Main game
3.09 average rating based on 983 ratings
First of all,i havent played halo 5 because i dont own an xbox so i had to watch the full gameplay on youtube.So it could be because i havent really played it but i actually thought halo 5 was not that bad.I have heard on the internet how bad halo 5 is and i cant say they r wrong.I can kind of understand why they hated it.Story wise i thought it was an interesting take and cant wait to see how it continues in halo 6.Eventhough halo 5 was not that bad i still cant stop thinking how much better it could've been.I would have really loved to see more of master chief and the blue team cause they looked really good but there were so little missions with them.I dont hate the osiris team but didnt really love them either.
Halo 5: Guardians had one of the most hyped releases in recent gaming history. What did we get for all our anticipation? A messy, confusing, fan-service filled, boring, exposition stuffed story with meh gameplay, bad enemies, the same boss copy-and-pasted like 8 times to inflate runtime and, yeah, it was just an all-around disappointment. Please, Halo: Infinite, redeem this franchise.
(played campaign only, Normal difficulty)
Before I played this game, I'd heard nothing but universal hate for it. Having finished the campaign, I can now officially say that... it's fine. It's yet another meat & potatoes shooter for the Xbox.
The graphics are great. The sound is great. (Some of) the guns "feel" great. It's Halo.
But, the predominant "Knack" enemies carried over from the second half of Halo 4 really fall flat for me. As cheesy as I found the Covenant in earlier games, these guys just feel like lifeless, generic targets. Even the boss fights are literally all against the same guy, spread out about 5 times throughout the game.
While the story was kind of a dud, I don't think it's nearly the disaster that I'd heard it was. The biggest issue is that it doesn't really start to get interesting until the final third of the game. Then they do a big "oh, never mind" on the Team vs. Team premise of the first two-thirds of the game; and it ends.
Bungie did a great job with the storytelling in Halo 3 ODST, and it really seemed like 343 Studios was trying to replicate that success …
(played campaign only, Normal difficulty)
Before I played this game, I'd heard nothing but universal hate for it. Having finished the campaign, I can now officially say that... it's fine. It's yet another meat & potatoes shooter for the Xbox.
The graphics are great. The sound is great. (Some of) the guns "feel" great. It's Halo.
But, the predominant "Knack" enemies carried over from the second half of Halo 4 really fall flat for me. As cheesy as I found the Covenant in earlier games, these guys just feel like lifeless, generic targets. Even the boss fights are literally all against the same guy, spread out about 5 times throughout the game.
While the story was kind of a dud, I don't think it's nearly the disaster that I'd heard it was. The biggest issue is that it doesn't really start to get interesting until the final third of the game. Then they do a big "oh, never mind" on the Team vs. Team premise of the first two-thirds of the game; and it ends.
Bungie did a great job with the storytelling in Halo 3 ODST, and it really seemed like 343 Studios was trying to replicate that success with this game. While it has ODST's large cast of characters, Halo 5's cast were all written as shallow, samey, unmemorable space soldiers -- including the new protagonist, Locke. The closest thing you get to a personality is when Buck gets killed (not a spoiler, because normal gameplay includes you & your teammates constantly getting killed & revived) and he belts out some cheesy voice line.
That's not to say that this numbered Halo game completely ignores Master Chief. He's still there -- just only for about 25% of the game. Pushing him to a secondary character role felt like a major misstep.
On the bright side... I had almost no issues streaming this game through xCloud.
I have loved the Halo games over the years; I still can't get the Halo 2 soundtrack out of my head, but PS4 was my choice of console that generation so I haven't had the opportunity to go through Halo 5 until 2021 - I still don’t have an Xbox One but have been experimenting with the cloud services on my phone with a GameSir X2 controller via Microsoft’s project Xcloud; at a £1 for a month it'd be rude not to.
Halo 5 didn't blow me away on previews and playing it didn't change that either. It's just going through the motions again without knowing what the it's trying to do or say. Again, it commits the sin of Halo 2 by taking control away from the chief but unlike the Arbiter, which was unique and fun, you play as random Spartans I don't care about. Yes it's all very pretty, but as someone that is very sold on the John & Cortana relationship, it's all ultimately pretty pointless. The way that Bungie finished the Halo saga on Xbox 360 made the story feel done and this doesn't persuade me otherwise.
