Expanded Versions of Devil May Cry 4
3.91 average rating based on 601 ratings
Having never played the original DMC 4 for PS3 / Xbox 360, the Special Edition feels like a treat, and definitely the perfect time to hop on the DMC hype train leading to the upcoming DMC 5.
And what a blast of a hack 'n slash game this is. It oozes style and cheekiness, which Dante has accustomed us for in the previous DMC games (not you, DMC 2).
It's just a shame that the second half of the game is literally just backtracking the whole thing with a different character, including killing the exact same bosses and all, with no variation in attack patterns whatsoever.
Still, the combat in this game is just so freaking tasteful that it doesn't feel the slog it sounds. Sure, it would be more interesting if the game had put us in different environments, or at the very least gave us new bosses or something. But DMC's trademark combat formula is just so tight, precise and gratifying, that any excuse to keep playing and slashing monsters is welcomed. And with this Special Edition, you can crank those combat styles to 11 because there are 3 new unique playable characters exclusive to this edition, each …
Having never played the original DMC 4 for PS3 / Xbox 360, the Special Edition feels like a treat, and definitely the perfect time to hop on the DMC hype train leading to the upcoming DMC 5.
And what a blast of a hack 'n slash game this is. It oozes style and cheekiness, which Dante has accustomed us for in the previous DMC games (not you, DMC 2).
It's just a shame that the second half of the game is literally just backtracking the whole thing with a different character, including killing the exact same bosses and all, with no variation in attack patterns whatsoever.
Still, the combat in this game is just so freaking tasteful that it doesn't feel the slog it sounds. Sure, it would be more interesting if the game had put us in different environments, or at the very least gave us new bosses or something. But DMC's trademark combat formula is just so tight, precise and gratifying, that any excuse to keep playing and slashing monsters is welcomed. And with this Special Edition, you can crank those combat styles to 11 because there are 3 new unique playable characters exclusive to this edition, each with their own fighting style: Vergil, Trish, and Lady.
On a final note, I'd just like to point out how the game's graphics aged gracefully. I remember playing a demo of DMC 4 back in the PS3 days, but damn, the game sure still looks sharp and modern in 2019. Sure, you can't compare character models to Horizon Zero Dawn or anything like that, and DMC 5 is here to show us what a truly next-gen DMC looks like. Still, DMC 4's fast-paced, action-packed adventure, along with its constant 60 fps, still give it a mesmerizing look.
Had the second half of the game been more properly realized, this would be an easy 5-star game.
Graphically, the game looks great, especially after the first three games in the series. The HD era really impresses you. From a technical point of view, the game really feels next-gen, but the lighting system is ruining the entire experience; the shadows are too dark. I have the Steam version, and I don't know if it's an SE problem or if it's just terribly done lighting.
The first levels in the city were my favorites because they gave me such a warm, cozy feeling; Mirror's Edge gives me similar impressions. The rest of the game levels are not interesting for me at all. The jungles in particular, because of the similarities in level layouts and bad lightning. But at the same time, Jungles is really something new to the series because all the other levels in DMC4 are just remakes from past games. Secret missions are similar, with a few exceptions.
As Nero:
I've beaten the game only once on normal, and I do realize that the game is quite deep in its mechanics and combo varieties, but I'm just not motivated to become better at this one. The game gives you powerful tools without any intention of introducing you …
Graphically, the game looks great, especially after the first three games in the series. The HD era really impresses you. From a technical point of view, the game really feels next-gen, but the lighting system is ruining the entire experience; the shadows are too dark. I have the Steam version, and I don't know if it's an SE problem or if it's just terribly done lighting.
The first levels in the city were my favorites because they gave me such a warm, cozy feeling; Mirror's Edge gives me similar impressions. The rest of the game levels are not interesting for me at all. The jungles in particular, because of the similarities in level layouts and bad lightning. But at the same time, Jungles is really something new to the series because all the other levels in DMC4 are just remakes from past games. Secret missions are similar, with a few exceptions.
As Nero:
I've beaten the game only once on normal, and I do realize that the game is quite deep in its mechanics and combo varieties, but I'm just not motivated to become better at this one. The game gives you powerful tools without any intention of introducing you to them.
For newcomers, DMC4 is the ideal entry-level for the series. Gameplay has become much easier when compared to DMC3. The bosses are just OK; they're quite easy, and I beat them all on the first or second try, whereas in DMC3 most of the bosses required dozens of tries from me. In terms of mechanics and patterns, the bosses are simply monotonous and uninteresting, and you remember their movesets literally after one or two tries, and to complete the game, you need to beat them almost three times, the same fights/bosses three times…
AS Dante:
Backtracking is horrible, you literally go through the same not very interesting locations. It feels like endless secret missions. The only good thing in all this madness is Dante itself and Dante's suit from SE, which fits him and the game tone just great. If not for this, I wouldn't make it.
Story…Who exactly is Nero?
The plot is absolutely pointless, uninteresting, and simply not there. Not that I'm looking for any depth of plot from a slasher, but even compared to DMC3, the plot in DMC4 lacks a lot. Who is Nero? Who is Kyrie? We are trying to save the girl, who has three lines of dialogue in the whole game, and Nero, who is a young Dante but not really. Lady and Trish are generally in the story for providing fan service by showing cool booby physics. Agnus... is not the type of character you want to fight three or four times.
DMC4 made me realize how good DMC3 is, shockingly good considering how old it is. DMC4 feels like a spiritual successor to DMC2, but with an attempt to copy DMC3 while not fully understanding what makes it so great.
The music is cool, no changes here.
I hope the CGI artists were well compensated. In-game cinematics/cutscenes are just superb. Entry one and Dante's (especially in SE costume) theater scene with Agnus are the best ones.
Deliriously late 00s fashion abounding in this very good sequel. Adding Nero and his devil arm is a great twist as both a playable character and story driver (at this point Dante is almost too cool to really grow) and I really enjoyed a game that felt like a big serving of delicious
The first half is okay as Nero a Walmart version of the better character Dante who comes in for the second half of the game. This is Nero's first game and boy is he a dull character, not that Dante is THAT interesting but he at least has some personality. I also had more fun playing with Dante's move set. Bosses were cool and I liked the concept of fighting them a second time around as Dante when we traveled back to the beginning of the game. I still have Devil May Cry 3 as my favorite DMC game, but this one is a trailing second.

