Front Mission 4 (2003)

Square Enix Product Development Division 6

PlayStation 2

3.73 from 44 ratings

171 members have it in their collection · 3 playing now · 79 backlogged · 45 wish listed

How long? · 100% 67h (from 1 logged playthrough)

In the year 2096, the Wanzer ("Walking Tanks" mecha) form the backbone of many military forces. The European Community is enjoying a period of relative peace when it is surprised by sudden attacks on German bases from a mysterious force. To investigate, it is decided to send the EC Armor Tactics Research Corps, also known as "Durandal". Inside the Durandal, … Read more
In the year 2096, the Wanzer ("Walking Tanks" mecha) form the backbone of many military forces. The European Community is enjoying a period of relative peace when it is surprised by sudden attacks on German bases from a mysterious force. To investigate, it is decided to send the EC Armor Tactics Research Corps, also known as "Durandal". Inside the Durandal, a young new recruit, Elsa soon finds herself caught in an international plot. Meanwhile, the nation of Venezuela, is attempting to secede from the Unified Continental States (U.C.S.). UCS Forces are sent in to restore order and dispose of Governor Diaz. During a routine patrol, Sgt. Darril and his patrol witness a cargo plane being shot down. Heading to investigate, they soon discover it was a plane carrying part of Diaz's gold. For demoralized UCS soldiers like Darril, this smells like opportunity... Front Mission 4 is a turn based strategy game where the plot switches between two different theaters of operation: Elsa and Darril. Controlling the wanzer forces of either character, the story progresses simultaneously. Most battles take place on an overhead map divided into a Player phase and an Enemy phase. Typically a wanzer can move once and use his remaining Action Points (AP) to fire on the enemy or use an ability. Success in battle earns Experience Points, which are traded in for new abilities, such as Rapid Fire or Evasion bonuses. Each character has a set limit of Skill slots, which are filled up differently by abilities. While each character starts with a preference in skills, there is no limitation on what any pilot can learn. Money, found during on the map (along with items) or earned after a successful battle, can be used to upgrade wanzers and purchase new weapons. Read less
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Release dates

  • Dec 18, 2003 (Japan) PlayStation 2
  • Jun 15, 2004 (North_America) PlayStation 2
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Rating distribution

5 stars
10
4 stars
17
3 stars
13
2 stars
3
1 star
1
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Community All Reviews Statuses

Balmora

Review Balmora 3/5 · Jul 9, 2023

Game has a fun story and interesting characters, but it plays so slow. It's so slow I can't recommend this game to people, even if they like mech games. It's such a cool game but the repetitive missions and drawn out game play lowers it's score. Square also made the strange decision to only voice parts of the dialog. In …

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Game has a fun story and interesting characters, but it plays so slow. It's so slow I can't recommend this game to people, even if they like mech games. It's such a cool game but the repetitive missions and drawn out game play lowers it's score. Square also made the strange decision to only voice parts of the dialog. In the end, I wish this game was better because I like the premise so much.

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Balmora

Status Balmora Jul 8, 2023

Hooked up the PS2 and beginning a new start with Front Mission 4. I do wish I had the manual for this, but I'm remembering the nuances of the game the more I get into it. The combat is so slow compared to modern games and it is a shock how slow the battles go. I don't remember if the …

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Hooked up the PS2 and beginning a new start with Front Mission 4. I do wish I had the manual for this, but I'm remembering the nuances of the game the more I get into it. The combat is so slow compared to modern games and it is a shock how slow the battles go. I don't remember if the battles seemed slow when it came out, but I find myself listening to an audio book during play. The combat is interesting, the story feels real and engrossing. There are so many aspects of this game I have forgotten. The back of the box says there are air strikes, which I don't remember from previous plays. I've also been surprised how fast I got used to the old 3d graphics. At first it was hard to tell what was going on, but after about 9 hours now, it looks great to me. I don't like that the game has such a grey color pallet, but that seemed to plague many games around this era. Front Mission Box Back

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