Project xCloud is definitely worth trying though if …
I have loved the Halo games over the years; I still can't get the Halo 2 soundtrack out of my head, but PS4 was my choice of console that generation so I haven't had the opportunity to go through Halo 5 until 2021 - I still don’t have an Xbox One but have been experimenting with the cloud services on my phone with a GameSir X2 controller via Microsoft’s project Xcloud; at a £1 for a month it'd be rude not to.
Halo 5 didn't blow me away on previews and playing it didn't change that either. It's just going through the motions again without knowing what the it's trying to do or say. Again, it commits the sin of Halo 2 by taking control away from the chief but unlike the Arbiter, which was unique and fun, you play as random Spartans I don't care about. Yes it's all very pretty, but as someone that is very sold on the John & Cortana relationship, it's all ultimately pretty pointless. The way that Bungie finished the Halo saga on Xbox 360 made the story feel done and this doesn't persuade me otherwise.
Project xCloud is definitely worth trying though if you have a good internet connection (and dedicated controller setup). It's wizardry that it works at all.
I'll keep this brief:
Overall, it's a must play if you own an Xbox and have any interest in shooters, but it failed on a few key levels. I'm really hoping 343 rights the ship for Halo Infinite.
It has an AWFUL beginning, like, REALLY bad! I did not recognize it as a playable or enjoyable experience until the second mission.
I am very curious why it starts the way it does. Anyway, I had some fun with it in co-op once I got that "Halo" feel.
BUT
The story is uninteresting gobbledygook and the gameplay feels like the original game. I do not know, after Halo 2 the series lost me.
Having come this far in the series, I can safely say I don't think I'm a Halo fan. However, I am a massive Halo 5 fan.
This is, by leaps and bounds, the most fun I've ever had with a Halo campaign. I am going to now tell you how my experience went:
Having come this far in the series, I can safely say I don't think I'm a Halo fan. However, I am a massive Halo 5 fan.
This is, by leaps and bounds, the most fun I've ever had with a Halo campaign. I am going to now tell you how my experience went:
We had a hard time putting this game down. We played it for 10 hours straight and only stopped because the game crashed. We immediately finished it together the next morning. It kept giving us things that we had wanted since the first game and had written off ever getting.
[Note: This is a repost from a personal gaming journal. Originally written sometime in 2017 when I originally played this game.]
Halo 4 was an excellent surprise. In it I found a continuation of the tight controls and gameplay established in the first game and along with it a more personal story between the chief and Cortana. To be perfectly honest, I don't have the faintest idea what had happened with the ‘Didact’ and his supposed forerunner wife, the composer, and that felt a little ham fisted and ultimately got away from the very and admittedly touching personal story they were trying to tell. I bring this all up in service of talking about the fifth game, because I feel it struggles with the same problem.
The story team had a big order to fill: progress the larger ‘universe threatening’ plot while still trying to tell a personal story. That alone is hard enough to do, but they also had to accomplish it while introducing a dozen new characters and especially a new protagonist. Not to mention most of the player base probably care nothing for the story or characters and needed to serve a group that wanted the ability …
[Note: This is a repost from a personal gaming journal. Originally written sometime in 2017 when I originally played this game.]
Halo 4 was an excellent surprise. In it I found a continuation of the tight controls and gameplay established in the first game and along with it a more personal story between the chief and Cortana. To be perfectly honest, I don't have the faintest idea what had happened with the ‘Didact’ and his supposed forerunner wife, the composer, and that felt a little ham fisted and ultimately got away from the very and admittedly touching personal story they were trying to tell. I bring this all up in service of talking about the fifth game, because I feel it struggles with the same problem.
The story team had a big order to fill: progress the larger ‘universe threatening’ plot while still trying to tell a personal story. That alone is hard enough to do, but they also had to accomplish it while introducing a dozen new characters and especially a new protagonist. Not to mention most of the player base probably care nothing for the story or characters and needed to serve a group that wanted the ability to blow through any area when they wanted to. None of this hangs well together. I can see the target but they shot a little wide.
The addition of a fire team to support you was Halo taking yet another nod from Gears. While it provided people to move the exposition along with, given the absence of Cortana but felt largely unnecessary beyond that. I rarely had to utilize the ‘command’ function and was left wondering just what it was best used for. A missed opportunity for sure. I used it once to have the team focus fire on a wraith while I could focus on some jackals and grunts, stirring my humors a bit, but what a fleeting feeling.
