Review Aleosha 2/5 · Dec 31, 2025
I played Alone in the Dark: The New Nightmare on PC many years ago, but never got very far and remembered almost nothing going back in. Revisiting it now, it immediately feels like a Resident Evil 2–style game: tank controls, stiff movement, questionable voice acting, and two playable characters with different starting points.
One of the first things that threw …
I played Alone in the Dark: The New Nightmare on PC many years ago, but never got very far and remembered almost nothing going back in. Revisiting it now, it immediately feels like a Resident Evil 2–style game: tank controls, stiff movement, questionable voice acting, and two playable characters with different starting points.
One of the first things that threw me off was that the analog stick doesn’t control movement at all—only the D-pad does. Instead, the analog stick controls the flashlight. Once I realized that, I actually found it pretty clever for a 2001 game. The dynamic lighting and shadows are surprisingly effective, and the 3D character models blend well with the prerendered backgrounds.
Saving is limited by amulets you find, but at least you can save anywhere, which is a nice compromise. The story is mostly told through journals, although the game seems to think dumping 17 pages of text on you at once is perfectly reasonable.
Unlike Resident Evil, ammo initially feels plentiful—or so it seems. In practice, even a regular zombie can take three shotgun shells, which quickly changes your perception. Keys are another familiar staple, but here they’re especially annoying: rooms aren’t labeled, Edward doesn’t use keys automatically, and you have to rely on the key descriptions. Those descriptions aren’t always reliable either—a key labeled “1st Floor” can open a door on the second floor.
The moment that really made me stop and reconsider was the Library boss. On my first attempt, I burned through all my ammo and died. I assumed I wasn’t meant to fight it yet, but the doors are locked, so there’s no alternative. The boss occasionally performs a slow-motion attack, but the game never explains what you’re supposed to do. Dodge? Run? After consulting a guide, I learned this is when you’re supposed to counter. I tried again and… wasted all my ammo again. Eventually I found a YouTube video explaining that the boss is actually bugged and needs to be hit on a very specific frame.
Earlier I mentioned ammo being abundant—that’s only half true. It isn’t evenly distributed. By the time I left the mansion and reached the second disc, I was nearly out of everything.
At this point, I wasn’t sure whether the second disc was less playtested, or if I was simply running out of patience. The stone circle puzzle completely stalled me. Carnby says you need to call Eileen to decipher the inscriptions—but when you do, nothing happens. I thought the game had glitched and checked a guide. Apparently, you’re supposed to interpret one of the inscriptions yourself. How exactly I was meant to deduce the correct meaning is anyone’s guess.
Then there’s the statue in the greenhouse. I assumed it needed to be pushed, tried a few times, and concluded I was on the wrong path. Turns out it does need to be pushed—just from a very precise angle.
The final section, where Edward reunites with Eileen and you run through the caves together, is actually quite nice. Unfortunately, it doesn’t last. Edward is quickly pulled into the “World of Darkness,” leaving him alone again.
At first I thought this was some kind of Giger-esque alternate dimension, but since the radio still works, it’s apparently just the caves beneath the island. You’re given a lightning gun, plenty of ammo, and thrown into an area with what feels like endless enemies. It’s not exactly survival horror. What makes this section even stranger is that the developers clearly put effort into creating many unique backgrounds—yet the optimal strategy is to sprint through them as fast as possible to avoid fighting.
The final boss is Alan, now transformed into some kind of hulking zombie. After damaging him enough, you’re able to grab a spear—something the game never really telegraphs—and stab him to death. Because apparently, when a rocket launcher isn’t enough, the real solution is a spear.
By the end, I had zero motivation to play the second scenario. That’s a shame, because Eileen’s playthrough does seem meaningfully different. She starts in a completely different location, and Edward never visits the fort or meets Obed, the “less evil” brother. As a result, major story beats—like Obed’s transformation—are never explained in Edward’s route at all.













