Touhou Luna Nights box art

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Touhou Luna Nights

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Touhou Luna Nights

Feb 25, 2019

Main game

3.91 average rating based on 138 ratings

5
36
4
69
3
20
2
10
1
3
Touhou Luna Night's is a 2D search action (Metroidvania) video game. After creating many action games, this is a new project from Team Ladybug.
Release Dates
Feb 25, 2019 Full Release (North_America)
PC (Microsoft Windows)
Feb 25, 2019 Full Release (Worldwide)
PC (Microsoft Windows)
Sep 03, 2020 Full Release (Worldwide)
Xbox One
Dec 16, 2020 Full Release (Europe)
Nintendo Switch
Dec 17, 2020 Full Release (North_America)
Nintendo Switch
Jan 25, 2024 Full Release (Worldwide)
Nintendo Switch, PlayStation 4, PlayStation 5
TBD Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
533
In Collection
67
Wish Listed
6
Playing
212
Backlogged
How Long Is Touhou Luna Nights?
Main story: 5.6 hours
Main + extras: 16.8 hours
100% completion: 10.3 hours
Total completions: 10
Related Content
Lyrica
Lyrica gave Dec 19, 2020
Lyrica gave Dec 19, 2020
Not just a good touhou fangame, but a really enjoyable metroidvania as well
This review is for the PC (Microsoft Windows) version

This was a blast!

Touhou Luna Nights is a Touhou Project fangame in the metroidvania style, and everything about it is tight and well-executed. As a touhou fan, it's always fun to see the touhou characters interact and the banter they have with one another, and to hear the classic themes.

You play as Sakuya Izayoi, the maid at the Scarlet Devil Mansion. As the story often goes, Remilia Scarlet, the mistress at the Scarlet Devil Mansion, gets bored one day, and so she decides to create a little magical world and send Sakuya there, where she will need to fight her way through the various challenges. After Remilia's had her fun playing with Sakuya, she'll close the magical world and everything will be back to normal. Or, at least, that's the plan. But sometimes, even the best laid plans go awry...!

In keeping with the lore, Sakuya has two main abilities: she can throw knives and she can manipulate time (both very handy skills for any maid to have). The time manipulation is used both in the platforming sections as well as in combat, with some boss attacks being designed around its use. This adds a unique flavor to …

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This was a blast!

Touhou Luna Nights is a Touhou Project fangame in the metroidvania style, and everything about it is tight and well-executed. As a touhou fan, it's always fun to see the touhou characters interact and the banter they have with one another, and to hear the classic themes.

You play as Sakuya Izayoi, the maid at the Scarlet Devil Mansion. As the story often goes, Remilia Scarlet, the mistress at the Scarlet Devil Mansion, gets bored one day, and so she decides to create a little magical world and send Sakuya there, where she will need to fight her way through the various challenges. After Remilia's had her fun playing with Sakuya, she'll close the magical world and everything will be back to normal. Or, at least, that's the plan. But sometimes, even the best laid plans go awry...!

In keeping with the lore, Sakuya has two main abilities: she can throw knives and she can manipulate time (both very handy skills for any maid to have). The time manipulation is used both in the platforming sections as well as in combat, with some boss attacks being designed around its use. This adds a unique flavor to the game, with some portions requiring you to figure out how to properly utilize time mechanics to get past them, and it's very satisfying when you get it down.

Her knife throwing is her main attack, and unlike in many Metroidvania games, it requires MP. So, if you run out of MP... you can't attack. Fortunately, by grazing (allowing an enemy or attack to get near you without hitting you), you regain some HP and MP. Thus, in some boss battles, you will need to learn to properly manage your resources and get some good grazing in order to keep your attacks going.

Just a great time overall. I only gave it 4 stars since I feel like some of its appeal may be missed by someone who isn't a touhou fan, though its gameplay is loads of fun even so.

