Review Trost 5/5 · Dec 29, 2024
Fun, accessible, but hard to play in moderation
It's my first time playing a game with 64 people on server at once. It's really cool and chaotic. You often die fast silly deaths, but respawn so fast, there's no time to get upset.
I like that it always respawns you together with other 3-10 teammates that also died and your character is already sprinting towards the frontline as …
It's my first time playing a game with 64 people on server at once. It's really cool and chaotic. You often die fast silly deaths, but respawn so fast, there's no time to get upset.
I like that it always respawns you together with other 3-10 teammates that also died and your character is already sprinting towards the frontline as you respawn. It really keeps the momentum going.
There are also a lot of different map interactions: you can pick up different objects on the map: throw horse poop at enemies, an anvil or a beehive. Use a pitfall trap or shoot a rope to drop something heavy onto an enemy.
You can also play as an archer or an engineer, if you get tired of swinging your sword/hammer/axe/mace.
And it's not as technical as Mordhau or For Honor. You still have a lot of moves: 3 swing combo, stab, overhead, kick, punch, shove, special attack, dodge, block, parry, riposte. And there's also heavy attack and left/right modifier for each of the above. But since blocking is omnidirectional, not dying is a lot easier.
I prefer to play on newbie servers for now, which are filled with 3-6 players in each team and ≈28 bots.
This allows me relax a bit, rack up some easy multikills and feel like a cool hero before meeting a challenging player controlled enemy.
Oh, and I had to turn down the character voice line volume because people spam "battle cry" 24/7 and while fun at first, it gets annoying after a while.
My only problem with this game is that as soon as the match ends, it throws you into another one. I end up playing 2-3 times longer than I initially planned, because it's hard to put down.
