Platinum games are a huge mixed bag for me. Their combat systems are nothing short of spectacular and very fun to experiment with to maximize style and efficiency. Though while Platinum nails the gameplay portion of its games, everything in between always feels very lackluster, and I feel that Astral Chain highlights this far more than their previous games.
Astral Chain's story is extremely cheesy and quite frankly, bad. That's not exactly a detriment for me as story is a minimal factor for a game that shines on it's gameplay specifically. While bad and cheesy, the story was still enjoyable for what it was, with all its glorious anime and character tropes. The combat portions of Astral Chain are very fun and exciting, with the system continuously opening up the more you unlock and progress. While the inputs you'll be doing remain largely the same for each of your Legions and combos, the results will greatly vary depending on which Legion you currently have selected. Different Legions will be better for specific enemy types and situations so you'll always want to be switching it up and figuring out what works best. It doesn't feel completely overwhelming either since the inputs remain the same across all Legions, it's just a matter of learning which Legion to use when, though frankly, you can stick with one Legion primarily and still get through most of the game fine, as long as you understand that your own character's three weapons work best for the specific situations they should be used in. Greatsword for armored enemies, baton for fast/light enemies, gun for flying/ranged enemies. All in all, the combat system feels fluid and solid, with plenty of experimentation to be done, though this is a little marred by the camera which you'll often be fighting with in closed spaces.
When you're not going on a rampage and duking it out with enemies, you'll be doing investigations and side quests, which I find are very, very unfun after a while. While side activities can be a great way to break up the pacing of constant combat, Astral Chain takes this maybe a bit TOO far. Side activities vary greatly from sneaking missions, tailing missions, fetch quests, and clean up missions. The amount you'll be doing varies greatly between chapters and I just couldn't help feeling bored of them before long. The biggest offender, as many are aware, is Chapter 8, which is filled to the brim with a bunch of side stuff you have to do before getting to any sort of combat related stuff to the story. Some are likely to enjoy these aspects of the game, as they do a pretty darn good job of expanding and building on the world, but unfortunately I got tired of it real quick. I'm still wondering whether I spent more time actually playing the game than doing mundane stuff like cleaning up/investigating. My least favorite parts of the game are the "Gate" world sections, where you'll be spending far more time doing puzzles and janky platforming than actual fighting. The camera can also be an issue here when doing some of the platforming, though there's very little punishment falling off. Alot of these sections also drag out for just a bit too long and it doesn't help that this particular place makes the Switch struggle in framerates, making it difficult to look at for long periods of time.
All in all, Astral Chain nails the gameplay portion down but everything in between just doesn't feel very interesting after a while. While it does expand on its world to a surprising degree, It feels like it breaks up the pacing of the game in a bad way and overstays it's welcome in some chapters. It's disappointing to me personally because DMC5 has proven spectacularly that purely having combat sections that are evenly spread out works perfectly fine. It's a series that prides itself in its combat and doesn't shy away from it at all. Astral Chain feels like it tries to do a bit too much, and I'd be hard pressed to believe that cleaning up with your legion is a fun side activity for anyone but 100% completion enthusiasts