Xenoblade Chronicles is a 2010 Nintendo Wii JRPG published by Monolithsoft, the company responsible for what is now known as the Xeno series (Xenogears under Square, Xenosaga, Xenoblade). The game has no connection to earlier titles published by Monolith, and represents the company's effort to tell a story in a single game. After the underwhelming performance of the Xenosaga series, the company felt they had something to prove. Generally speaking, they succeeded.
The game follows Shulk and his merry band of misfit adventurers. In a world that consists of only a giant ocean and two sleeping god-giant-robots, Shulk and his kin are natives to the Bionis, the organic titan; the game finds them attempting to protect their homelands against the encroaching threat of the Mechon, insidious machines attacking from the Mechonis, the mechanical titan. Sounds pretty straight-forward. This is, however, a Xeno game, so expect gnostic themes, esoteric Continental existentialist philosophy, religion, and an exploration of the divide between man and machine. Xenoblade Chronicles may be visually very different from its predecessors, but all the big themes we've come to expect from the Xeno series are present in full force.
If there's one word to describe Xenoblade Chronicles, it's huge. The world is freaking huge. Running around in it is no trivial thing. And there is a massive amount of content. I beat the game at about 124 hours, but there was a LOT of content I never saw. Quests, Heart-to-Hearts (short cutscenes between two characters based on the affinity level between them), additional Skill Trees, grinding for BiS gear and gems, Unique Monsters (minibosses), et cetera, et cetera. (Oh, and there's a NG+ option.) So I compile the following items of praise and complaint acknowledging that I did not 100% this game.
The Bad:
I think I have two MAJOR complaints about this game, and one annoyance.
- The annoyance: This game is super loud. And not in the way that the Wii is just a volume-loud console - combat is extremely noisy. Your characters are screaming their skill names as they use them, and screaming at each other, and the music is going, and the sound effects, and the UI sounds... Combat is really, really loud. I muted the game more than once.
- Major Complaint 1: The camera in this game is bad. At the highest responsive speed, it still feels sluggish. It gets hung up on terrain and monsters, which is a problem because there is collision in this game. (Maybe that's another complaint - the collision is very basic, and for many monsters it feels like there's just a giant box around them, so be prepared to just be pushed off ledges to your death sometimes.) The camera doesn't move naturally in ways that make sense, and it's difficult to trick it into doing what you want it to do. The problems of the bad camera are compounded by
- Major Complaint 2: the completely stupid AI. Combat in this game is reminiscient of FFXII; you have control of the party leader, while your remaining two party members are just AI. But unlike FFXII, you cannot "program" that AI. So you're stuck with whatever it wants to do. It responds slowly to the rudimentary commands you're able to give, if it responds at all. I had full party wipes more than once because the AI was just being completely and utterly worthless. It's an incredibly frustrating problem, and a significant one. The best thing is when one of your AI party members does something stupid and draws aggro and gets killed but you can't find them to rez them because the camera is fighting you at every turn. I spent a lot of time yelling at the TV.
The Good:
- GIANT ROBOTS, game gets 10/10. (I'm a sucker for giant robots and Xeno games. Xenosaga III is probably my favorite RPG; and you put giant robots in anything and I'm guaranteed to love it. This is a totally subjective position to have, and I understand that, but come on. Giant robots.)
- The writing is terrific. I played this game with the original Japanese audio turned on, and the localization looks pretty good, too. I don't know how to talk more about the writing without spoilers. The characters sometimes seem like pretty stereotypical models of your JRPG tropes - you've got your Everyman Hero, his bruiser BFF, the princess in hiding, the battle-weary cleric, the wizened warrior, the princess in hiding, the ultra-cute chibi-fied melee monster. But this is a Xeno game, and nothing is ever as it seems. Xenoblade embraces the genre's tropes and puts a Xeno spin on them. The story ends up in a place I guess I didn't really expect, and while I was actually playing the game, I kept saying, "I don't see myself NG+'ing this," I could see myself NG+ing it now, just to see the story again knowing what's coming up.
- The game is beautiful in a lot of ways. Visually, the expansive environments are beautifully rendered, and the game pops with color without being too loud. The music is lovely and sets the tone of each zone and encounter.
- Despite how awful the AI is, the combat Talent Arts system is interesting, and felt to me to be somewhere between action-game-style combat and a traditional turn-based system. It felt innovative, even if a little clunky, and almost reminded me of Guild Wars, in that you only have have so many slots for skills and your characters have twice that many, so you build parties and comps together.
- also giant robots come on guys
This game is a SERIOUS time investment, and not for the faint of heart. If you love old-school long-form JRPGs, this game is for you. If you love the previous entries into the Xeno series, this game is for you. There's a ton of content and material in this game, and now that it's out on the 3DS, it's available to a far larger audience than it was on its limited Wii release. It's a lovely game that will reward the invested player. Highly recommended.