Narrative
Alyson is about to pick up her brother Tyler, who she hasn't seen in years due to an incident in their youth. They are meeting up to sell their late mothers house. However in the house they find several items that seem odd concerning the circumstances surrounding their mothers death all these years ago. They decide to try and figure out what happened all these years ago. Story is told through dialogue and reading. There is a few cutscenes as well.
Gameplay
It's dontnod gameplay. Walking around, reading stuff, talking to people, and that one mysterious power that you can use to do certain things. In this case the two main characters have "the voice". This means they can telepathically talk to each other and they can "summon" memories in certain places. These memories are partly used to uncover the plot. There is also a childhood book they have, the book of goblins, that they wrote with their mother. Their mother hid all kinds of clues in the stories, and she hid puzzles in the house for them to solve.
Setting
The story is in a small fishing town in Alaska. An everyone knows everyone town. They grew up in a cabin in the woods here. They wander around the cabin to find out the secrets, and around town to talk to people from their past. The setting is very beautiful, tall mountains, lovely lake, snow everywhere. It's really a sight. The art style of the game is similar to life is strange. A mix between realistic, and more of cell shading (I think, I am not an expert on these terms). I really like this art style and think it looks great.
The music is very typical of dontnod as well. Poppy, and kind of dramatic. It fits the mood well, but not my personal favourite music.
The small town vibe makes for a interesting sort of whodunnit mystery. With just a few people, who all have their secrets and may know a lot about each other. I think it is a nice choice for a setting.
Other
The game has some issues. For instance, my phone got stuck in my hand for a few scenes. These small bugs have snuck into this game. The camera was also pretty bad. Often I was right in front of an object but could not interact. I had to walk back a little and actually turn around to interact. The character was narrating something about a picture she was not even looking at. The hitbox of stuff was very weird. It got a bit annoying at some point, but I got used to how to get stuff to interact pretty quickly.
Conclusion
The game was enjoyable, but not great. I loved the artstyle, as usual from dontnod games. Setting was interesting and beautiful. The puzzles that the mother left behind were pretty epic. I mean if someone made that kind of stuff in real life they could probably sell it. Really intricate wooden puzzle boxes with lovely paintings on them, looked amazing.
Story was your basic figure out our past. It was a bit predictable. Ending wasn't all that interesting. Aly's character I didn't like all the much, a bit whiny. I did really like Tyler, he was cool. And Aly's coworker Michael was great too.
I did just got a bit bored near the end. Story dragged a bit too much, and I couldn't care that much anymore. The original Life is Strange has a much more exciting story with a lot more at stake. Same with the second Life is Strange. Characters are also better in those games.
So in the end, I did enjoy it. I'm happy I got it for free, if I had paid full price I would've been more disappointed. But it could be fun to pick up in sale if you liked previous dontnod games or narrative games in general.