Halo 5: Guardians (2015)

343 Industries

Xbox One

3.08 from 984 ratings

2104 members have it in their collection · 78 playing now · 480 backlogged · 444 wish listed

How long? Main story 8h · with extras 10h · 100% 20h (from 21 logged playthroughs)

Halo 5: Guardians delivers epic multiplayer experiences that span multiple modes, full-featured level building tools, and another chapter in the Master Chief saga. The Master Chief saga continues, with solo and up to 4-player cooperative experience that spans three worlds. A mysterious and unstoppable force threatens the galaxy. The Spartans of Fireteam Osiris and Blue Team must embark on a … Read more
Halo 5: Guardians delivers epic multiplayer experiences that span multiple modes, full-featured level building tools, and another chapter in the Master Chief saga. The Master Chief saga continues, with solo and up to 4-player cooperative experience that spans three worlds. A mysterious and unstoppable force threatens the galaxy. The Spartans of Fireteam Osiris and Blue Team must embark on a journey that will change the course of history and the future of mankind. Read less
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Release dates

  • Oct 27, 2015 (Worldwide) Xbox One
  • Oct 27, 2015 (North_America) Xbox One

Also available on

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Featured in lists

Multiplayer Games by Roach · 98 games · 3
Short Games by Roach · 42 games · 2

Rating distribution

5 stars
72
4 stars
259
3 stars
389
2 stars
208
1 star
56
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Community All Reviews Statuses

SuperFieroStatus

Status SuperFieroStatus Jul 9, 2026

It sure was a game. The characters were pretty limp and the story was kind of wack, and the...uh..."boss fights" were kind of lazy, and I still don't really care for the forerunner guns which I felt in Halo 4 (they could have been weirder)...but I shot guys and ran forward and I've had worse times with FPS games.

TheCorbeauxKing

Status TheCorbeauxKing Sep 2, 2025

People love to dump on Halo 5's campaign but to this day it remains the only Halo that bothered to move the plot forward after Halo 3.

TheGrey

Status TheGrey Oct 7, 2023

It's amazing how good this eight year old game looks. I haven't played Halo Infinite yet, but if someone showed me video of Halo 5 and said it was Halo Infinite, I would believe them. It feels kind of a shame to rush through the levels and not take more time admiring how they look. It features a lot of …

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It's amazing how good this eight year old game looks. I haven't played Halo Infinite yet, but if someone showed me video of Halo 5 and said it was Halo Infinite, I would believe them. It feels kind of a shame to rush through the levels and not take more time admiring how they look. It features a lot of the hallmarks of Halo games. Smooth gun play, the classic Halo weapons, great surround sound and music, and an incomprehensible story. The lack of progression feels a little odd now. You have all the same guns and abilities at the beginning of the game and the end of the game. I wanted to try out the multi-player, but I guess everyone has moved on from that by now.

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Predefiance

Status Predefiance Jan 18, 2022

I'm not a huge Halo fan. With access to the Master Chief Collection (and a copy of Halo 5) I did finally play through the franchise with a mate and I have to say this was easily the weakest entry. What makes that so interesting to me is that I though 4 was the best of the bunch and its …

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I'm not a huge Halo fan. With access to the Master Chief Collection (and a copy of Halo 5) I did finally play through the franchise with a mate and I have to say this was easily the weakest entry. What makes that so interesting to me is that I though 4 was the best of the bunch and its the same developer.

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ohhhboyyy

Status ohhhboyyy Dec 15, 2021

All caught up for Halo Infinite. Didn't dislike any of these campaigns. Here's my rough ranking of the campaigns:

  1. Halo 3
  2. Halo: Reach
  3. Halo 2
  4. Halo 4*
  5. Halo CE
  6. Halo 3: ODST
  7. Halo 5: Guardians

Only watched story vids for Halo Wars 1 and 2 because I'm trash at RTS games. May go back and try them after Inifnite.

*I …

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All caught up for Halo Infinite. Didn't dislike any of these campaigns. Here's my rough ranking of the campaigns:

  1. Halo 3
  2. Halo: Reach
  3. Halo 2
  4. Halo 4*
  5. Halo CE
  6. Halo 3: ODST
  7. Halo 5: Guardians

Only watched story vids for Halo Wars 1 and 2 because I'm trash at RTS games. May go back and try them after Inifnite.

*I know it is blasphemous to put Halo 4 above Halo CE but man, Halo CE has some missions that are rough to go back to. An incredible FPS for its time, but it has some areas where it has aged terribly. I had low expectations for 4 and thought it felt really good to play on PC in the MCC.

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realiststyle

Status realiststyle May 1, 2021

Finally played and beat this campaign. The story made slightly more sense after playing through Halo 4 but I still feel like there's a bunch of people and lore to the series now that I'm missing if I don't consume all of the media aside from the games. The gameplay was solid and I felt the weapons were better or …

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Finally played and beat this campaign. The story made slightly more sense after playing through Halo 4 but I still feel like there's a bunch of people and lore to the series now that I'm missing if I don't consume all of the media aside from the games. The gameplay was solid and I felt the weapons were better or felt varied enough this time around. Again, I got tired of using the new light weapons and wish I had more time with the saw. All In all a fine game.

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GC_RYKEN

Status GC_RYKEN Nov 15, 2020

I remember loving this as a kid, and now I just come back to it every once in a while for a solid FPS experience. I haven’t gone very far into the campaign yet, but it’s something that I plan to do in the future.

Nucleotyde

Status Nucleotyde Aug 16, 2020

I'm going to focus on the single player since multiplayer in a game like this changes a lot over time and I haven't played much since the game came out. I've always liked the multiplayer fine, but I don't think I can give an accurate opinion on it.

