Main game
3.40 average rating based on 40 ratings
This was a very classic point and click adventure mechanic and gameplay wise. It was created and structured well and I really enjoyed the pixel art style. The story was interesting and went in directions I wasn’t expecting. It was short, sweet and a had a nice and relaxing time playing this game.
While the graphics are chunky and the gameplay simplistic, I liked the emotional tones and the effort put in to make all of the text rhyme. Quite a feat.
Got stuck twice near the end of the game and that was a bit frustrating but didn't ruin it overall for me. In the same vein as Darkside Detective, Tales from the Neon Sea, or 2046 Read Only Memories albeit shorter. ~gave me Howl's Moving Castle vibes!~ And the cover art chef's kiss
This game has such a unique charm that I’ve never seen before. The constant rhyming in all the text is a big part of the tone, with poorly constructed couplets that are awkward and silly. But it works. The story too is pretty silly, but it has a sweet side and feels like it comes from somewhere very authentic.
The puzzles are light and easy, aside from a couple end-game ones that had me crossing my eyes. It’s a very short run time, but it tells a satisfying story and I really love how creative the plot writing is.
One nitpick is with the pixel art - it’s a pet peeve of mine when games with pixel art mix resolutions. The dev used Unity Adventure Creator, which can automatically resize your sprites to appear farther vs closer to camera, but in this case it resizes the character sprite so the pixels are basically always incongruous with the environment. It’s just something I can’t help but notice!
But overall, I was very surprised with this game and definitely recommend as a unique entry to fellow adventure game fans!
A game written entirely in rhyme sounds intriguing. And and Norwegian developer is more than appealing. Even though it's a point and click adventure game, I seem to like this one all the same. As usual, at some point I didn't know what to do. So I had to resort to a walkthrough.
But what really impressed me the most, is how much work the translation must've costed