Pagan: Autogeny box art

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Pagan: Autogeny

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Pagan: Autogeny

Aug 14, 2019

Main game

3.33 average rating based on 6 ratings

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A thousand worlds surround our own, composed of bits and bytes. When they die, where do they go; what secrets do they hide? Stumble ye, wayfarer, through the wreckage of a dead MMO.
Release Dates
Aug 14, 2019 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
52
In Collection
3
Wish Listed
0
Playing
30
Backlogged
How Long Is Pagan: Autogeny?
No playthrough data yet
vodsel
vodsel gave Apr 29, 2020 (edited)
vodsel gave Apr 29, 2020 (edited)
"Exhume the rotten corpse of a dead MMO..."

"Exhume" is a key word here. Even though the particulars of this virtual world were alien to me, Autogeny rings true to my thoughts on returning to a once familiar space that is transformed into something alien because of a new perspective provokes feelings of sometimes beautiful, and sometimes ugly melancholy. It's good to look at the old things, but exposing and being exposed to them can just feel harsh. PAGAN Autogeny gets at that scary element of nostalgia.

But on a non-cerebral level, the game was really cool to play through. I enjoyed learning what the game was about through just exploring. It was surprising to find myself doing very typical MMO things like grinding mobs for card drops, min-maxing my stats to kill the scarab lord, standing on hills and looking around at the environment. You even get to simulate the feeling of being present for an MMO's apocalyptic conclusion. (I recommend looking up the ending to The Matrix Online, if you haven't. This isn't too far off from that.) And it's a beautiful looking game, with excellent use of draw distance and sound for really strong ambiance across all its very disparately themed environments.

I only have …

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"Exhume" is a key word here. Even though the particulars of this virtual world were alien to me, Autogeny rings true to my thoughts on returning to a once familiar space that is transformed into something alien because of a new perspective provokes feelings of sometimes beautiful, and sometimes ugly melancholy. It's good to look at the old things, but exposing and being exposed to them can just feel harsh. PAGAN Autogeny gets at that scary element of nostalgia.

But on a non-cerebral level, the game was really cool to play through. I enjoyed learning what the game was about through just exploring. It was surprising to find myself doing very typical MMO things like grinding mobs for card drops, min-maxing my stats to kill the scarab lord, standing on hills and looking around at the environment. You even get to simulate the feeling of being present for an MMO's apocalyptic conclusion. (I recommend looking up the ending to The Matrix Online, if you haven't. This isn't too far off from that.) And it's a beautiful looking game, with excellent use of draw distance and sound for really strong ambiance across all its very disparately themed environments.

I only have two detracting points to warn you about. The scarab lord, the strongest enemy in the game who drops an essential item, is bugged and may not drop the item when you kill him. This can be fixed with a registry edit work around, but it shouldn't be this way. And then I also think a key to playing this game is to READ THE MANUAL IN THE INSTALLATION DIRECTORY OF THE GAME, and I didn't know this for the first hour. I just wish there was an in-game suggestion for this. All that said, I still highly recommend it.

Buy it on itch.io, or on Steam.

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OKdesuka
OKdesuka updated their status Dec 18, 2020
OKdesuka updated their status Dec 18, 2020

i have very low horror tolerance​​ so i didn't get very far until this became too creepy for me, but the concept itself is one of the most creative things i've seen​, and i want another million games about it. maybe a non-horror sequel for the cowards in the crowd???? 😂

a list of creepy things and their k.o. power:

  • sound. any sound. EVERY sound was very much uh, present, and happening, around me (10/10 k.o.)

  • this 2d lady who told me some creepy shit expecting me to move on with my life afterward (11/10 k.o.)

  • big beetle friend whom i thought was a reprieve from the creepiness but no, apparently in this game you kill your friends (6/10 k.o., felt kinship regardless of murder)

  • if i hear the word martyr one more time (11/10 k.o. WHO IS SHE)

  • SKY LOUD!!!!!!!?? (9000/10 k.o., i saw this part in a review video and could only be glad i wasn't experiencing it firsthand)

i guess congratulations devs for creating what was decidedly an experience. you probably deserve the mild cult following that seems to be going on