Main game
4.20 average rating based on 10 ratings
What a great picross nonogram game!
The rodent-themed content is very cute. There's a surprising amount of customization and decor. I enjoyed seeing my little rat character chilling in the corner of the screen. None of this is essential, but it helps make the overall experience more charming and memorable.
The UI starts from the Jupiter Picross series foundations, and adds some small but welcome niceties: Hint zoom for large puzzles, a ruler tool, better sticking to rows/columns when marking multiple squares, and different styles of assistance if you get stuck in a specific way.
But you may not get stuck too often, because these puzzles are great! None feel frustrating or designed by a machine, they're all interesting and satisfying. Completing a page of puzzles unlocks their optional "challenge" variations. This gives the player more control of the difficulty curve: You could complete all the normal puzzles before taking on these challenges, or (like me) you could hop back and forth as you please.
While it would be nice to see some different puzzle styles included (I'm spoiled by the Mega and Color Picross modes of Jupiter's titles), I'd much rather have a rock-solid vanilla nonogram game than a …
What a great picross nonogram game!
The rodent-themed content is very cute. There's a surprising amount of customization and decor. I enjoyed seeing my little rat character chilling in the corner of the screen. None of this is essential, but it helps make the overall experience more charming and memorable.
The UI starts from the Jupiter Picross series foundations, and adds some small but welcome niceties: Hint zoom for large puzzles, a ruler tool, better sticking to rows/columns when marking multiple squares, and different styles of assistance if you get stuck in a specific way.
But you may not get stuck too often, because these puzzles are great! None feel frustrating or designed by a machine, they're all interesting and satisfying. Completing a page of puzzles unlocks their optional "challenge" variations. This gives the player more control of the difficulty curve: You could complete all the normal puzzles before taking on these challenges, or (like me) you could hop back and forth as you please.
While it would be nice to see some different puzzle styles included (I'm spoiled by the Mega and Color Picross modes of Jupiter's titles), I'd much rather have a rock-solid vanilla nonogram game than a scatterbrained and inconsistent one. Squeakross more than delivers!