Review HANSOLOOOOOOOO 5/5 · May 28, 2023
RoadTo360 25, Eternal Sonata: A Wonderful Performance
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure.
Game number 25 was my choice and I decided to play Eternal Sonata. This is a turn-based JRPG released by tri-Crescendo. The game is centered around the life and works of the classical composer Frederick Chopin and he is actually one of the main …
I am on a journey to beat 360 random Xbox 360 games. Here's my next adventure.
Game number 25 was my choice and I decided to play Eternal Sonata. This is a turn-based JRPG released by tri-Crescendo. The game is centered around the life and works of the classical composer Frederick Chopin and he is actually one of the main playable characters. The world where the game takes place is actually all inside Chopin’s dreams, while he is lying sick on his deathbed.
While the story is overshadowed by Chopin and his death, the main story is actually about a war between two nations. You play as a myriad of characters as they discover an evil plot by the local Count Waltz. He is trying to turn all of his citizens into mindless soldiers to fuel his battle against the neighboring nation.
The main character of the story is probably a girl named Polka. She is a happy girl, from a small village by the coast. You learn in the first hour or so that she is able to use magic; which is taboo because only people who will die soon are able to use magic. Most people are afraid of her because they think she is sick and that her disease will pass on to them if she gets too close. Polka is a not-so-subtle mirror of Chopin himself because her death looms over the rest of the story just as much as Chopin’s.
There are a lot more playable characters and I didn’t outwardly hate any of them (which is an improvement over FF13). Most of the characters are children and a lot of the dialogue can seem childish from time to time, but the story was overall cohesive and I liked the characters that were here.
Last note on the story. Idk if it was just me, but the last chapter of the story got a little too philosophical and there were some story threads that were barely explained. I didn’t fully understand the ending of this game and personally thought that the game got a little too deep there.
One of the biggest things that I didn’t like about this game is that every 2-3 hours the game would hit me with EXTREMELY LONG CUTSCENES! This was always fine when the content I received was actually a cutscene about the characters in the game… but it often wasn’t.
You have to sit through 6-8 powerpoint presentations about different parts of Chopin’s life. These presentations were a mix between history and straight up speculation. It would discuss facts about Chopin’s life and then say things like “...Chopin wasn’t in the best of health and perhaps the attention to them by society aggravated his condition.” This game wasn’t a musical history PHD paper… but I felt like some of the statements made in the game were not backed up by any sort of source or statement from Chopin himself or his estate. Also, these cutscenes were really boring and did nothing to advance the plot. That is probably their worst offense.
The world of this game is absolutely beautiful. Every scene is done in a style that really impresses and I never found myself bored or annoyed by looking at the game. I think the art design team blew their job out of the water on this one. The same goes for music. I guess this isn't hard when you are making a game based off of one of the most famous composers of all time, but his works are utilized throughout the game and perfectly compliment the areas where they are present.
The combat system in this game may be one of the best combat systems I have ever played in a game of this genre. All the enemies show up on the dungeon maps (so no random encounters), which is always a positive. The fights themselves have a system where you get to control each player for a certain amount of time.
Let's say Chopin’s turn starts. You can move him freely around the encounter map and attack enemies, use items, or unleash special attacks. After 5 seconds (or 4 seconds later in the game) his turn is done and the next character gets to do whatever they want for a few seconds.
In addition to this, each encounter map has certain areas that are light vs dark and your characters, as well as enemies, will have different move sets depending on the type of area they are standing in.
Finally, each attack that successfully lands on an enemy increases the combo gauge. At any time you can use a special attack on an opponent and it will deplete the combo gauge. The attack will get a massive power increase if the gauge was high enough and managing this gauge is the key to beating boss battles.
Overall, I loved Eternal Sonata. The gameplay in this game is nothing short of fantastic and I would love to discover any other games that have similarly inspired systems. The story was also really fun and engaging throughout. The only gripes that I have are the absolutely awful Chopin history slideshows and that the game was definitely on the easier side. I have heard that the PS3 version of this game actually fixes the difficulty curve and makes the game much harder… so, even though I am a big Xbox 360 fan. Play this on the PS3 if you have the option. (9/10)
I spent 24 hours, 58 min, and 56 sec playing Eternal Sonata
I have spent 268 hours and 48 min on the Road to 360 challenge so far.
Next Game: Teenage Mutant Ninja Turtles