Mana Khemia: Alchemists of Al-Revis box art

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Mana Khemia: Alchemists of Al-Revis

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Mana Khemia: Alchemists of Al-Revis

Jun 21, 2007

Main game

3.90 average rating based on 73 ratings

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The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known … More
The 9th core Atelier game and the first of the two Mana Khemia games. The game's main focus is on the lead protagonist, Vayne Aurelius, the son of a legendary alchemist named Theofratus who had disappeared sometime after Vayne's birth. Since then, Vayne has led the life of a hermit, his only companion being a Mana in cat form named Sulpher. Vayne is invited to the Al-Revis Academy for alchemy training by Zeppel, one of the professors. He is quickly indoctrinated into the school by becoming part of an atelier led by Flay Gunnar (an older student who is known as The Defender of Justice) along with two other students, Jess (a clumsy girl who is nevertheless adept at alchemy), and Nikki (an impulsive beastgirl). They are soon joined by Pamela (the school's resident ghost), Anna (an 11-year-old master swordsman), Roxis (the son of a famous family of alchemists who is quickly forced to join the workshop by Flay), and Muppy (an alien the group discovers on an assignment). The eight of them are able to succeed at completing assignments, learn the skills of alchemy, and allow the workshop to prosper. Less
Developers
Gust
Publishers
Gust, NIS America, NIS Europe
Franchises
Atelier
Series
Mana Khemia
Platforms
PlayStation 2, PlayStation Portable
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy
Release Dates
Jun 21, 2007 Full Release (Japan)
PlayStation 2
Apr 01, 2008 Full Release (North_America)
PlayStation 2
Sep 25, 2008 Full Release (Japan)
PlayStation Portable
Mar 10, 2009 Full Release (North_America)
PlayStation Portable
Mar 27, 2009 Full Release (Europe)
PlayStation 2, PlayStation Portable
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User Stats
257
In Collection
75
Wish Listed
8
Playing
112
Backlogged
How Long Is Mana Khemia: Alchemists of Al-Revis?
Main + extras: 54.5 hours
Total completions: 2
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Morcys
Morcys gave Aug 31, 2024
Morcys gave Aug 31, 2024
Morcys's review of Mana Khemia: Alchemists of Al-Revis

I finally finished the ninth installment of Atelier. I found it to be much superior to Atelier Rorona and Totori: the characters had a better design, the combat was infinitely superior, although honestly the story wasn't the best. Still, I had a lot of fun at the alchemists' academy; probably because I didn't have to worry about time as I did with Rorona and Totori, and of course, I loved the beautiful 2D sprites during combat. Now I understand why fans love this particular installment so much; it seems like this is where Atelier reached its peak in quality. By the way, this game is quite long, to give you an idea: I finished Rorona in just over 6 hours, while it took me 56 hours to finish Mana Khemia.

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