Status StrictSnow Dec 25, 2020
I'm genuinely having to pause the game because I'm laughing so hard.
3.92 from 722 ratings
1790 members have it in their collection · 68 playing now · 561 backlogged · 402 wish listed
How long? Main story 16h · with extras 26h · 100% 140h (from 15 logged playthroughs)
Status StrictSnow Dec 25, 2020
I'm genuinely having to pause the game because I'm laughing so hard.
Status Chovus Jun 30, 2020
Beat on loan from my coworker using her 3DS. I do not remember what weapons I used but this was a very enjoyable and intense game. Most of my deaths were from accidentally running off platforms because of the terrible double flick the movement to sprint. Other than that, it was hard to follow the dialogue while busy fighting and …
Read moreBeat on loan from my coworker using her 3DS. I do not remember what weapons I used but this was a very enjoyable and intense game. Most of my deaths were from accidentally running off platforms because of the terrible double flick the movement to sprint. Other than that, it was hard to follow the dialogue while busy fighting and holy Jesus my hand was cramped after playing. The way you have to hold the system is the complete opposite of ergonomic. I give it 7.5/10.
Read lessStatus QuilDewIvy Nov 25, 2019
First Impressions - Kid Icarus: Uprising
5 Chapters in, it's really great. It doesn't exactly seem to be my aesthetic, but the charm and writing of the game is slowly winning me over. There's a strong energy permeating through the whole game in terms of like how every joke is delivered and going from encounter to encounter causing the next …
First Impressions - Kid Icarus: Uprising
5 Chapters in, it's really great. It doesn't exactly seem to be my aesthetic, but the charm and writing of the game is slowly winning me over. There's a strong energy permeating through the whole game in terms of like how every joke is delivered and going from encounter to encounter causing the next quip or musical sting to play. The gameplay itself is very good although I'm still not really used to the controls. Sometimes there's certain parts where dodging with the stylus while keeping track of enemies on screen while shooting with your left hand on the L button gets really left brain right brain. The adjustable difficulty is super cool and an absolute godsend. So far it's situated me around 6.1 at the "try it here" so i guess i'm decent at the game. It's great so far, I plan on finishing it by week's end.
Status markrichardmitchell Mar 14, 2019
A fun whirl of colour and action, but the game system behind it just isn't that strong. I enjoyed it but more as an experience than a game, and had to play it with physical tool to stop the controls hurting. There is potential for a great game here, but at the moment this is just light hearted and a …
Read moreA fun whirl of colour and action, but the game system behind it just isn't that strong. I enjoyed it but more as an experience than a game, and had to play it with physical tool to stop the controls hurting. There is potential for a great game here, but at the moment this is just light hearted and a little broken simplistic fun.
Read lessStatus NotRegret Jul 12, 2018
Sorry Pit
Do you like rail shooters or Star Fox 64 like flight sims? How about brawler combat? How about cute little cartoon characters? And collecting a bunch of weapons? It has all of that my friend and it fails at everything in totality.
Most levels in this game are 1/2 flying section with Star Fox like play and 1/2 …
Sorry Pit
Do you like rail shooters or Star Fox 64 like flight sims? How about brawler combat? How about cute little cartoon characters? And collecting a bunch of weapons? It has all of that my friend and it fails at everything in totality.
Most levels in this game are 1/2 flying section with Star Fox like play and 1/2 ground section that's basically a brawler. The flight sections suck because the enemy fire patterns are chaotic nonsense, where it seems like you just move in a circle pattern and hope for the best. The DS touchscreen was also not designed for intense twitch aiming making it mildly painful to play. The ground sections suck because the camera is so busted you can't even see infront of Pit half the time: in order to make the ground sections not impossible they just throw hardly any enemies at you and make them very unaggressive, which does make the stages beatable, just very boring.
As for all the weapons you get. Since most enemies move very fast but have little health, the slower weapons are not needed (and the melee weapons are a just bad joke since you have to bring them into the flying levels where they are considerably less effective). So the list of good weapons gets limited to a handful of ultra fast firing weapons and the homing ones. You can get passive bonuses to the weapons, which consist of incredibly bizarre stats like "more damage while dashing left" or something stupid.
And I don't care how much you like the characters. Having them constantly talk during the stages gets annoying, especially when you replay the stages.
My last bit of tolerance for the game ended with how it handles difficulty. Rather than creating a well balanced difficulty or a handful of well-balanced difficulty settings it just gives you a difficulty slider and asks you to figure the damn thing out. The idea is you're supposed be on a loot treadmill where you to get better weapons for attempting harder difficulties but when 'better weapons' means 'the exact same weapon you are already using but with more damage' it has no appeal to me.