Main game
3.00 average rating based on 10 ratings
Prismata is a simplistic strategy game that is basically "Build Order: The Game". There's no real deck-building, you can select some buildings/units to use in a menu that doesn't show you any information about them. You don't have spells, abilities or whatever. All you do is build stuff that increases numbers and you have to match those numbers to things to build/attack. It's reminiscent of Infinity Wars, but without the cleverness (and the deck-building).
There's a campaign that serves as a tutorial. It's overlong, the story doesn't get interesting in the first chapter and mostly you're just building stuff hoping you do it in the right order. If you fail you have to skip through all the dialogue again for some reason (i.e. developer's incompetence).
Basically, they managed to combine the repetitive, tedious harvesting resources part of RTS games with the most basic combat that you might find in a CCG. Wow, what a "radical" achievement. ಠ_ಠ
For the price of free it's not too terrible but has lots of negatives:
1). Not sure why my heavy hitter dudes can't soak up some damage. Pretty lame how it defaults to the engineers after the walls are taken out of.
2). Story and dialogue are lame. Not funny or interesting.
3). Has some clicker elements to it which is sort of fun but mostly just boring.
4). It's basically a race to build as many walls as you can. In terms of keeping interest or just how cool a unit is, a wall is dumb. It doesn't attack, doesn't move, doesn't look very interesting.
5). Graphics have a certain cheap look to them.
6). Music isn't very good.
Are there any positives?
Not really. Mildly fun in the beginning but overall lacks a lot. If they wanted a strategy game then have some more options instead of having units stuck to one thing or order of actions. If they wanted a card game maybe have a deck or some action cards. Doesn't seem very well fleshed out.
I'm still hung up on my attackers not being able to defend. The engineers should be the last ones attacked, not …
For the price of free it's not too terrible but has lots of negatives:
1). Not sure why my heavy hitter dudes can't soak up some damage. Pretty lame how it defaults to the engineers after the walls are taken out of.
2). Story and dialogue are lame. Not funny or interesting.
3). Has some clicker elements to it which is sort of fun but mostly just boring.
4). It's basically a race to build as many walls as you can. In terms of keeping interest or just how cool a unit is, a wall is dumb. It doesn't attack, doesn't move, doesn't look very interesting.
5). Graphics have a certain cheap look to them.
6). Music isn't very good.
Are there any positives?
Not really. Mildly fun in the beginning but overall lacks a lot. If they wanted a strategy game then have some more options instead of having units stuck to one thing or order of actions. If they wanted a card game maybe have a deck or some action cards. Doesn't seem very well fleshed out.
I'm still hung up on my attackers not being able to defend. The engineers should be the last ones attacked, not the next in line after walls. Wouldn't it make sense to protect the builders?
This is surprisingly fun and it was free when I picked it up. I wouldn't pay $25 for it now. It is pretty fun after about 30 mins of playing.
This is a strategy turn based game, almost a card game, not quite. It has a fun sci-fi theme, decent graphics, good learning curve to figure it out. Not too bad.
EDIT: Further in I realized it's actually a pretty weak game.