The multiplayer on the other hand is probably the best in the series in terms of sheer cooperative and competitive options. 'War zone' is the new wave based mode and I’ve had lots of fun running games with random players. It reminded me of the heights that Gears of War 4 hits with 'Horde 3.0'.
i like to think this is self-explanatory, but just in case... this game is so incredibly bad i'd rather drink monkey pee while hung upside down by my feet, and having my head be slowly engulfed by flames below me

Halo 5: Guardians is as bad as I was told. An absolute mess of a game.
I'm gonna keep this review brief because so many people have talked about this game. What does this game do right?
The game looks beautiful in my opinion and the set pieces are well done. The level design is mostly alright and the game controls well for the most part. The Multiplayer has gotten better since launch as well
Now, what does this game do wrong? Well, the story is an awful mess. Master Chief, along with his team known as "Blue Team" goes AWOL from the UNSC after Chief has a vision implying that Cortana is alive. Team Osiris led by Spartan Locke is instructed to stop them. This game's first mistake is that it expects the player to do a bunch of homework to even understand what is happening. There is stuff that happens in this game that you'd only understand if you played Spartan Ops, read the novels, watch a mini-series, and listen to a podcast. Seriously? Nobody wants that.
Its second mistake is that the game outright lied in its marketing. The game is marketed in a way that …

Halo 5: Guardians is as bad as I was told. An absolute mess of a game.
I'm gonna keep this review brief because so many people have talked about this game. What does this game do right?
The game looks beautiful in my opinion and the set pieces are well done. The level design is mostly alright and the game controls well for the most part. The Multiplayer has gotten better since launch as well
Now, what does this game do wrong? Well, the story is an awful mess. Master Chief, along with his team known as "Blue Team" goes AWOL from the UNSC after Chief has a vision implying that Cortana is alive. Team Osiris led by Spartan Locke is instructed to stop them. This game's first mistake is that it expects the player to do a bunch of homework to even understand what is happening. There is stuff that happens in this game that you'd only understand if you played Spartan Ops, read the novels, watch a mini-series, and listen to a podcast. Seriously? Nobody wants that.
Its second mistake is that the game outright lied in its marketing. The game is marketed in a way that suggests that we are gonna see this big fight between Locke and Chief. And that we would get to play that fight... Nope, they have one horribly choreographed fight in a cutscene and that is it...
And its biggest mistake in the story is that it is a character assassination of Cortana. The way she goes out in Halo 4 is done very well... But now... She's alive... And also evil... And wants to rule the world. What was the point of having Cortana die if she was gonna come back anyway? This also ruins Chief's entire character arc in Halo 4. He doesn't feel human anymore which was the whole point of Halo 4.
The enemy AI is once again really stupid and how come we have to fight The Warden Eternal... 7 Times? It's just a mess. Doesn't help that you only play as Chief like 3 times and play as Locke for almost all of it. A character nobody likes.
Hey at least Buck from Halo 3: ODST is in this game.
Don't play this...
1/5
Wouldn't Recommend
В целом не очень рад, что сингловый геймплей получился ориентирован на мультиплеер. Бои почти всегда происходят на аренах-рингах, что было бы очень скучным если бы не отличный и крепкий сюжет, который тащит эту не самую лучшую игру серии.
The ads for this game truly were great. I expected an epic story with badass fight scenes between Locke and Chief. Little did I know this game would have one of the worst stories in any video game I've ever played. To even understand the story you need to read novels and watch shows for all the background information. Additionally, you play as the Master Chief for less than half the game and the story also ruined the ending to Halo 4. Wtf is 343 doing? Multiplayer and custom games were pretty fun but this game's campaign truly was awful.
PROS
* Nice graphics and presentation
* Solid gameplay and shooting mechanics
CONS
* Short, muddled storyline that excludes Master Chief for the most part
* Obtrusive HUD with no configuration options
* Weapon balance issues
"While I've never been a big Halo fan, I spent most of this game remembering when Halo used to be good, and that's a bit of a problem".
what where they thinking?
playing the games in order to go from masterpiece to masterpiece, then to halo 4 which was good-ish, then this sh**, man it ruined my mood, i just played purely for story and then moved on as fast as I could.