I didn't start the campaign until recently despite having owned the game …

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I'm going to focus on the single player since multiplayer in a game like this changes a lot over time and I haven't played much since the game came out. I've always liked the multiplayer fine, but I don't think I can give an accurate opinion on it.

I didn't start the campaign until recently despite having owned the game since it launched. I wasn't really that interested in it at the time, and I have to say, I wasn't missing much. Halo 5's campaign is about as big of a mess as it can be and still hold together. The story is split between two teams of spartans, one led by Master Chief and one led by a new playable character named Locke. Master Chief's squad goes AWOL to search for Cortana, who is now a malevolent AI that is attempting to conquer the universe. Locke's squad is hunting Master Chief to arrest him for going AWOL. It's a simple plot, and an interesting premise, but it gets squandered terribly.

I always like the idea of having the story play out from two perspectives, and they promoted the game like it was going to have some ambiguity around the player character's motivations. It barely plays out from two perspectives and the game never has any ambiguity about what the characters are doing. You spend about 4/5s of the game playing as Locke and spend just enough time with Master Chief to know that he has good intentions and isn't trying to betray UNSC. So the story doesn't match the promos; that happens to great stories all the time. The problem is that the story is also very boring. The plot only ever moves forward when you play as Master Chief. Cortana's plans are the driving force for the plot, and you only get that information when you're playing as Master Chief. You get to play as Master Chief three or four times, so the plot doesn't move forward very often. The rest of the game is spent with Fireteam Osiris, very slowly working your way towards Master Chief while fighting in a completely inconsequential Covenant civil war. You spend a lot of time with Locke and Osiris, but very little really happens. And when you finally reach the game's climax, it just kind of ends. A lot of waiting and build up, and then nothing really happens. No climactic battle, not really even a dramatic cutscene.

So the main problem is that the story is boring. The second biggest problem is that the characters are also boring. This game has a large cast for a Halo game. Since both Locke and Master Chief have four person squads at all times, there are eight different major characters that you spend your time with. Outside of their armor designs, they're almost indistinguishable. Of the main spartans only Master Chief and Buck, a returning character from Reach and ODST, have even a wisp of a personality. I'm not exactly asking for depth here, just personality. There's a scene near the end of the game where Cortana mocks each Osiris member over some aspect of their past and it completely falls flat, both because none of that information is established until that point and because I was completely incapable of caring about any of them except for Buck.

All of this is forgivable if the gameplay is okay, and fortunately it is fine. Never great, but fine. The game needs more variety (you see nearly every enemy the game has to offer in the first three missions), but the campaign is short enough that it ends at about the point where it starts to wear out its welcome. There's a decent variety of guns and they're satisfying to use, which is the most important part. Like any Halo, it's extremely fun to pick up a BR and shoot Jackals for a bit. I have some mixed feelings about the new mobility options and iron sights in Halo, but I honestly think it feels fine. Outside of a couple of bits where I needed to shoulder bash a wall and the game refused to let me sprint for some reason, none of these things are really intrusive, and I appreciate the extra movement moving around the campaign maps.

Overall, Halo 5 is a big mess, but not a complete disaster. It's not really a game I can strongly recommend, but it's fine. If you're a fan of the series, you might as well play it so that you can say you've played it. It's a short, bland shooter with solid gameplay; perfectly adequate, but far from the level of what a Halo game should be.

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Hades

Status Hades Jul 2, 2019

I have played FAR too much of this game and if I still had an XBOX, I would probably still be playing it. I don't know what it is, but there is something baked into the fabric of this game that makes it SO addictive.

Chovus

Status Chovus Jun 10, 2019

Beat on Legendary during a free weekend. I enjoyed the game but it is clearly the worst mainstream Halo game. It does feel and play like Halo with the same great gameplay and cinematic stories. I do not have a problem with the story or not playing as Master Chief, and I even found it to be one of the …

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Beat on Legendary during a free weekend. I enjoyed the game but it is clearly the worst mainstream Halo game. It does feel and play like Halo with the same great gameplay and cinematic stories. I do not have a problem with the story or not playing as Master Chief, and I even found it to be one of the easiest Halo games to play on Legendary. The aspect of this game that I liked the most was the vehicle combat. Vehicle combat in the Halo games has always been amazing; this game manages to make it even better by separating the health of the vehicle and player, which makes it much easier to survive on Legendary. Even better than that, I loved being able to mark targets for the npcs to attack: best warthog driving with an npc gunner ever.

I did not like the Prometheans as enemies (and their usable weapons) in Halo 4 and I still do not like them here. The Promethean weapons annoy me because they are just slightly altered versions of already existing weapons (like automatic rifle, shotgun, sniper etc) rather than being entirely new and unique weapons (like the sentinel beam in the original Halo). At least this game improved them a bit from Halo 4 by giving those weapons some minor unique effects.

The worst part of this game were the recurring boss fights, most of which were not well designed. These fights were very difficult and frustrating on Legendary and I needed guides to beat most of them. The regular Promethean enemies were not much better. They take too long to kill, combining the regenerating shield of an elite with their own high health and they have too much offense. Far too many enemies can easily one shot the player and the worst of them are also bullet sponges on top of that. None of this is helped by the annoyingly limited ammo reserves in the game. I felt that every ammo based weapon did not have enough ammo available, and even if there was enough you could not carry enough of it. I also felt that all battery based weapons did not last long enough. There was far too much fiddling around with weapon and ammo scavenging.

The lack of split screen play is unforgivable. Despite the game being very good overall, I think the lack of split screen is enough to not buy the game ever. Also where the hell are the flood as enemies?

7.8/10

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