Main game
2.45 average rating based on 51 ratings
But seriously folks…
As someone who almost always picks the mage path I was excited to see a game all about mages. But the more I played this game the lonelier I felt. Mages are meant to be part of a team. It was uncomfortable to be on the frontline without any backup. My character didn't move fast enough. He couldn't jump. Even though there is no MP in this game spells still take time to charge up if you want them to have any real impact. More than once I thought to myself how I would gladly give up my mage shield and half my spells in exchange for one good warrior comrade to step in and give me some breathing room.
In my opinion this game failed because it did not take its own premise seriously enough. To make a game about battlemages fun to play one of the first things you need to do is give the players back what they lose by not having a warrior friend, but in creative ways. This is easiest done with spells. Spells that let you fly, magical armor, or some kind of knock-back spell are the sorts of things I'm …
But seriously folks…
As someone who almost always picks the mage path I was excited to see a game all about mages. But the more I played this game the lonelier I felt. Mages are meant to be part of a team. It was uncomfortable to be on the frontline without any backup. My character didn't move fast enough. He couldn't jump. Even though there is no MP in this game spells still take time to charge up if you want them to have any real impact. More than once I thought to myself how I would gladly give up my mage shield and half my spells in exchange for one good warrior comrade to step in and give me some breathing room.
In my opinion this game failed because it did not take its own premise seriously enough. To make a game about battlemages fun to play one of the first things you need to do is give the players back what they lose by not having a warrior friend, but in creative ways. This is easiest done with spells. Spells that let you fly, magical armor, or some kind of knock-back spell are the sorts of things I'm talking about. But the spells in this game just weren't very interesting or versatile. There are only so many ways I can shoot a fireball before the whole thing just loses its appeal. You can't even jump or sprint in this game, so unless you are hiding behind a convenient pillar the game's terrain almost doesn't matter. Just spray and pray.
I also didn't feel very powerful in this game. Part of what makes being a mage appealing is when you charge up that spell, let it fly, and see it really do some damage. This game just lacked that visceral edge. Spells looked pretty but rarely had the power behind them I would have liked. Even if it just threw enemies around the battlefield without actually hurting them much, it would have been nice to have some real feedback when it came to the spells I was slinging. Instead enemies just soak up the damage and either fall over or keep coming like nothing is going on. This was especially frustrating when it came to bosses. They could literally take a hundred fireballs to the face. I'm not saying that the bosses should be easier, but boss battles could have been re-worked in such a way where the player still felt powerful even while struggling with a difficult enemy. This game avoided that sort of design work though, which would have made it a much more memorable experience.
I gave this game two stars because it was obvious they put some real work into the backgrounds. Even though I think it may have been wasted effort overall (since in action games most players are going to run right by without taking a proper look around) I still respect the work that went into it. And this game also had some of my favorite game voice actors in it. Troy Baker (who was Booker DeWitt from Bioshock Infinite and Joel from Last of Us) played the male lead and Jennifer Hale (fem-Shepherd from Mass Effect and Rosalind Lutece from Bioshock Infinite, to name a few characters) played the female lead. There was also Clancy Brown, one of my favorites for years, who has that recognizable gravelly voice and who has done a whole gamut of characters, from Lex Luther to Mr. Krabs.
With such recognizable voice actors it makes those bad design choices feel like even more of a waste of potential.
Beautiful graphics (Achieved with CryEngine 3...;)), great sound effects, satisfying combat, if a bit repetitive. All of this is marred by a forgettable story, with terrible pacing and confusing spell system.
However, during the play time gaps, I found myself thinking of this game and wishing to come back to it. Why is that? Not really sure yet, but I fell in love by the game's ambiance and scenery. Also, the combat was satisfying and with no enemies respawn, tickled my OCD to sweep the land and clear it of evil ;-). There was also the lure of loot gathering. There were some areas in which you enter a kind of portal that sends you to a series of "arenas" in which you kill waves of monsters. If you reach the end, you gather o lot of loot and it is a huge boost to your stats as well.
Game has its flaws, yes, but if you can look past them, it has many many qualities as well and that was what struck me. For U$1 on Bundle Stars, it was one of the best buys of the year.
This game is a first-person action RPG that puts you in the role of a powerful mage, removing traditional weapons in favor of a deep and flexible spellcrafting system. The ability to combine magical elements and modifiers to create custom spells is the highlight of the game, offering a strong sense of power and creativity. Casting feels impactful, with flashy effects and a satisfying sense of control over destructive magic.
And although the spell system seems to be complex, in practice, you'll mostly be using the same spells most of the time, on most situations, it won't blow you away like, lets say, Magicka for example, which has way more viable options for builds. The game struggles with repetition and pacing, the linear level design and limited enemy variety make combat encounters feel samey after a while, and difficulty spikes can make progression frustrating.
The visuals and spell effects are often impressive, especially in later fights with many effects on screen. The story is serviceable but largely forgettable, and the focus is firmly on combat rather than narrative or exploration. Overall, this title delivers a fun mage power fantasy for players who enjoy experimenting with spells, but its lack of …
This game is a first-person action RPG that puts you in the role of a powerful mage, removing traditional weapons in favor of a deep and flexible spellcrafting system. The ability to combine magical elements and modifiers to create custom spells is the highlight of the game, offering a strong sense of power and creativity. Casting feels impactful, with flashy effects and a satisfying sense of control over destructive magic.
And although the spell system seems to be complex, in practice, you'll mostly be using the same spells most of the time, on most situations, it won't blow you away like, lets say, Magicka for example, which has way more viable options for builds. The game struggles with repetition and pacing, the linear level design and limited enemy variety make combat encounters feel samey after a while, and difficulty spikes can make progression frustrating.
The visuals and spell effects are often impressive, especially in later fights with many effects on screen. The story is serviceable but largely forgettable, and the focus is firmly on combat rather than narrative or exploration. Overall, this title delivers a fun mage power fantasy for players who enjoy experimenting with spells, but its lack of variety prevent it from fully realizing its potential. It’s a solid choice if you want a unique magic-focused experience, and I wished we had a more polished sequel that would mitigate the flaws of this particular entry.