This is a fairly simple game it almost feels like some contemporary soulsified version of Adventure for 2600 (where you just slay dragons?) but I can easily see some people getting nuts over it, and this game will hit their buttons right because it's unique and there are settings for increasing difficulty on additional playthroughs if you are into some serious business about your difficulty and dying.
The game really has some rather nice boss battles, and its a good experience especially/at least in the beginning, where it's mostly a matter of trial and error a bit of patience and figuring out your enemies weakness. This gives it a classic Zelda-ish type of feel. Early game one indeed feels triumphant on each boss slaying. And really this is what boss slaying ought to feel like as they feel quite satisfying.
The overworld itself is just the right size and has enough design features to avoid getting lost or help you know where to look next. Also, it looks and feels pretty cool: Ruins, vines, forgotten runic cave carvings/ancient languages, orchestral neo-folky type medieval whatnot music as you comb your way to find the next ancient boss to slay. Everything feels like a classic Greek epic in this game. You only have one arrow which you retrieve after each shot, and this gives your slayings a strange 'kill it with the last shot' type of grand epic feel, which seems to maybe why they went this route rather than say a spear (which would make more sense) The game has a perfect aesthetic that especially shines with it's minimalist look and no UI elements at all.
The boss only premise is fine. The bosses themselves work well enough, some of the bosses i didnt much care for. Others were just impossiblly difficult. Not just hard but impossible! I dont like it when games through things that are unreasonably hard. This had a few of that imo.
The Achilles heel of this game is in the controls. (While you can try) it's fair to say that this game cannot be played on a keyboard, with four movement keys and no mouse input/aim, that means you have 8 cardinal directions with which to aim/move via keyboard. That is a joke in this game. Ths game clearly warns you to play it on an analog joypad starting up. I understand and accept it but this is something i just dont like. WASD move and mouse input would not make a game like this too easy imo, it's plenty hard. One boss took me 10 minutes to land a shot with godmode, lol.
With joypad it's plenty tough to aim with precision, and this gets more apparent mid and end game. A lot of your shots are going to be at the most range you can get between you and your target. I found it very frustrating to know what i was doing, get my timing right but not be able to input a shot correctly because i can't visually see where the thing is aiming, or have the ability to steady my aim. Just like in an FPS when you send a .338 straight through a camper's brainbox Landing a shot you simply know would be the killing blow would feel very epic indeed. And the game is completely missing that element. Ugh, it's crucial to what's being done here!!
The good thing is, the mapping work great as they are out of the box. All the buttons are mapped with alternate buttons too, so I can use the dodge/roll and fire with multiple bindings on every button on my PS2 analog. (This is just the way I like it.) So at least the joypad settings (imo) come as best as they could be. Unfortunately if you dont like it, or have some issue with your hardware, you dont seem to be able to remap it, and you can't switch to another input method.
In some ways this game is very pure, and (the premise) is worth exploring futher. By just focusing on aesthetic and good boss fights it is a really interesting concept and it plays nicely, but I find the controls to be a bottleneck in the experience, and I would think some improvement could have been done there. Mouse aim/input and a keyboard, as all as remappings would feel a bit like hotline miami type playstyle, provide satisfaction of landing shots, and likely still be plenty difficult. IF you love joypad games, or get your rocks off on challenge, none of this will be a problem for you perhaps, but if you're a snipey-snipe PC Mousejockey you are going to feel impaired.