Atomic Robo-Kid Special box art

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Atomic Robo-Kid Special

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Atomic Robo-Kid Special

Jan 19, 1990

Main game

2.50 average rating based on 2 ratings

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More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control method takes a little getting used to - pressing button I selects from one of four weapons collected along the way, whereas holding down button I will lock you to the direction you are facing, making backing-away and firing easier. It can be fiddly at first, but it's essential that you master it. The four weapons available are variable in quality. The forward shot and diagonal … More
More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control method takes a little getting used to - pressing button I selects from one of four weapons collected along the way, whereas holding down button I will lock you to the direction you are facing, making backing-away and firing easier. It can be fiddly at first, but it's essential that you master it. The four weapons available are variable in quality. The forward shot and diagonal shot are both only useful when you've lost the other weapons, as the missile and full-fire are the ones that you will utilise most often. The missile is particularly useful as in some levels you are required to blast away areas of wall to progress. Levels are varied - some are horizontal, some are more like mazes and there are also two types of boss area: one with a small enemy over the opposite side of the screen protected by a barrier you have to destroy, and another with a huge mechanical monster that follows you relentlessly around an arena. Less
Developers
Publishers
Platforms
TurboGrafx-16/PC Engine
Genres
Shooter
Themes
Action, Science fiction
Release Dates
Jan 19, 1990 (Japan)
TurboGrafx-16/PC Engine
Feb 19, 1990 (Worldwide)
TurboGrafx-16/PC Engine
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User Stats
14
In Collection
3
Wish Listed
0
Playing
5
Backlogged
How Long Is Atomic Robo-Kid Special?
No playthrough data yet
GigaDeathNullGolem
GigaDeathNullGolem gave May 15, 2018
GigaDeathNullGolem gave May 15, 2018
Medicore

played the PCE version. It's a fairly mediocre game, but it's a bit quirky in it's own ways to feel just enough different to have maintained my interest. Fairly short, has some good but repetitive boss fights, as well as concepts for stages (also repetitive).

The highlight of this game is the game player character on the cover art. a chibi/SD robot who can fly around and walk on the ground while blazing away at stuff! (And it's entertaining to do it) Beyond that its fairly lackluster and there are better Run and Gun games.