this game in a lot of ways feels like a fusion between the new series, yoshi's island, and i guess the mario movie?
- the wonder flowers are fun
- i like a lot of the music especially the underground (it's a shame you can't turn down just the sound effects volume)
- i like the new star theme arrangement which reminds me …
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this game in a lot of ways feels like a fusion between the new series, yoshi's island, and i guess the mario movie?
- the wonder flowers are fun
- i like a lot of the music especially the underground (it's a shame you can't turn down just the sound effects volume)
- i like the new star theme arrangement which reminds me of super mario kart's
- i like that they brought back smw's flippy blocks, but sad that you can't break them from spin jumping onto them
- im sad that not every secret exit leads to a separate path
- the jump noises somehow sound too loud / horribly mixed — mario's regular jump sound is so grating that i opt to just play as toadette (which isn't as grating imo)
- there's a lot of secrets which is fun, though a lot of them are rather pointless to find which is disappointing
- not a fan of the elephant visually so I'll go out of my way to take damage when possible, lol
- i hate the talking flowers and that there's no way to turn them off completely (audibly and visually) — i got used to them but they're still just too much needless mindless noise to the whole experience
- mario's new voice is weird and distracting for me
they really packed this game, but i didn't expect that to be one of its downsides for me, treating me like a little adhd child a lot of the time
the game does have a lot of "one-time mechanics" -- which is basically the opposite of padding/recycling. they do something where i'll be thinking "they had to fcking code this entire section for just THIS ONE PART. that's cool" which is also very opposite to how mario odyssey is. and even when mario wonder recycles stuff/ideas (from what i've seen so far) it's because they have an entirely new script/context to show off for it, lol. it's really neat, but the speed at which it throws new things at you also means i can only play the game in short bursts lol (especially with all the noise this game throws at you...)
for the flowers, it's a dilemma of "do i want to be distracted visually or audibly?"
answer, strangely enough, is i don't want to be visually distracted, cuz when i see their speech bubble i can't help but feel the need to see what they're saying, so it's easier to catch that passively through audio. still dumb that you can't just turn them off completely :p
also i see more ppl loving the talking flowers and complaining about ppl not liking them. so if ur of the majority then good for you. game is just a bit too much of a sugary sensory overload for me to feel much substantial value from it unfortunately. after nearly completing 2 worlds so far, this is like a 7/10 for me
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