Lure of the Temptress box art

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Lure of the Temptress

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Lure of the Temptress

Dec 31, 1992

Main game

2.73 average rating based on 37 ratings

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Lure of the Temptress is an Adventure game, developed by Revolution Software and published by Konami, which was released in 1992.
Release Dates
1992 (Europe)
Amiga, DOS
1992 (North_America)
Atari ST/STE, DOS
Dec 18, 2008 (Worldwide)
PC (Microsoft Windows)
Oct 21, 2011 (Worldwide)
Linux
Dec 21, 2011 (Worldwide)
Mac
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User Stats
424
In Collection
11
Wish Listed
2
Playing
218
Backlogged
How Long Is Lure of the Temptress?
Main story: 6.0 hours
100% completion: 5.4 hours
Total completions: 2
Related Content
AlphaStigma
AlphaStigma gave Dec 24, 2021
AlphaStigma gave Dec 24, 2021
Did not age well
This review is for the PC (Microsoft Windows) version

The game really did not age well and at least the GOG version is problematic because of the really bad pathfinding of the characters. Supposedly the DOSBox version does not have that problem, I don't know. I ended up finishing it with a walkthrough because it is short but I don't think I would have the patience for it otherwise.

Jevnation
Jevnation gave May 9, 2021
Jevnation gave May 9, 2021
Bumper cars - The fantasy version
This review is for the PC (Microsoft Windows) version

I gave this game an hour of my time and there are mixed feelings about it.

The good: The graphics take me back to my younger days and there are SoundBlaster's instrument bits that are used for sound effects, which is rather flawed but still funny take on the direction. The action interface allows for a wide option to interact with people and environment; you can even exchange inventory items with people who accompany you and give them a set of instructions. Can't pick the lock on the door? Give the lockpick to your jester friend and tell him to do your work. It's also relatively refreshing to see a game of its time feature characters going about their lives and walking between the scenes, so you'll find them at a different place at a different time.

The bad: The story's premise is slightly different from the usual hero's tale, as far as I've played, but nothing that grips from the get-go. There is also a need to save manually on a regular basis, because one wrong step will give you game over and will force you to restart the game or load a save file. It's understandable from the …

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I gave this game an hour of my time and there are mixed feelings about it.

The good: The graphics take me back to my younger days and there are SoundBlaster's instrument bits that are used for sound effects, which is rather flawed but still funny take on the direction. The action interface allows for a wide option to interact with people and environment; you can even exchange inventory items with people who accompany you and give them a set of instructions. Can't pick the lock on the door? Give the lockpick to your jester friend and tell him to do your work. It's also relatively refreshing to see a game of its time feature characters going about their lives and walking between the scenes, so you'll find them at a different place at a different time.

The bad: The story's premise is slightly different from the usual hero's tale, as far as I've played, but nothing that grips from the get-go. There is also a need to save manually on a regular basis, because one wrong step will give you game over and will force you to restart the game or load a save file. It's understandable from the early 90's game standards, but it can be a ruiner if you forget to save before doing a risky business. (Don't make the same mistake that I did) But the worst offender is, of course, colliding with the NPC's more than constantly. When you try to catch a talk with a passing NPC, some other fellow gets in your way that your character will delay his path or take an alternate route, not sure if he'll ever reach his target before cancelling his move. If you want to talk to someone in an area with 5 moving characters, good luck! It took me at least 4 collisions before he finally reached his target NPC who stood barely 2 meters away. :P

So, I gave it a pass mid-way through. It's free on GOG and if you're into old-school point n click adventure, approach it with low expectations.

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giopep
giopep gave Nov 11, 2016
giopep gave Nov 11, 2016
giopep's review of Lure of the Temptress

È invecchiato davvero male, impacciato nell'interfaccia e abbastanza scomodo da giocare, ma ha comunque momenti molto riusciti, un gran gusto visivo nelle cutscene e un sistema di gioco all'epoca avantissimo, oggi comunque interessante.