
When rumors of a new 2D Mario game started to pop up, I can't stress how little excitement I got from the news. New Super Mario Bros. on the DS was a promising revisitation of our favorite plumber's classic 2D platforming format, but its sequels felt like an exercise in diminishing returns. That's not to say the games in the New series are bad per se; New Super Mario Bros. U is filled with competent mechanics and often solid level design. However, a merely "OK" Mario game is quite a forgettable thing in a series with highs as legendary as Super Mario Bros. 3 and Super Mario World.
Hell, I almost skipped this new game. I'm really glad I didn't, though, because Super Mario Bros. Wonder is an impressive return to form. Like the New Super Mario Bros. games, it closely revisits the mechanics of the classic 2D Mario games. But for the first time in a long time, it also throws in a much needed dose of creativity in its level design and mechanics. The end result is a joyful platforming delight, that despite not being groundbreaking, feels special enough to earn its place among the classics.
First, let's get the obvious out of the way: Wonder is a looker. I've seen a fair amount of 2.5D games in my day, and I can very easily say that Super Mario Bros. Wonder is the best-looking one I've ever played. The characters are extremely expressive, the environments are unique and visually splendorous, and even the menus brim with pizzazz. When you put it side-by-side to its New Super Mario Bros. predecessors, it truly is night and day. It's the little details that make the difference here, like how Mario reaches out to grab his hat when entering a pipe, or how getting a power up makes your character exclaim in ecstatic celebration. Hell, I even liked the dumb talking flowers, who have plenty of hilarious moments. To put it plainly, Mario Wonder has a distinct personality to it, something which was sorely missing from the series for a long time.
The graphics are a noteworthy achievement, but it's not where Wonder ends. The gameplay sees some departures from past Mario titles--The removal of Mario's long-standing timer, for instance, is a notable change. I didn't miss it one bit, especially given Wonder's greater emphasis on exploring stages to collect purple coins and Wonder Seeds. The game still features multiplayer, but the long-standing character-specific mechanics that have existed since the classic games are gone, now replaced by Wonder's biggest new feature: badges.
Badges are collectibles that give you a helpful skill. These include super powerful ones such as the Parachute Cap, which lets you glide, and the Floating High Jump, which replicates Luigi's old high-jump. Some are more situational, such as the Dolphin Kick, which makes swimming much easier, or the Sensor, which points out the location of some of the trickier collectibles. While over time you will find that some badges are way more useful than others, I truly enjoyed this mechanic and the experimentation that it unlocks. I also enjoyed the new power ups in the game, with the Bubble Flower being a particular standout.
Wonder's structure is familiar to past games: you traverse a world map, taking on levels that are divvied up into distinct worlds. You'll find plenty of the standard level archetypes that you've seen in Mario before, such as grass, water, snow and desert levels. That said, they are much more visually distinct, and mixed in with a bunch of unique ones that I find hard to even describe. There's a world full of angular Minecraft-cube-shaped mountains, and even a Halloween level, for instance.

What's more, most levels will have a Wonder Flower for you to locate, which will usually transform the level in some way. This can vary as much as making enemies break out in song, transforming Mario into a Goomba, changing the game to a top-down perspective, and so much more. My only complaint is that the game does start to run out of ideas before it ends, and the recycling of previously seen effects takes away some of the excitement of finding Wonder Flowers.
Alongside the traditional Mario stages are also a variety of challenge levels, which will usually test your skill with a specific badge. These are fine, though at times I felt like there were too many of them padding things out. Also, I don't think I love Wonder's approach to difficulty. There is a point in the game where you can play worlds out of order. It's cool in theory, but in reality it results in levels being presented as a scattershot mix of easy and difficult levels. This makes the flow of the game feel a bit uneven, and it might be a contributing factor to Wonder feeling like one of the least challenging Mario games I've played. And while I'm at it, I should also mention that the game's soundtrack is one element that feels like it's stuck in the New Super Mario Bros. era, definitely not getting the same glow-up that the visuals got. Though I will say, the new voice actors did a terrific job, and it was very awesome to hear new takes on these established characters.
Finally, let me touch on the game's online mode. With online enabled, other players will randomly show up as you play. You can't really interact, except in one helpful way: in situations where you would get a game over, you instead turn into a ghost, and being touched by another player (Or one of the standees that can be dropped) brings you back into the game. It does make Wonder even easier, but I enjoyed the communal nature of the online mode, especially with some stages that feel custom-built for you to collaborate with other players to find secrets.
Wonder was a true delight that lives up to its name, and I'm happy to see that Nintendo finally found a way to make 2D Mario distinct and creative again. Sure, there are still a few small spots that could be refined, and it might be way too trivial in difficulty for someone who enjoyed the challenge of the classic Mario games. I still think Super Mario Bros. Wonder is a huge return to form for a sub-series that was at one point the poster child for Nintendo's over-reliance on recycled tropes and mechanics.
