Playtime: 37 hours (all missions completed + all enemies defeated)
Intro
Mad Max is what i call an "Open Playground" game. This is the type of Open World game in which the map is filled with places with generic objects. In case of Mad Max you drive around a sizeable map gathering scrap/upgrades, destroying enemy markers and assaulting camps. Along the way you upgrade Max, his car and friendly strongholds.
The Good
- Really captures the feel of Mad Max.
- You don't look or sound like Mel Gibson.
- Combat is really fun for the first half of the game.
- Some nicely brutal violence.
- Enemies can hit each other by accident.
- Camp assaults are quite fun... for the first half of the game.
- Fast travel is almost always allowed.
- Most unlocks are fairly sensible and painless.
- You eat dog food and maggot. Yum!
- Death is irrelevant, it just respawns you a short distance from where you died. Yay!
- Progress happens at a steady pace... for the first half of the game
(starting to notice a pattern here?).
The Bad
- Max is an asshole. Seriously, there's a reason Fury Road was the best movie - he's not the main character.
- No mini-map. Yes, there's a small map. But that's just the world map - not a local map.
- You can easily get lost in camps sometimes because of this.
- Maps don't show distance or verticality either.
- Almost the entire map is sand and rocks with very little variety.
- They have a
- You're stuck with Gollum of the Notre Dame who is an icky representation of a disabled person. He's also very annoying at times.
- Some bugs including non-spawning enemies and stairs with a killzone.
- Max is almost entirely incapable of climbing.
- No option to save car configurations.
- Despite having balloons (their version of AssCreed towers) and survey upgrades there is no way to reveal all locations - especially minefields are hard to find.
- Boring races.
- Convoys (enemies) just race around on a pre-determined path. They don't stop at camps or anything.
- The "requires an online connection" free scrap upgrade was disabled after only three years.
- The sound of the V8 sucks.
- Storms are awful. They just mean you can't play for 5 minutes and anything your were doing gets interrupted.
- Some enemies respawn way too fast. Sometimes even after a only few minutes.
The Ugly
Ooh boy, here were go.
Go for the eyes, Boo!
There are a few too many really dark areas in this game and Max' flashlight suffers from "non-diffusing-light-disease" so you're stumbling around in near total dark. In contrast, the game also puts some nice, big bright exhausts on your car that make using nitro a real joy after dark.
The devs also thought it was a good idea to have a really annoying "background sound" play on a loop in camps. These loops are maybe 10 seconds long and once you notice them they will drain your sanity.
Pointless content
There are pre-determined car configurations called "archangels" which are only used in races and 100% completely useless otherwise. I have no idea why these exist.
Similarly, you can steal enemy vehicles and bring them back to a stronghold to add them to your collection. But you will never use them because they don't have any upgrades so you will miss your weapons, armor, nitro, speed, free repairs and customisation options. In return you get nothing. Enemies will recognise you anyway. Seriously, what is the point?
Sometimes you will meet people looking for water or people wanting to talk. Almost all of this serves no purpose, with the exception of the dozen or so people who give you tips on how camps/convoys. Some of these (unskippable) conversations are just one of a handful of reused NPCs saying "watch your back" or "nice car". Did they need filler that badly?
Finally, there's a huge area of the map with just four quest locations and almost nothing else. Most of the rest are scrap locations. The game has 191 of these and almost all of them are just "tent, enemies, bit of scrap". Again, it feels like filler.
Minefields
So each are has two minefields that you have to find yourself despite scouting with a balloon. After finding them you have to go fast travel to the nearest stronghold, walk to the car, pick select other car, scroll down to the buggy and drive back to the minefield. The buggy has no upgrades, weapons or repair-Gollum. Instead it has a dog that finds mines. You slowly drive around each field guided by the dog to find the three mines.
It's incredibly tedious and boring. It's also required to bring "threat" to 0, which is required for some unlocks. To unlock the best engine you have to dismantle ten minefields. I never even considered doing this.
Generic, genericer, Mad Max
The game suffers from a serious case of "map barf", with hundreds of icons inviting you to generic locations where you do generic stuff. I already mentioned the pitiful scrap camps, but there are also just random other things littering the landscape. Snipers towers, Scrotus towers, ramps, catapults. All of these come across as being procedurally generated or something.
In the same vein there are the enemies. Most vehicles are basically the same. Seriously, i couldn't tell them apart. On foot there's normal enemies in a few colours, jumpy small enemies and bosses. That's it. All bosses are exactly the same. They all have a big two-handed weapon and the same attack patterns. The area always gets locked down by fire or one time by a gate.