I've literally got nothing more to say
People love to dump on Halo 5's campaign but to this day it remains the only Halo that bothered to move the plot forward after Halo 3.
It's amazing how good this eight year old game looks. I haven't played Halo Infinite yet, but if someone showed me video of Halo 5 and said it was Halo Infinite, I would believe them. It feels kind of a shame to rush through the levels and not take more time admiring how they look. It features a lot of the hallmarks of Halo games. Smooth gun play, the classic Halo weapons, great surround sound and music, and an incomprehensible story. The lack of progression feels a little odd now. You have all the same guns and abilities at the beginning of the game and the end of the game. I wanted to try out the multi-player, but I guess everyone has moved on from that by now.
I'm not a huge Halo fan. With access to the Master Chief Collection (and a copy of Halo 5) I did finally play through the franchise with a mate and I have to say this was easily the weakest entry. What makes that so interesting to me is that I though 4 was the best of the bunch and its the same developer.
All caught up for Halo Infinite. Didn't dislike any of these campaigns. Here's my rough ranking of the campaigns:
Only watched story vids for Halo Wars 1 and 2 because I'm trash at RTS games. May go back and try them after Inifnite.
*I know it is blasphemous to put Halo 4 above Halo CE but man, Halo CE has some missions that are rough to go back to. An incredible FPS for its time, but it has some areas where it has aged terribly. I had low expectations for 4 and thought it felt really good to play on PC in the MCC.
Only thing really bad about this game is the repetitive and boring level design.
Rest is okay.
Finally played and beat this campaign. The story made slightly more sense after playing through Halo 4 but I still feel like there's a bunch of people and lore to the series now that I'm missing if I don't consume all of the media aside from the games. The gameplay was solid and I felt the weapons were better or felt varied enough this time around. Again, I got tired of using the new light weapons and wish I had more time with the saw. All In all a fine game.
I'm going to focus on the single player since multiplayer in a game like this changes a lot over time and I haven't played much since the game came out. I've always liked the multiplayer fine, but I don't think I can give an accurate opinion on it.
I didn't start the campaign until recently despite having owned the game since it launched. I wasn't really that interested in it at the time, and I have to say, I wasn't missing much. Halo 5's campaign is about as big of a mess as it can be and still hold together. The story is split between two teams of spartans, one led by Master Chief and one led by a new playable character named Locke. Master Chief's squad goes AWOL to search for Cortana, who is now a malevolent AI that is attempting to conquer the universe. Locke's squad is hunting Master Chief to arrest him for going AWOL. It's a simple plot, and an interesting premise, but it gets squandered terribly.
I always like the idea of having the story play out from two perspectives, and they promoted the game like it was going to have some ambiguity around the …
I'm going to focus on the single player since multiplayer in a game like this changes a lot over time and I haven't played much since the game came out. I've always liked the multiplayer fine, but I don't think I can give an accurate opinion on it.
I didn't start the campaign until recently despite having owned the game since it launched. I wasn't really that interested in it at the time, and I have to say, I wasn't missing much. Halo 5's campaign is about as big of a mess as it can be and still hold together. The story is split between two teams of spartans, one led by Master Chief and one led by a new playable character named Locke. Master Chief's squad goes AWOL to search for Cortana, who is now a malevolent AI that is attempting to conquer the universe. Locke's squad is hunting Master Chief to arrest him for going AWOL. It's a simple plot, and an interesting premise, but it gets squandered terribly.
I always like the idea of having the story play out from two perspectives, and they promoted the game like it was going to have some ambiguity around the player character's motivations. It barely plays out from two perspectives and the game never has any ambiguity about what the characters are doing. You spend about 4/5s of the game playing as Locke and spend just enough time with Master Chief to know that he has good intentions and isn't trying to betray UNSC. So the story doesn't match the promos; that happens to great stories all the time. The problem is that the story is also very boring. The plot only ever moves forward when you play as Master Chief. Cortana's plans are the driving force for the plot, and you only get that information when you're playing as Master Chief. You get to play as Master Chief three or four times, so the plot doesn't move forward very often. The rest of the game is spent with Fireteam Osiris, very slowly working your way towards Master Chief while fighting in a completely inconsequential Covenant civil war. You spend a lot of time with Locke and Osiris, but very little really happens. And when you finally reach the game's climax, it just kind of ends. A lot of waiting and build up, and then nothing really happens. No climactic battle, not really even a dramatic cutscene.
