I bought this game a few months ago and was very put off by the lack of a save feature. I couldn't play the game because I would be too nauseated after about 40 minutes. Fortunately, that has been mostly resolved now with the introduction of checkpoints. If you are making reasonable progress then you can find a checkpoint every …
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I bought this game a few months ago and was very put off by the lack of a save feature. I couldn't play the game because I would be too nauseated after about 40 minutes. Fortunately, that has been mostly resolved now with the introduction of checkpoints. If you are making reasonable progress then you can find a checkpoint every 20 to 30 minutes; this is much better than only getting to save every hour or two.
The gun-play is very fun, and I think most people would find this to be the highlight of Boneworks, especially when combined with the amazing physics. That said, the physics are brought down a peg or two by the fully physical body. A lot of the puzzles can be very tedious with the physical body, and so I often see the physical body as an obstacle to overcome, rather than a feature of the game. Also, climbing is extremely nauseating. There is a section towards the end with some climbing and its just really janky. I made it to the top and fell and just quit because my stomach wouldn't let me do it a second time. I think with more work, a physical body could be made more enjoyable, but as of right now I don't find it very amusing. This is made very apparent when I try to bring a gun out from my shoulder, and it gets caught on the body, or when I'm holding on the handles of a lift, and then the arm gets stuck inside the grip.
Overall, I'm having a great time with the game, and I highly recommend it to anyone with a VR headset. The game-play is very fun outside of what I mentioned above.
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