Manic Miner (1983)

Amiga · Amstrad CPC · BBC Microcomputer System · Commodore 16 · Commodore C64/128/MAX · Commodore Plus/4 · Dragon 32/64 · MSX · Tatung Einstein · ZX Spectrum

4.00 from 18 ratings

59 members have it in their collection · 2 playing now · 16 backlogged · 10 wish listed

How long? Main story 5h (from 1 logged playthrough)

Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It … Read more
Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles. Read less
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Details

Publishers
Bug Byte, Software Projects
Genres
Platform
Themes
Action, Fantasy
Series
Jet Set Willy

Release dates

  • May 01, 1983 (Full Release) (Europe) ZX Spectrum
  • 1984 (Full Release) (Europe) BBC Microcomputer System, Commodore C64/128/MAX, Dragon 32/64
  • 1985 (Full Release) (Europe) Amstrad CPC, MSX, Tatung Einstein
  • 1986 (Full Release) (Europe) Commodore 16, Commodore Plus/4
  • 1990 (Full Release) (Europe) Amiga

Related

Remakes

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Rating distribution

5 stars
9
4 stars
4
3 stars
1
2 stars
4
1 star
0
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Community All Reviews Statuses

scoopings

Status scoopings Apr 7, 2022

Why is this so addictive????!?! So good for its time. And allegedly programmed by a 16 year old? Gotta look into the validity of that part heh. EDIT: Considering I've already clocked over 2 hours tonight, and I'm not even halfway through the game (and starting to use savestates at the start of levels so I don't have to completely …

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Why is this so addictive????!?! So good for its time. And allegedly programmed by a 16 year old? Gotta look into the validity of that part heh. EDIT: Considering I've already clocked over 2 hours tonight, and I'm not even halfway through the game (and starting to use savestates at the start of levels so I don't have to completely restart from now on, and so I can commit to actually fully completing the game), this is shaping up to be the longest and potentially most rewarding game of my Chronology Project so far! I knew mid-80s platformers would be when I start to get the most excited. I hope JRPGs/console RPGs give me that same drive to put hours and hours in and start savoring the games more! After all, the capabilities increase rapidly in the 80s.

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