Devil May Cry 4 is the first game in the series to feel distinctly "modern" for me. I started it up excited to see what kind of awesome eye candy they could pull off with some fancier graphics compared to DMC3. While it delivered in that respect-- the cutscenes are well-choreographed and wildly fun-- I was let down by underwhelming enemy design, a mostly limp lineup of bosses, and an awful awful plot when my expectations for story were already low.

I'll start by saying I actually think Nero is alright. I get the sense there was some distaste for him back when the game came out but I think his moveset shakes up the series's gameplay in a really good way. Grabs on enemies with the buster arm are satisfying and I loved his ability to pull off aerial combos. He is fairly meh from a writing standpoint though. He comes off as a watered down DMC3 Dante who hasn't quite found his footing yet and lacks charisma.
I generally enjoyed Dante's gameplay here a bit more, but it suffered from the fact that the game basically forced me to replay most of the levels and bosses from Nero's …
Devil May Cry 4 is the first game in the series to feel distinctly "modern" for me. I started it up excited to see what kind of awesome eye candy they could pull off with some fancier graphics compared to DMC3. While it delivered in that respect-- the cutscenes are well-choreographed and wildly fun-- I was let down by underwhelming enemy design, a mostly limp lineup of bosses, and an awful awful plot when my expectations for story were already low.

I'll start by saying I actually think Nero is alright. I get the sense there was some distaste for him back when the game came out but I think his moveset shakes up the series's gameplay in a really good way. Grabs on enemies with the buster arm are satisfying and I loved his ability to pull off aerial combos. He is fairly meh from a writing standpoint though. He comes off as a watered down DMC3 Dante who hasn't quite found his footing yet and lacks charisma.
I generally enjoyed Dante's gameplay here a bit more, but it suffered from the fact that the game basically forced me to replay most of the levels and bosses from Nero's section again. There's very little to make use of Dante's playstyle and as a result I pretty much only used the Sword Master moveset for its air combos whenever I played as him.

Enemies in this entry tend to either be total pushovers you can freely wail on until they die or constantly playing defensive until they get staggered, allowing you to damage them-- there's not much in-between and it sucks. In fact, for most of the game there are like 3 or 4 main enemy types with some sub-variants which is not nearly enough variety to keep things interesting through an entire playthrough. Bosses also suffer from a lack of variety, with many of them needing to be fought a total of three times each without any substantial changes to their movesets.
There is a fight around the midpoint of the game where you play as Nero vs Dante that is pretty great. It's one of the few that felt legitimately challenging and Dante switching styles mid-fight is a great bit of fanservice for those who played the previous game. It also sort of works as a soft teaser for the upcoming levels where you play as him, which is very cool in its own right.
I feel like the hack n' slash genre has a fairly low bar as far as plot goes. I mostly just expect a fun excuse to kick some ass. Devil May Cry 4 still somehow failed to clear that bar. Nero and Kyrie are given virtually no background and they have just as much romantic chemistry, so I didn't really care about them at all. The villain's motivations also never really get explained in any satisfying capacity so it doesn't even really work as a "stop the bad guy from doing bad stuff" story because I have zero idea what his goals are.

