Main game
3.54 average rating based on 13 ratings
This is a lot of fun, and it will be nice to see if more structure can be integrated into it to make it more of a game. It currently has a dream/nightmare-like quality of being occasionally insane, perverse, and lacking identity/object persistence.
I wonder what the premium-only 'dragon' model is like- marginally better, or a lot better?
It is sort of like being a player and dungeon master at the same time (which is a big workload), but with an external tool that projects forward a bit the events that follow a given player or dm decision.