Main game
2.00 average rating based on 2 ratings
Look: 6/10 Exciting at first cuz I love inside-a-computer (and inside-a-human-body, etc.) -themed media. But with over 1000 rooms, it gets really repetitive. Well heck, it got repetitive after like 2 rooms lol. If only it were clearer how to discern the keys and the computer pieces you are supposed to collect, especially since you lose health when you try to collect something that indeed is not collectible.
Sound: 6/10 Much like another ZX Spectrum game, Atic Atac, the sound has that classic speccy click sound when you shoot. But unlike Atic Atac, this doesn't encourage you to constantly shoot for fun (plus that had a boomerang effect adding to the sound effects) which made for a constant sound effect barrage that was oddly addicting and enjoyable. Instead, it made the game feel quite empty and boring, since there were no other sounds and constant shooting was not encouraged. Some of the more crowded rooms got exciting with the sound, but otherwise, boring.
Play: 7/10 One of the first things I noticed when researching the game before playing it (well, actually I had jumped into it and felt like it gave Robotron vibes, but I couldn't get past the first …
Look: 6/10 Exciting at first cuz I love inside-a-computer (and inside-a-human-body, etc.) -themed media. But with over 1000 rooms, it gets really repetitive. Well heck, it got repetitive after like 2 rooms lol. If only it were clearer how to discern the keys and the computer pieces you are supposed to collect, especially since you lose health when you try to collect something that indeed is not collectible.
Sound: 6/10 Much like another ZX Spectrum game, Atic Atac, the sound has that classic speccy click sound when you shoot. But unlike Atic Atac, this doesn't encourage you to constantly shoot for fun (plus that had a boomerang effect adding to the sound effects) which made for a constant sound effect barrage that was oddly addicting and enjoyable. Instead, it made the game feel quite empty and boring, since there were no other sounds and constant shooting was not encouraged. Some of the more crowded rooms got exciting with the sound, but otherwise, boring.
Play: 7/10 One of the first things I noticed when researching the game before playing it (well, actually I had jumped into it and felt like it gave Robotron vibes, but I couldn't get past the first barriers so figured it was time to research the game... most these speccy games aren't like the arcade pick-up-and-play era I was enjoying so much...), was that it clearly prided itself on being absolutely mammoth. Over 1000 screens! Yay!? Meh. Size doesn't matter, to me, in a game if it isn't interesting, with unique looks, and a reason to play that long. The Instructions mentioned the 1000 screens so many times lol, why would that be such a selling point... (don't worry I know why, but still..). Indeed, the map was.... well, absolutely overwhelming. I figured once I get the concept and how to unlock barriers, I would be able to just go through it since it didn't seem very maze-heavy. Anyway, from the preliminary playing, I noticed the always-disappointing limits on the shoot function: you can only shoot horizontally, no up down or diagonal. Boo. It did, sorta, remind me of Atic Atac, but of course without the amazing ahead-of-its-time boomerang aspect and multi-directional shooting (probly no room for quality shooting when their goal was to stuff as many of the same basic rooms as possible in the game heh...)... God, now I wanna replay Atic Atac.
Feel: 7/10 Love love love the concept, please don't disappoint in reality... As over-the-top as it is, here's the official premise from the Instructions
There was a twinkle in the Emperor Robot's eye that gave him a knowing appearance. You would have been forgiven for thinking that this master robot was almost human, the glint in his eyes betraying a gloat of satisfaction. After all, the Emperor Robot now ruled the entire Droid Kingdom of Quon. His minions were all round, and all were totally submissive to his will.
But if you had looked more closely you would have seen the source of that glint in the multi-faceted eye. A tiny light source within that could only be mean one thing - a psytraxx microdroid was hard at work. Circuit malfunction is a fact of life, even for the tyrannical Emperor himself.
Through his Psytraxx circuitry, then, ran the microdroid - trained by the Emperor himself to be totally reliable; totally obedient. The peak of the droid-maker's art, the microdroid was barely larger than the rogue components it was programmed to track down.
But this microdroid had slipped through the system, and was out for revenge for his oppressed fellow droids. He would seek the key program cards to deactivate the force-fields, he would find the Master key-cards to gain access to the Emperor's CPU, and... never again would that tyrant sit and gloat. But the microdroid didn't anticipate the vast number of sectors in the tyrant's Psytraxx-network... more than one thousand!
I did love seeing that there is a "percentage" aspect: I love striving for 100% in adventure games!
Attachment: 6/10 Well, after all those preliminary iffy feelings, I read that there are basically just keys for the barriers and, most excitingly of all, pieces of the computer to collect! All indicated on the map (Oh wait, turns out the computer parts and keys are not indicated on the map... boo... they do indicate the teleports at least, which I thought were the computer pieces heh)! Ahhhhh. That's my kind of addictive gameplayyyyy. So I downloaded the map and started filling it out as I explored, like the old dungeon crawlers/PLATO RPGs where I would print out the map and handdraw as I explored everything and ensured I got all treasures. I had to use the computer to draw through it this time, but still that added a lot of fun to it! Unfortunately, during this first playthrough, it was about time for a business-related dinner for my husband so I needed to nap quick and shower! But figuring out this map aspect got me all excited! Ah!
Next Day: Welp, I played for another 15 mins or so but the gameplay and rooms are just too bland to warrant over 1000 rooms. Ironically, its "Main Feature" (as the Instructions call it) is its greatest downside: 1000 rooms is only enjoyable if they're enjoyable lol. Horizontal-only scrolling, every room having the same Look even tho I was excited for the inside-a-computer theme, and not enough items to collect (I found only 1 key after exploring over 200 rooms... and I still have no idea what the "computer pieces" I am supposed to collect look like... there are many objects that could be it). It just wasn't worth it. It has a lot of what I like: action-adventure with collectibles, an ability to fight back albeit only horizontally, and fast-paced tight controls. Still, disappointing nonetheless. Oh, I am grateful how common the Energy Bars are, and how intuitive it was to not collect them right away, instead waiting for when you need them. Still, even that got old in time.
Completion: ~200 rooms Playtime: ~1 hour