And finally, I have some beef with the design of the unlock system. I made a status about it a while back but I'll reiterate here. This is the only game in the series as far as I know to create an entirely separate currency only used for ability unlocks. This means red orbs can only be used on consumables and health/devil trigger upgrades. I think this was done so you aren't forced to choose between items and abilities which is fine in concept but the execution means that once you have all the health and devil trigger upgrades red orbs become essentially useless. This is compounded by the fact that the game, like other entries in the series, actively discourages consumable use by lowering your mission clear score for using them, which in turn means less proud souls, which are what you use to unlock abilities. I didn't use items for this reason, so by the end I had nothing to spend any further red orbs on, which was lame.

All this comes together to form what is probably my least favorite Devil May Cry game... or it would if Devil May Cry 2 didn't exist. I'd be impressed if they ever failed to clear the bar set by that game though.
God this was sooooooo repetitive. Which is such a shame cause the Bosses slapped! And I loved the easy switch between styles for Dante so I didn’t have to be caged in as a trickster this time. The plot started interesting but after mindlessly slashing around I gave up caring. The cutscenes were iconic as always tho soooo good game movie I guess.
It wasn't quite on par with the legendary DMC 3, but it came very close. The entire game is an adrenaline rush and an epic rollercoaster ride from beginning to end.
Ottimo gioco, nonostante la seconda parte che ripercorre i passi compiuti dalla prima all'incontrario. Ottimo gameplay della saga. Molto bella la possibilità di usare altri personaggi. Durata giusta per questo genere. Voto: 8/10
Really stinking a lot of fun. Not perfect though. The reused levels and lack of enemy variety could be felt hard in the second half. Dante was a bit too complex for me to feel proficient in amd Nero was a little too simple.
That aside it's basically a perfect hack n slasher and I really cannot wait to try out 5 and finally see all the ideas here perfected.
Ubisoft has teased the first screenshot from the next entry in the legendary Assassin's Creed franchise... Assassin's Creed: Double Trouble.

Such an odd choice to restrict red orbs so you can only use them to purchase items. It makes collecting them in each level feel much less satisfying when I can't even buy skills with them like in every other DMC game.
I guess now I can put them all into HP and Devil Trigger upgrades, since I typically avoid the consumables in these games but I liked having the choice between stats and skills, personally.
Just beat it and i wanna say that i nearly burst a lung laughing when this came on with no warning after the credits faded

Tried out the Lady/Trish story yesterday but seems like it's a repeat of the same missions as Nero/Dante. Will be putting it on hold for now.
"Devil May Cry 4 is the Dark Souls of Devil May Cry games."

Beat on Devil Hunter difficulty immediately after DMC during free trial of xbox game pass. I did not like this game. The controls were awkward and the combat less refined than DMC. I particularly did not like the lack of defensive moves. I found Nero to be very boring; his sword felt like it was made of plastic so I ended up using the arm to grapple and pound enemies into the ground until they died. He did well against bosses with the ability to use the arm to get close to avoid most of their attacks.
The 2nd half of the game was better when playing as Dante. But seriously, the 2nd half is fighting the same bosses and going through the same levels in the opposite order. What the hell? I was a little overwhelmed with Dante because of the large number of moves he has and I did not have the experience of the prior games to have any idea about them. I struggled on some of the bosses and had to look up guides; mostly it was about using one of the moves that I had not bothered to try out. I especially did not like …
Beat on Devil Hunter difficulty immediately after DMC during free trial of xbox game pass. I did not like this game. The controls were awkward and the combat less refined than DMC. I particularly did not like the lack of defensive moves. I found Nero to be very boring; his sword felt like it was made of plastic so I ended up using the arm to grapple and pound enemies into the ground until they died. He did well against bosses with the ability to use the arm to get close to avoid most of their attacks.
The 2nd half of the game was better when playing as Dante. But seriously, the 2nd half is fighting the same bosses and going through the same levels in the opposite order. What the hell? I was a little overwhelmed with Dante because of the large number of moves he has and I did not have the experience of the prior games to have any idea about them. I struggled on some of the bosses and had to look up guides; mostly it was about using one of the moves that I had not bothered to try out. I especially did not like the platforming, the overpowered energy demons and the stupid dice game. This was a game that I struggled to find enjoyable and had to pretty much force myself to play. I did appreciate the extra playable characters and tried them out, but was disappointed at the lack of another campaign like DMC has.
6.0/10
We must be able to give partial stars too.
3.8/5
(updated :) )