Mario 128

Nintendo GameCube

3.50 from 2 ratings

7 members have it in their collection · 2 backlogged · 4 wish listed

Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics … Read more
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime. Read less
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Details

Publishers
Nintendo
Genres
Platform
Themes
Sandbox
Franchises
Mario
Series
Super Mario
Event
Nintendo Space World 2000

Release dates

  • TBD (Cancelled) (Worldwide) Nintendo GameCube
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Rating distribution

5 stars
0
4 stars
1
3 stars
1
2 stars
0
1 star
0
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