Kid Icarus: Uprising (2012)

Project Sora, Sora

Nintendo 3DS

3.92 from 722 ratings

1790 members have it in their collection · 68 playing now · 561 backlogged · 402 wish listed

How long? Main story 16h · with extras 26h · 100% 140h (from 15 logged playthroughs)

One of the most beloved franchises in Nintendos long history makes its glorious return in spectacular 3D! Pit of Kid Icarus fame is back in a new game designed specifically for the Nintendo 3DS system, by Masahiro Sakurai, creator of the Kirby and Super Smash Bros. franchises, and his development team at Project Sora. Kid Icarus: Uprising is a fast-paced … Read more
One of the most beloved franchises in Nintendos long history makes its glorious return in spectacular 3D! Pit of Kid Icarus fame is back in a new game designed specifically for the Nintendo 3DS system, by Masahiro Sakurai, creator of the Kirby and Super Smash Bros. franchises, and his development team at Project Sora. Kid Icarus: Uprising is a fast-paced and action-packed blend of aerial and ground-based shooting built on elegantly intuitive and streamlined play control. This follow-up to the original Kid Icarus released for the Nintendo Entertainment System in 1987 has been at the top of gamers wish lists for years. Boasting gameplay that is easy to pick up but incredibly deep, the game is sure to satisfy novice gamers as well as fans who have been clamouring for a new installment in the franchise. The hero, Pit, teams up with Palutena, the goddess of light, who bestows on him the miracle of flight for limited stretches. With this gift, Pit soars through the skies, shooting down swarms of enemies, then alights and engages in frantic ground-based battles against Medusas underworld army. Find and collect numerous weapons and items that offer bonuses and ability boosts. Players can choose weapons before they send Pit into battle, giving them countless layers of strategies in each level. Players can choose between a basic Blade, basic Claws and a basic Orbitar weapon. Blades are well-balanced, Claws have limited reach but increase running speed and the Orbitars can shoot two shots that grow in power over distance. Read less
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Release dates

  • Mar 22, 2012 (Full Release) (Japan) Nintendo 3DS
  • Mar 22, 2012 (Full Release) (North_America) Nintendo 3DS
  • Mar 23, 2012 (Full Release) (Europe) Nintendo 3DS
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Featured in lists

Rating distribution

5 stars
225
4 stars
291
3 stars
149
2 stars
40
1 star
17
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Community All Reviews Statuses

Chovus

Status Chovus Jun 30, 2020

Beat on loan from my coworker using her 3DS. I do not remember what weapons I used but this was a very enjoyable and intense game. Most of my deaths were from accidentally running off platforms because of the terrible double flick the movement to sprint. Other than that, it was hard to follow the dialogue while busy fighting and …

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Beat on loan from my coworker using her 3DS. I do not remember what weapons I used but this was a very enjoyable and intense game. Most of my deaths were from accidentally running off platforms because of the terrible double flick the movement to sprint. Other than that, it was hard to follow the dialogue while busy fighting and holy Jesus my hand was cramped after playing. The way you have to hold the system is the complete opposite of ergonomic. I give it 7.5/10.

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QuilDewIvy

Status QuilDewIvy Nov 25, 2019

First Impressions - Kid Icarus: Uprising

5 Chapters in, it's really great. It doesn't exactly seem to be my aesthetic, but the charm and writing of the game is slowly winning me over. There's a strong energy permeating through the whole game in terms of like how every joke is delivered and going from encounter to encounter causing the next …

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First Impressions - Kid Icarus: Uprising

5 Chapters in, it's really great. It doesn't exactly seem to be my aesthetic, but the charm and writing of the game is slowly winning me over. There's a strong energy permeating through the whole game in terms of like how every joke is delivered and going from encounter to encounter causing the next quip or musical sting to play. The gameplay itself is very good although I'm still not really used to the controls. Sometimes there's certain parts where dodging with the stylus while keeping track of enemies on screen while shooting with your left hand on the L button gets really left brain right brain. The adjustable difficulty is super cool and an absolute godsend. So far it's situated me around 6.1 at the "try it here" so i guess i'm decent at the game. It's great so far, I plan on finishing it by week's end.

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markrichardmitchell

Status markrichardmitchell Mar 14, 2019

A fun whirl of colour and action, but the game system behind it just isn't that strong. I enjoyed it but more as an experience than a game, and had to play it with physical tool to stop the controls hurting. There is potential for a great game here, but at the moment this is just light hearted and a …

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A fun whirl of colour and action, but the game system behind it just isn't that strong. I enjoyed it but more as an experience than a game, and had to play it with physical tool to stop the controls hurting. There is potential for a great game here, but at the moment this is just light hearted and a little broken simplistic fun.

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NotRegret

Status NotRegret Jul 12, 2018

Sorry Pit

Do you like rail shooters or Star Fox 64 like flight sims? How about brawler combat? How about cute little cartoon characters? And collecting a bunch of weapons? It has all of that my friend and it fails at everything in totality.

Most levels in this game are 1/2 flying section with Star Fox like play and 1/2 …

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Sorry Pit

Do you like rail shooters or Star Fox 64 like flight sims? How about brawler combat? How about cute little cartoon characters? And collecting a bunch of weapons? It has all of that my friend and it fails at everything in totality.

Most levels in this game are 1/2 flying section with Star Fox like play and 1/2 ground section that's basically a brawler. The flight sections suck because the enemy fire patterns are chaotic nonsense, where it seems like you just move in a circle pattern and hope for the best. The DS touchscreen was also not designed for intense twitch aiming making it mildly painful to play. The ground sections suck because the camera is so busted you can't even see infront of Pit half the time: in order to make the ground sections not impossible they just throw hardly any enemies at you and make them very unaggressive, which does make the stages beatable, just very boring.

As for all the weapons you get. Since most enemies move very fast but have little health, the slower weapons are not needed (and the melee weapons are a just bad joke since you have to bring them into the flying levels where they are considerably less effective). So the list of good weapons gets limited to a handful of ultra fast firing weapons and the homing ones. You can get passive bonuses to the weapons, which consist of incredibly bizarre stats like "more damage while dashing left" or something stupid.

And I don't care how much you like the characters. Having them constantly talk during the stages gets annoying, especially when you replay the stages.

My last bit of tolerance for the game ended with how it handles difficulty. Rather than creating a well balanced difficulty or a handful of well-balanced difficulty settings it just gives you a difficulty slider and asks you to figure the damn thing out. The idea is you're supposed be on a loot treadmill where you to get better weapons for attempting harder difficulties but when 'better weapons' means 'the exact same weapon you are already using but with more damage' it has no appeal to me.

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droewyn

Status droewyn Sep 29, 2013

Gave up on it because of the controls. It really sucks if you're a lefty, and none of the control options worked for me. Too bad; I think I would really loved it.