Rebel Galaxy Outlaw (2020)

Double Damage Games

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

2.90 from 21 ratings

453 members have it in their collection · 4 playing now · 316 backlogged · 50 wish listed

How long? Main story 16h · with extras 40h (from 2 logged playthroughs)

Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. With an engaging storyline and a full conversation system, you can follow the narrative, or ignore it and forge your own path at any time.
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Release dates

  • Sep 22, 2020 (Europe) Nintendo Switch, PlayStation 4
  • Sep 22, 2020 (North_America) Nintendo Switch, PlayStation 4
  • Sep 22, 2020 (Worldwide) PC (Microsoft Windows), Xbox One
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Rating distribution

5 stars
1
4 stars
3
3 stars
10
2 stars
7
1 star
0
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Community All Reviews Statuses

killerstar

Status killerstar Nov 20, 2020

Decided to try it and I'm not sure how I feel. While the gameplay is neat, I feel that the game throws a lot of different systems at me without tutorialising almost any of them so I always feel a bit lost. Now I have one mission that forces me to "jump" to another system, but the game never explicitly …

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Decided to try it and I'm not sure how I feel. While the gameplay is neat, I feel that the game throws a lot of different systems at me without tutorialising almost any of them so I always feel a bit lost. Now I have one mission that forces me to "jump" to another system, but the game never explicitly told me that I needed a special ship component to do so. The thing is that that component costs 20.000 currencies and I only had around 2.000. So I guess I'm supposed to do a bunch of little throwaway missions ("deliver a package", "go scan these coordinates", "go there an kill some dudes") to get the money?

It feels like the worst type of grinding and having to grind for resources less than 2 hours into a game is not auspicious. Any pointers?

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