So the main problem is that the story is boring. The second biggest problem is that the characters are also boring. This game has a large cast for a Halo game. Since both Locke and Master Chief have four person squads at all times, there are eight different major characters that you spend your time with. Outside of their armor designs, they're almost indistinguishable. Of the main spartans only Master Chief and Buck, a returning character from Reach and ODST, have even a wisp of a personality. I'm not exactly asking for depth here, just personality. There's a scene near the end of the game where Cortana mocks each Osiris member over some aspect of their past and it completely falls flat, both because none of that information is established until that point and because I was completely incapable of caring about any of them except for Buck.
All of this is forgivable if the gameplay is okay, and fortunately it is fine. Never great, but fine. The game needs more variety (you see nearly every enemy the game has to offer in the first three missions), but the campaign is short enough that it ends at about the point where it starts to wear out its welcome. There's a decent variety of guns and they're satisfying to use, which is the most important part. Like any Halo, it's extremely fun to pick up a BR and shoot Jackals for a bit. I have some mixed feelings about the new mobility options and iron sights in Halo, but I honestly think it feels fine. Outside of a couple of bits where I needed to shoulder bash a wall and the game refused to let me sprint for some reason, none of these things are really intrusive, and I appreciate the extra movement moving around the campaign maps.
Overall, Halo 5 is a big mess, but not a complete disaster. It's not really a game I can strongly recommend, but it's fine. If you're a fan of the series, you might as well play it so that you can say you've played it. It's a short, bland shooter with solid gameplay; perfectly adequate, but far from the level of what a Halo game should be.
Beat on Legendary during a free weekend. I enjoyed the game but it is clearly the worst mainstream Halo game. It does feel and play like Halo with the same great gameplay and cinematic stories. I do not have a problem with the story or not playing as Master Chief, and I even found it to be one of the easiest Halo games to play on Legendary. The aspect of this game that I liked the most was the vehicle combat. Vehicle combat in the Halo games has always been amazing; this game manages to make it even better by separating the health of the vehicle and player, which makes it much easier to survive on Legendary. Even better than that, I loved being able to mark targets for the npcs to attack: best warthog driving with an npc gunner ever.
I did not like the Prometheans as enemies (and their usable weapons) in Halo 4 and I still do not like them here. The Promethean weapons annoy me because they are just slightly altered versions of already existing weapons (like automatic rifle, shotgun, sniper etc) rather than being entirely new and unique weapons (like the sentinel beam in the …
Beat on Legendary during a free weekend. I enjoyed the game but it is clearly the worst mainstream Halo game. It does feel and play like Halo with the same great gameplay and cinematic stories. I do not have a problem with the story or not playing as Master Chief, and I even found it to be one of the easiest Halo games to play on Legendary. The aspect of this game that I liked the most was the vehicle combat. Vehicle combat in the Halo games has always been amazing; this game manages to make it even better by separating the health of the vehicle and player, which makes it much easier to survive on Legendary. Even better than that, I loved being able to mark targets for the npcs to attack: best warthog driving with an npc gunner ever.
I did not like the Prometheans as enemies (and their usable weapons) in Halo 4 and I still do not like them here. The Promethean weapons annoy me because they are just slightly altered versions of already existing weapons (like automatic rifle, shotgun, sniper etc) rather than being entirely new and unique weapons (like the sentinel beam in the original Halo). At least this game improved them a bit from Halo 4 by giving those weapons some minor unique effects.
The worst part of this game were the recurring boss fights, most of which were not well designed. These fights were very difficult and frustrating on Legendary and I needed guides to beat most of them. The regular Promethean enemies were not much better. They take too long to kill, combining the regenerating shield of an elite with their own high health and they have too much offense. Far too many enemies can easily one shot the player and the worst of them are also bullet sponges on top of that. None of this is helped by the annoyingly limited ammo reserves in the game. I felt that every ammo based weapon did not have enough ammo available, and even if there was enough you could not carry enough of it. I also felt that all battery based weapons did not last long enough. There was far too much fiddling around with weapon and ammo scavenging.
The lack of split screen play is unforgivable. Despite the game being very good overall, I think the lack of split screen is enough to not buy the game ever. Also where the hell are the flood as enemies?
7.8/10
Starting this one up with two mates on Heroic. Should be a fun challenge and something different.