flawless.
The collectibles you find scattered through some levels seem pretty tacked on and they barely add anything to the story or seem to be just references to the previous games that I naturally don't get. They feel more like a bonus than something to pursue to learn more about the world/lore anyway.
Difficulty
I've played on the recommended difficulty "Hardcore" and it was about 8-9 hours, only had trouble at some spots, often because inadequate weapon load-outs (for example to take out snipers efficiently) and mostly in the first 2 acts, after that I kinda got the gist of it and it was kind of intuitive to choose between carrying long range weapons of strong close quarters weapons as secondaries to the ever present Lancer. Other than that only some of the tougher mini bosses and specially the boss of Act IV were able to kick my ass a couple of times, most of the time I died I can only blame myself and stupid positioning or reckless disregard for cover.
In general I'd say this difficulty is a good starting point if you've played shooters before (I've mostly played FPS but in the end the main thing here is also aiming). Some enemies did feel a bit more spongy than I'd like and capable of depleting your ammo pretty fast, even when just headshotting the shit outta them.
Conclusion
Recommended. It's a good time and I'll play Gears 5 next. The best features of the game are the combat and the graphics, the weakest part is probably the story and the underdeveloped characters. And it wouldn't have hurt to have a bit more variety in enemy design, weapons and overall a stronger first half of the campaign.
7.5/10 is more like it, 3/5 stars seems too low.