Homefront is the saddest type of game. A solid idea that’s badly executed. From the beginning Homefront was billed as Red Dawn the videogame minus the Russians (John Milius the director of Red Dawn was even brought on as a writer). It’s clear from how the game turned out that the developers wanted this to a “Call of Duty” type franchise with an FPS playstyle, big action set pieces, and special segments to shake things up every once and a while. But “Homefront” proves the old adage that imitating something and imitating something well are two different things. Let’s Review:
*The Story: Through an improbable and elaborate fictional scenario, North & South Korea unite to becoming a superpower and attack an economically crippled United States. Now the idea of a land invasion of the USA is silly on its face for too many reasons to mention here but especially considering the invader is North Korea. A country ruled by an unbalanced incompetent leader with no military man power to speak of. Of course, the reason N.K. was chosen was because the Cold War is over so the Russians are out and China makes up a sizable part of the buyers’ market on planet Earth so depicting them as bloodthirsty invaders is bad for sales (incidentally this is the same avenue the Red Dawn remake decided to take years later). But this is a videogame and I can suspend my disbelief if the product is engaging enough. Unfortunately, it’s not. Which is in no small part due to…
*The Characters: One of the interesting aspects of Homefront’s gameplay was that the player has two (or three) A.I. companions with them for most of the game. If these companions are well written enough the player would have almost the entire game to bond with and become attached to them. Unfortunately, this isn’t the case. The three companions that you’re with for most of the game are as follows: Pissed Off Guy, Asian Tech Guy, and the Chick. I’m sure they had official names but I couldn’t remember them if you put a gun to my head. This disinterest in my squamates was so pronounced that at the grand finale when Pissed Off guy sacrifices himself to stop a Korean platoon I really couldn’t have cared less.
*Gameplay: As I stated above, from all outward appearances the creators wanted to make Homefront into a franchise like Call of Duty and ended up copying a lot of thing verbatim from that series: FPS style gameplay, countries at war in modern day, urban warfare, sniper missions, stealth missions, AI companions, and select moments of moral ambiguity. The difference is that as much as the CoD franchise gets criticized for being repetitive for the most part the games are well executed and fun to play. Homefront is neither of those things:
Length: A large problem this game has is that on average it can be beaten in 5 hours. Now there’s no required length for a game to be but the short length of the campaign makes all the game’s other problems more noticeable.
Graphics: The graphics are muddy in addition to the drab monochromatic color scheme the environments sport. I feel obliged to point out that this game being released in 2011 isn’t an excuse because Batman: Arkham City, The Elder Scrolls V: Skyrim, Portal 2, Uncharted 3: Drake's Deception, Dead Space 2, Saints Row 3, LA Noire, Dark Souls, Deus Ex: Human Revolution, and many other notable titles came out the same year with graphics that blew Homefront out of the water.
The Levels: The level design isn't particularly bad, so much as it is small. It’s no accident that the protagonists go back through certain levels, stop every two minutes to have badly written dialogue, or have the way forward blocked by some obstacle that only your companions can move, because all of these tricks are meant to distract the player from how small and linear the levels really are.
What bums me out about Homefront isn’t that it’s a supremely mediocre game, but that it could have been something great. The idea of becoming a guerilla fighter in an occupied USA is a compelling one that if properly executed could make a great game and the potential for greatness was here. Many of the game’s set pieces such as the opening level featuring an occupied Colorado town, sneaking through a survivalist camp, and an all-out war on the Golden Gate Bridge might have been noteworthy if the game was overall designed better or if the player was given as reason to care. The bad writing in this game made what should have been a rage inducing section where the player discovers a mass grave site for executed American citizens into a forgettable moment on an even more forgettable game. If you want to play a well-designed game where you fight a foreign power invading American soil, you’re better off checking out Call of Duty: Modern Warfare 2 again.
P.S. I haven’t played the sequel/reboot Homefront: The Revolution, so the jury’s out on whether it’s an improvement or not.