Even camps -the only locations they put effort into- are filled with repetitive elements. Very little of it is clever. There are 22 camps and only once was the hidden entrance not a giant gap marked by yellow paint. Honestly, was the budget just very small or something?
Console crap
There are no manual saves. Fast travel is limited to a handful of points, almost half of which have to be unlocked by winning a race. Looting and most other interactions require holding a button. If your character doesn't stop in time you can walk past prompts. Also looting often requires standing in the right place. Ugh.
Also the controls are impressively dumb. Looting requires holding E. Same goes for climbing stairs and opening some doors/chests. Holding E also drops weapons and fuel canister. One time i nearly blew myself up because i dropped an ignited fuel canister next to a chest, which the game decided i wanted to open. So many times you drop your weapon instead of doing the other thing you wanted to do. It's so incredibly stupid, just require different inputs.
But wait, it gets worse. The key to refuel things is F. The key for igniting fuel canisters? Yes, you guessed it. F. Combined with the iffiness where you can bypass prompts or stand slightly wrong this is a potentially deadly and especially idiotic design.
Finally, shoutout to whoever thought it was a good idea to forcibly reset the selected weapon every time you enter the car. Love shooting my shotgun at nothing thinking i have selected the harpoon. Bonus points for putting the slowly equipped sniper rifle under 1 (shotgun is 2), leading to some fun instances where i stop and am stuck in this animation while enemies freely attack me.
"Wow, i'm so glad the game avoided boring tropes"
In the intro video you kill the big bad, but his followers keep his name going. I thought this was a nice little reversal and i expected some infighting and intrigue maybe with someone pretending to be him. But as it turns out, he just survived getting a chainsaw through 10 cm of his skull. sigh And you have to fight him several times because he refuses to die. big sigh And the final fight is a "find the RPG" type thing which was honestly worse than the generic boss fights in the camps.... Bella Swan sigh
There's an unskippable fight as part of the main story that is completely different from the rest of the game. Not only is it tedious, it even has infinitely respawning enemies and super annoying terrain. Yay?
And, of course, it gets worse. At some point you meet a sex slave with a kid. You have to pick up the kid from its keeper. He's dead, of course, but mom and daughter get a happy ending. "Wow, what a nice redemption for Max. He couldn't save his own wife and daughter but kinda made up for it with this. I'm so glad they didn't use them like in some incredibly tired revenge trope". Guess what happens next.
Where's the rest of the content
Mad Max is really fun for about 15-20 hours. The other half of the game gets increasingly dull. It's the same content over and over again. Even worse is how you're already max level (no pun intended) halfway through and combat doesn't change anymore after that. I got so bored with it i started luring enemies in camps to my car for easy harpoon kills. You'll almost always use the shotgun and thunderstick at this point. In fact, you don't even get any other handguns. Not even a pistol or something (Max was a cop i think).
Give my fuel, give me faya
There are 13 balloons that can be used to reveal some locations in each area. After a while you encounter balloons that require removing cables or refuelling. Every single time you need fuel -also to blow things up- there's at least one cannister and usually infinitely respawning ones.
At some point i encountered a balloon with no fuel or cannister. I forgot about it and returned later without a cannister. This happened again because a mission removed my cannister. The fourth time i did have a cannister but, get this, it was nearly empty. Yeah, in a game where fuel plays such a huge role you can't see how much fuel is in a cannister unless you refuel something. It took me five visits just to reveal a handful of locations and unlock this fast travel point. Because the devs fucked up.
Scrap grind
The amount of grinding this game requires to unlock upgrades is truly something else. I didn't think it was that bad until i finally got the V8 and you have to buy each upgrade in turn, with the cost going from 2000 to 4000+ scrap. The average "scrap camp" gives you roughly 50 - if you've fully upgraded the scrap finding skill. Seriously, i rushed this skill, conquered a bunch of camps early (they generate income) and i still didn't have enough for every upgrade after 37 hours!
Conclusion
Despite my long list of flaws, Mad Max isn't a bad game. In fact, right before the above fuel-balloon thing it was sitting at 4 stars. But after that awful situation, the even worse tropey story development and the increasing repetitivity i quickly dropped.
Mad Max is quite fun for about 15-20 hours and an impressive representation of the world seen in the movies - but it just runs out of juice far too quick. You get the idea there was not enough money or time and they had planned to do more with things like the archangels. Maybe the map barf was demanded by the publisher? I have no idea, but it goes from a polished and nicely paced experience to a dreary, pathetic slog halfway through. I don't regret buying this but i'm glad i paid less than €4. That's about what it's worth.