Main game
3.51 average rating based on 269 ratings
The single most intense Lovecraftian game i've ever played (besides Amnesia and SOMA). These guys show a lot of devotion to the cosmic horror. Even if it's buggy and has some shooting areas that are idiotic, it still captures the uneasiness that H.P. Lovecraft describes in his stories. The soundtrack is mindblowing amazing. I really hope they will do a remaster one day, or at least another. I really recommend this game, even now in 2020, even if the graphics are way too old and the game has issues, the overall tone of the game is amazing. No one makes games like this anymore, it's a shame. This game puts every other clone to shame (Call of Cthulhu 2018, Sinking City)
Even though it's one of the better Lovecraftian Horror video games out there, CoC:DCotE is kind of a tragedy. It has an unusually well-thought-out plot, borrowing heavily from a number of Lovecraft's better stories, in particular The Shadow Over Innsmouth, and this allows for an excellent sense of immersion which is only enhanced by some very solid (if somewhat dated) production values in terms of art, music, voice acting, and general world design. The FPS-style gameplay involves long stretches of exploration punctuated with extreme violence, and there are all sorts of little touches to bring you into the game; your vision blurs when your character is heavily stressed, your pulse and breathing get louder when in danger, and they even added a fairly elaborate medical treatment system to make injuries feel a bit more visceral than they do in the average shooter. Few games have gone to such lengths to create an engrossing environment for the player.
Unfortunately, all this is marred heavily by the raw bugginess of the game. Save often, as the game will crash regularly. Expect to suddenly find the inbred lunatic pursuing you to race the wrong way when the AI spazzes out. Quests fail …
Even though it's one of the better Lovecraftian Horror video games out there, CoC:DCotE is kind of a tragedy. It has an unusually well-thought-out plot, borrowing heavily from a number of Lovecraft's better stories, in particular The Shadow Over Innsmouth, and this allows for an excellent sense of immersion which is only enhanced by some very solid (if somewhat dated) production values in terms of art, music, voice acting, and general world design. The FPS-style gameplay involves long stretches of exploration punctuated with extreme violence, and there are all sorts of little touches to bring you into the game; your vision blurs when your character is heavily stressed, your pulse and breathing get louder when in danger, and they even added a fairly elaborate medical treatment system to make injuries feel a bit more visceral than they do in the average shooter. Few games have gone to such lengths to create an engrossing environment for the player.
Unfortunately, all this is marred heavily by the raw bugginess of the game. Save often, as the game will crash regularly. Expect to suddenly find the inbred lunatic pursuing you to race the wrong way when the AI spazzes out. Quests fail to trigger, graphical glitches aren't uncommon, and stealth sections wind up being more a matter of luck than skill. I never even managed to see the ending since the end movie seemed to make my XBox freeze up every time I finished. If you have the patience for it, there is a lot of wonderful game design here, including some of the best boss battles I've ever seen, but be prepared to take some abuse in the process.
This was a unique game. It had a nice twist on the normal shooter, plus it had a very good story. So much so that I bought an HP Lovecraft book. I think the end was a bit weak, and the checkpoint saves sucked again, but it was definitely worth the price for the amount of fun.
Janky as fuck, never really felt like I got into a rhythm, but there are moments where it is really good.
Very intense experience but buggy as fuck. Nevertheless i gave the game 5 stars because it has so many good ideas, i never saw in any game, for example the mind-feature, when the protagonist Jack sees too many disturbing things, he aimes for his head and pulls the trigger - Game over lol! I would say its a must-play for Lovecraft-fans, for everyone else its worth playing, when you have a high frustrating-tolerance. BTW one of the hardest games i ever finished.
Alright, after sinking more hours into this game now I understand why everyone complains about it. I admit it, regardless of my rose-tinted Lovecraft glasses, the game is broken. It's sad though, because it comes so close to being a great little game and it just falls short.
It seems like it was rushed at the last minute. There's a few areas of the game that obviously didn't even see basic playtesting. For example, a puzzle says "put today's date in as the safe combination" but they used the wrong date. Simple things like that.
A couple other sections are atrocious. There's a few stealth sections that are borderline impossible to complete. The mechanics just needed to be tightened up a bit. The sneak button just doesn't do anything except slow you down.
The game-breaking bugs are OK, I'm fine with that. It's a 2005 game so it's bound to have problems on modern systems. Besides, a few little community fixes and she's right to go. But really if the developers were given a weekend with the code to just tighten it up a bit it would have been fine. It's a shame, there really hasn't been a good Lovecraft …
Alright, after sinking more hours into this game now I understand why everyone complains about it. I admit it, regardless of my rose-tinted Lovecraft glasses, the game is broken. It's sad though, because it comes so close to being a great little game and it just falls short.
It seems like it was rushed at the last minute. There's a few areas of the game that obviously didn't even see basic playtesting. For example, a puzzle says "put today's date in as the safe combination" but they used the wrong date. Simple things like that.
A couple other sections are atrocious. There's a few stealth sections that are borderline impossible to complete. The mechanics just needed to be tightened up a bit. The sneak button just doesn't do anything except slow you down.
The game-breaking bugs are OK, I'm fine with that. It's a 2005 game so it's bound to have problems on modern systems. Besides, a few little community fixes and she's right to go. But really if the developers were given a weekend with the code to just tighten it up a bit it would have been fine. It's a shame, there really hasn't been a good Lovecraft game to do the source material justice.
I'm a huge Lovecraft fan but I've never had a go at this game. I spent 3 or 4 hours playing the other night and it's actually quite good. Sure the graphics are showing their age and the voice acting is atrocious. But I have a soft spot in my heart for the blocky half life 1 era visuals. And so far the story and general design of the game is quite good. The mechanics are really interesting too, it's reminiscent of Amnesia, except 4 years earlier. I think Amnesia actually borrowed some ideas from this game!
Perhaps I'm blinded by my love for anything Lovecraftian. But I'm definitely enjoying this. It's actually really nostalgic to play a game from this era. They've nailed the atmosphere too, the game is really creepy. The cultist townsfolk wander around dark alleys muttering to themselves with their googly eyes. You hear the cold New England wind blowing along the Innsmouth cobblestone streets. Wonderful stuff.