Ghostbusters (1990)

Sega Mega Drive/Genesis

3.14 from 42 ratings

116 members have it in their collection · 1 playing now · 24 backlogged · 10 wish listed

Ghostbusters was published by Sega and developed by Compile for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game (though their name still appears in the copyright screen), and is instead a run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the … Read more
Ghostbusters was published by Sega and developed by Compile for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game (though their name still appears in the copyright screen), and is instead a run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items. Read less
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Details

Publishers
Tec Toy
Genres
Platform, Shooter
Themes
Action, Comedy, Fantasy, Horror, Science fiction
Franchises
Ghostbusters
Series
Ghostbusters

Release dates

  • Jun 29, 1990 (North_America) Sega Mega Drive/Genesis
  • Aug 27, 1991 (Brazil) Sega Mega Drive/Genesis
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Rating distribution

5 stars
2
4 stars
12
3 stars
20
2 stars
6
1 star
2
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Community All Reviews Statuses

AlfredoSalza

Status AlfredoSalza Aug 12, 2015

Quirky and fun. I had very low expectations about this game but with its inventory/shop system, a kind-of-metroid-esque map, diverse gadgets/weapons, multiple characters and clever controls (which includes crawling and diagonal shooting) it was a very pleasant surprise.

Some cons: you can't just hold the button to shoot constantly and some boss patterns are just too simple.

In conclusion: it …

Read more

Quirky and fun. I had very low expectations about this game but with its inventory/shop system, a kind-of-metroid-esque map, diverse gadgets/weapons, multiple characters and clever controls (which includes crawling and diagonal shooting) it was a very pleasant surprise.

Some cons: you can't just hold the button to shoot constantly and some boss patterns are just too simple.

In conclusion: it is a movie licenced game from the 16-bit era that I can actually recommend. That's something.

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