Review oneweak7words 3/5 · Dec 10, 2023
Gibbon is a short, easy, colorful game built on a simple story with an important message.
Gibbon's gameplay is primarily side-scrolling endless runner, reminiscent of Flappy Bird. Two buttons: one for movement by arms, the other for movement by legs. Momentum is generated by releasing and pressing in time with gaps in terrain. Extra boosts are gained by landing backflips over particularly large gaps. There is rarely a penalty for poor timing beyond the setback to …
Gibbon's gameplay is primarily side-scrolling endless runner, reminiscent of Flappy Bird. Two buttons: one for movement by arms, the other for movement by legs. Momentum is generated by releasing and pressing in time with gaps in terrain. Extra boosts are gained by landing backflips over particularly large gaps. There is rarely a penalty for poor timing beyond the setback to momentum.
The intent of the game - a message of conservation - mixes walking simulator into the endless runner game design. The story is short and - at least in the first half of the game - told by way of slowly changing environments. Unfortunately, most changes occur at ground level, while successful timing keeps the player far up in the trees. While the camera window does scale with player ascension, ground level grows so distant as to fall into unnoticeable background.
This is a particularly good choice for parents looking for a short and easy game to play with young children. Total playtime caps around one hour.