Main game
2.39 average rating based on 23 ratings
It is an often frustrating and dull experience, riddled with annoying mechanics and lacking in polish, I’d struggle to say that I necessarily had a bad time overall. If you can get through the fetch quests and borderline walking simulator elements, then it has an intriguing narrative for you to unravel and enjoy. It’s unique in its own way, with its goofy presentation and silly supernatural elements.
Like a lot of other Swery's games, The Good Life will probably become a cult hit with an extremely niche audience.
Like a lot of other Swery's games, The Good Life is actually not a good game.
You can read my review in spanish here.

You can't make a good life sim game if you're afraid of expending money in clothes and decorations because it's also a survival game and you're in constant need of money to eat, move around and keep yourself healthy. It's probable tha Swery was trying to make a commentary here about how capitalism sucks (because, you know, capitalism sucks), but it failed in making an engaging game.
The Good Life is the newest game from White Owls Inc., and of course the wonderfully weird mind of SWERY, the man behind Deadly Premonition, which I have yet to play. This is only my second SWERY game, the first being D4: Dark Dreams Don't Die, which I enjoyed how bizarre it was despite not having a proper ending. I intentionally went into The Good Life knowing as little as possible to be surprised and, while there’s a lot to unpack, the simplest description would be that it’s an open-world lifesim game of sorts. You play as Naomi Hayward, a photojournalist from New York, sent to investigate the quaint British village of Rainy Woods, regarded as the “Happiest Town in the World” but is hiding some sort of secret.
My first impression was that character models are rough, very plastic and blocky looking. The environment isn’t much better, just visually very flat and feels lacking in flair for detail. Some of the character designs are inventive enough but overall the visuals are not this game’s strong point.
As far as what you do and what this game is, that is an entire can of worms in itself. It’s a third-person, …
The Good Life is the newest game from White Owls Inc., and of course the wonderfully weird mind of SWERY, the man behind Deadly Premonition, which I have yet to play. This is only my second SWERY game, the first being D4: Dark Dreams Don't Die, which I enjoyed how bizarre it was despite not having a proper ending. I intentionally went into The Good Life knowing as little as possible to be surprised and, while there’s a lot to unpack, the simplest description would be that it’s an open-world lifesim game of sorts. You play as Naomi Hayward, a photojournalist from New York, sent to investigate the quaint British village of Rainy Woods, regarded as the “Happiest Town in the World” but is hiding some sort of secret.
My first impression was that character models are rough, very plastic and blocky looking. The environment isn’t much better, just visually very flat and feels lacking in flair for detail. Some of the character designs are inventive enough but overall the visuals are not this game’s strong point.
As far as what you do and what this game is, that is an entire can of worms in itself. It’s a third-person, open world, life simulator complete with a rural town full of NPC questgivers and animal wildlife. Your ultimate goal will be to complete the main quest and unravel the town’s mystery, however, there is a surprising amount of depth to the game, and that’s not necessarily for the better. You will be keeping track of various stats such as health points, hunger, sleepiness, stamina, stress, charisma, and hygiene. There is also an additional overall health system, which is different than your hitpoints, and an illness mechanic. Low health means you’re more likely to contract an injury or illness and this system works with other systems, for example having low health and high stress can give you a headache, or staying out in cold or wet weather for too long can give you a cold. There is a crafting and cooking system complete with resource gathering, recipes, and of course altering the aforementioned stats. You also have a garden that can be used to grow food and a wardrobe for collecting clothes, both of which can grant stat-altering benefits. You can also remodel and decorate your home and garden. Alas, Naomi is a photographer, so there is a photography system complete with upgradeable equipment in the form of new lenses as well as a tags system for buzzwords and an in-game social media service for uploading your photos with certain tags and earning money. Getting into minor spoilers now you gain a
I was enjoying my time with The Good Life for the first hour or so. The writing can be crude and kinda funny at points, as hearing uptight city-slicker Naomi curse and argue with “country bumpkins” who live in a “goddamn hellhole” can be entertaining. The mainline plot was even intriguing at first, trying to wrap my head around what could be lying beneath the underbelly of a seemingly picturesque town. Unfortunately, the writing and story wears itself thin over time, often under the weight of itself, and Naomi as a character is aggressively unlikeable and rude. They’re going for this stick in the mud of a person who can’t kick it out of their comfort zone thing but she has zero redeeming qualities other than some of her jibes towards the townsfolk got a laugh or two out of me. Also, one of the key plot points is that she’s in a massive amount of debt but I just can’t root for her or connect with the plight of a protagonist when they’re the worst part of the story. Then there’s the overall plot, which starts intriguing but explodes into a mess of bloat and too many ideas fighting each other. I’ll spoiler tag this but here are some out of context themes that this story attempts to cover:
Unfortunately, I don’t think The Good Life is a good game by any means. The gameplay is pretty generic albeit having a surprising amount of depth. While the writing, characters, and story are certainly unpredictable and occasionally funny or interesting, the game misses far more than it hits. The more I played, the less I liked it as I just became inundated and overwhelmed by a scattershot lack of focus in its gameplay and story. It’s a game that feels like so much effort was put into and like there was just so much being thrown against the wall to see what stuck. I love games that try to step out of the box and do something different to try and break the stagnate mold of most open-world shlock that exists nowadays, and this game attempts that but I think it just bites off far more than it can chew. I personally haven't played it but SWERY's Deadly Premonition is regarded as being "so bad it's good" but I just can't give that label to The Good Life as it seems to be lacking charm and coherence. I enjoyed D4: Dark Dreams Don't Die but gave it a lot of benefit of the doubt knowing going in that the game was unfinished, so in essence, The Good Life is my first "complete" SWERY game and I just don't think it sticks the majority of what it's going for. I think it’s trying to spin far too many plates and ends up making a mess of any good ideas that it may have. I wanted to like this game more than I did so I did manage to see it through to the end because I wanted to see what happened next, and I think playing this finally gave me the urge to play through Deadly Premonition and keep exploring the strangeness of SWERY's games, because they surely are unique and there's nothing in games quite like what I've played thus far, for better or for worse.
Playthrough Stats: Main + Extras - 15 hr. 38 min. 27 sec.
Score: 4/10 (Subpar)
Retiring this one. There is some of that Swery charm here, it gives a hint of Deadly Premonition with a strange town full of stranger characters, hiding beneath a cheery surface. However, it's just trying to do too much. Multiple forms, money to manage, pictures to take, social media, a mystery to solve, debt to pay off, food to grow and cook and eat, clothing options. Plus the main character is extremely obnoxious and I don't want to listen to her exclaim "goddamn hellhole" ever again.
I guess I can not call it a review since I only put an hour into it. It seemed kind of weird and interesting but too much to do. Not the kind of thing I want to get into right now. The price of GamePass and adulthood I guess.
Seems like it could be a fun little life sim grind.
Yes, this finally has a release date. I guess I missed the announcment earlier this week. I'm hopeful that this has all the good bonkers parts of Swery games and none of the "oops, I can't play this anymore because it's broken" parts.