Main game
3.18 average rating based on 409 ratings
Really good game, especially for an indie game. The main flaw I can only thing of is the fact that it runs on the source engine, an engine that just doesn't work as well for this type of games. It would have been better with bigger maps but source limits that, luckily Sandstorm improves on that. Other than that the game is really good, again I wouldn't say the maps are too good but the gameplay is amazing. Very hard and high learning curve.
The first Insurgency entry is a tactical first-person shooter that sets itself apart from mainstream military shooters with its focus on realism and teamwork. The gunplay is unforgiving, with players often going down after just a few shots, which makes every movement and decision matter. The lack of a traditional HUD and minimal on-screen guidance amplify the tension, pushing you to rely on awareness, communication, and coordination rather than arcade-style reflexes.
The atmosphere is one of the game’s strongest aspects. Weapons feel powerful, the sound design is sharp and immersive, and firefights carry a gritty, high-stakes intensity. While the graphics were already modest at release, the design choices still manage to create a grounded and believable setting. Multiplayer is where the game shines, with modes that reward patience, precision, and working together with your team. Overall, Insurgency is a demanding but rewarding experience.
It isn’t built for casual play or those looking for cinematic campaigns, but for fans of realistic shooters who value tension, lethality, and teamwork, it delivers a gripping and memorable multiplayer experience. I don't recommend this game nowadays because it's player-base is very small, instead I recommend trying it's sequel, called Insurgency Sandstorm, which improves the base …
The first Insurgency entry is a tactical first-person shooter that sets itself apart from mainstream military shooters with its focus on realism and teamwork. The gunplay is unforgiving, with players often going down after just a few shots, which makes every movement and decision matter. The lack of a traditional HUD and minimal on-screen guidance amplify the tension, pushing you to rely on awareness, communication, and coordination rather than arcade-style reflexes.
The atmosphere is one of the game’s strongest aspects. Weapons feel powerful, the sound design is sharp and immersive, and firefights carry a gritty, high-stakes intensity. While the graphics were already modest at release, the design choices still manage to create a grounded and believable setting. Multiplayer is where the game shines, with modes that reward patience, precision, and working together with your team. Overall, Insurgency is a demanding but rewarding experience.
It isn’t built for casual play or those looking for cinematic campaigns, but for fans of realistic shooters who value tension, lethality, and teamwork, it delivers a gripping and memorable multiplayer experience. I don't recommend this game nowadays because it's player-base is very small, instead I recommend trying it's sequel, called Insurgency Sandstorm, which improves the base game on every aspect possible.
One of it's biggest standouts is that this game was made using the Source Engine, the Valve engine which powers games like Half Life and Portal. This shows how flexible and powerful this engine is, even when creating such a niche videogame, which is this tactical realistic slow-paced FPS. Unfortunately I could never experience it's sequel since there are no South America servers, so the high ping level makes this unplayable, even more so because it is as intensive as the first entry.
Not a bad game, but quite dated even on release. I enjoyed the attempt at realism, but having played Battlefield 3 i was just missing all the elements that made that a superior game. The playing field is rather weak too, and i'm not exactly a FPS god.