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RazerAndBlade
RazerAndBlade gave Feb 3, 2022
RazerAndBlade gave Feb 3, 2022
The game mechanics make this game NOT FUN
This review is for the PC (Microsoft Windows) version

After finishing Lodoss I figured I'd go back and play this earlier game made by the same people. Bad idea. I put in several hours but couldn't get past all of its flaws. Attacking takes MP. Run out of MP, you can't attack. Several hours in and my weapons still do just 7 dmg. Stand right next to enemies to gain MP/HP - this is just a stupid mechanic. I'm trying to kill enemies, not stand next to them. The main theme of this game is its time mechanic, but it's like they just added really stupidly difficult parts in the game just to make the time mechanic seem important. Oh, and all of those difficult parts...yea you'll have to back track through them several times. And a lot of the backtracking either deals with the time mechanic or it deals with some sort of auto-scroller mechanic so that getting through the insanely difficult and insanely long area just to get to a save point is slow and arduous. And you'll probably die and have to restart from your last save only to go through that painstakingly slow & difficult area again. It's more frustrating than fun. And while you're …

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After finishing Lodoss I figured I'd go back and play this earlier game made by the same people. Bad idea. I put in several hours but couldn't get past all of its flaws. Attacking takes MP. Run out of MP, you can't attack. Several hours in and my weapons still do just 7 dmg. Stand right next to enemies to gain MP/HP - this is just a stupid mechanic. I'm trying to kill enemies, not stand next to them. The main theme of this game is its time mechanic, but it's like they just added really stupidly difficult parts in the game just to make the time mechanic seem important. Oh, and all of those difficult parts...yea you'll have to back track through them several times. And a lot of the backtracking either deals with the time mechanic or it deals with some sort of auto-scroller mechanic so that getting through the insanely difficult and insanely long area just to get to a save point is slow and arduous. And you'll probably die and have to restart from your last save only to go through that painstakingly slow & difficult area again. It's more frustrating than fun. And while you're doing these crazy backtracking time mechanic things you'll fight enemies that steal your time so that you can't use the time mechanic - oh joy!

I was able to fight 2 bosses which I thought were pretty well done, but the in-between is just not fun. If you're up for a mega-challenge and don't mind tedious and slow gameplay, this game might be for you. If you want a real metroidvania style game that's challenging but fun at the same time, pick up Record of Lodoss War - Deedlit in Wonder Labyrinth instead. It's a definite improvement over this game.

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fargowilta
fargowilta updated their status Aug 30, 2021
fargowilta updated their status Aug 30, 2021

The last area is so horrible with 30 enemies in one room and no nearby save. I might literally abandon this

Lyrica
Lyrica updated their status Dec 24, 2020
Lyrica updated their status Dec 24, 2020

Finished boss rush without using HP/MP restore items. Pretty fun. Really takes some getting used to having to keep your MP replenished when you're having to do all the bosses in a row, especially with how beefy some of the later ones are.

SIGINT
SIGINT updated their status Sep 3, 2020
SIGINT updated their status Sep 3, 2020

Now this is what I’m talking about. This is a blast, a super fun and unique-feeling Metroidvania that was just added to Game Pass. The main hook seems to be this time-stopping mechanic that you first use to get past basic obstacles, then you get a couple puzzles with it that cleverly mix in a new movement ability, then they set a boss loose that requires heavy use of it to beat, and it all feels great and progresses super smoothly. There’s also another mechanic that lets you restore a bit of health and mana by getting riiiiight up next to an enemy, which balances the game’s ranged combat focus by encouraging you to get right up in enemies’ faces and blow them up. It’s a small touch but feels like a game-changer for making this game feel enagaging. Anyone who likes Igavanias in particular should feel at home here, with a very similar pace and progression despite the very different setting and combat.

Ferk
Ferk updated their status Jun 23, 2019
Ferk updated their status Jun 23, 2019

Good game,fast gameplay,the final bosses are on the easy side than the first few :),kinda short