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Battleborn

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Battleborn

May 3, 2016

Main game

2.51 average rating based on 219 ratings

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"Battleborn is a next-gen hero-shooter brought to you by the creators of the award-winning and best-selling Borderlands franchise. In Battleborn’s distant future, the only hope for the last star in a dying universe is a new breed of warriors, who must put aside their differences to drive back an unstoppable menace. Choose from a myriad of powerful heroes and fight together alongside your friends in an intense co-operative campaign, or battle against them in fast-paced competitive multiplayer matches." Console versions of the game allow for split-screen co-op in all game modes.
Release Dates
May 03, 2016 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
May 03, 2016 (North_America)
PlayStation 4, Xbox One
May 03, 2016 (Europe)
PlayStation 4
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User Stats
933
In Collection
55
Wish Listed
18
Playing
319
Backlogged
How Long Is Battleborn?
No playthrough data yet
Related Content
lbpete
lbpete gave Oct 24, 2023
lbpete gave Oct 24, 2023
High Potential, Sad Ending

This is a game I really looked forward and even preordered it. But as many know, The game did not last long because it was released before the abundance of issues was fixed. Still love the concept, but I've never played a more unfinished and unbalanced game.

Nucleotyde
Nucleotyde gave Sep 11, 2020
Nucleotyde gave Sep 11, 2020
Nucleotyde's review of Battleborn
This review is for the Xbox One version

I got Battleborn for cheap a couple of years ago, and since the servers are going down soon, I decided to finally sit down and play through the campaign. I was pleasantly surprised by how fun it was, but there are some pretty frustrating technical issues and the writing isn't really up to par.

The best part of the campaign is the variety. At roughly eight hours long, it's the type of game you can knock out in a weekend, but Gearbox managed to pack quite a bit into those eight hours. There is a pretty wide variety of enemy types, all with different weaknesses and behaviors, and each mission tasks you with multiple objectives such as escorting a VIP or defending an objective. The best missions shift between different objective types, but the later missions tend to lean a bit too much on point defense. Each level also has one or two unique boss fights that make for fun setpieces and help keep the game feeling fresh.

I think my favorite part of the campaign is the fact that you can play through any mission as any character of your choice. The prologue locks you into a specific character, …

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I got Battleborn for cheap a couple of years ago, and since the servers are going down soon, I decided to finally sit down and play through the campaign. I was pleasantly surprised by how fun it was, but there are some pretty frustrating technical issues and the writing isn't really up to par.

The best part of the campaign is the variety. At roughly eight hours long, it's the type of game you can knock out in a weekend, but Gearbox managed to pack quite a bit into those eight hours. There is a pretty wide variety of enemy types, all with different weaknesses and behaviors, and each mission tasks you with multiple objectives such as escorting a VIP or defending an objective. The best missions shift between different objective types, but the later missions tend to lean a bit too much on point defense. Each level also has one or two unique boss fights that make for fun setpieces and help keep the game feeling fresh.

I think my favorite part of the campaign is the fact that you can play through any mission as any character of your choice. The prologue locks you into a specific character, but after that, you're free to play as anyone you choose. I made it a point to play a different character in each mission, and I was surprised at how well melee characters and supports and tanks worked when playing alone. While it's obviously a bit easier to play through as ranged DPS characters, playing more defensive characters was very doable and a fun challenge. It's a great way to get used to playing new characters and adds a lot of replayability to the campaign.

While I did enjoy my playthrough, the game does have its fair share of problems. As of this writing, the game has about three months left before the servers are shut down forever. Since the game is always online, this means that everything, even the single player campaign, will be rendered unplayable. I don't think it's entirely fair to factor in whether the game will be playable in the next few months into whether the campaign is any good, but this does present some issues if you do want to get a playthrough in under the wire.

First, the servers don't seem to be maintained very actively and have some issues. The most obvious problem this causes is lag. Even playing by myself on a good connection, I found myself lagging very frequently, to the point that the game became nearly unplayable at points. A less obvious, but more disruptive, problem is that the game needs to record mission clears to your match history before they actually count as being cleared. Occasionally, the server will fail to respond to your match history, preventing the game from recognizing that you cleared the mission and causing you to lose any rewards you may have earned. I had to play the second mission three times to proceed, despite the fact that I got the Xbox achievement on the first clear.

Another issue caused by the imminent shutdown is that there is no way to purchase premium currency. This means that unless you're willing to grind for the free currency, you're not going to be able to unlock some of the characters. Even after a full campaign playthrough, I was probably only about a quarter of the way to my first unlock. The grind is pretty steep, so I wouldn't recommend it unless you're a completionist or interested in getting into what's left of the multiplayer community.

The major non-technical issue I had with the game is the writing. This game really wants to be a laugh-out-loud comedy, but basically none of the jokes ever land. It tries so hard to be as wacky as possible at all times that most of the jokes that are actually funny just get smothered by the three additional punchlines they try to tack on to them. The player character lines are just the same as any of the other dialogue; it's basically like they tried to make every character the "funny" one. It gets pretty grating pretty quickly, but fortunately the story is generic enough that you don't need to pay attention to any of it really.

I did enjoy my time with Battleborn, but it required me to look past a lot of frustration. It's an interesting fusion of FPS and moba, which isn't something I think any other game currently offers, and the fact that it works so well as a single player campaign is impressive. Unfortunately, it's hard to appreciate that when the game is constantly lagging out and forcing you to replay missions. It's a fun, underappreciated shooter, but sadly it's also a cautionary tale of the dangers of tying every aspect of your game to a server.

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proteans
proteans gave Dec 15, 2017
proteans gave Dec 15, 2017
3/10

"You suck! You suck! You suck!" - Benedict, presumably at Battleborn itself

jay.aguera
jay.aguera gave Nov 13, 2016
jay.aguera gave Nov 13, 2016
jay.aguera's review of Battleborn

I wanted to like this so much, having loved Borderlands 2 and being in the market for a couch co-op FPS RPG type game, but it was just not good. Story Gameplay was repetitive, and the UX was pretty awful, so it ended up being faster to look things up online to learn how things worked.


I did love that huge unskippable prologue anime though, unironically. Though it should be skippable

Dvdtjeeh
Dvdtjeeh updated their status Feb 4, 2017
Dvdtjeeh updated their status Feb 4, 2017

2 hours played