Review Chawls 2/5 · Jan 31, 2024
More isn't always Merrier
Golden Axe Warrior is Sega's answer to the Legend of Zelda, and it's not something I can easily set aside when playing it. On paper, Golden Axe Warrior seems like it is inherently superior. It has more of everything! More dungeons, more monsters, villages, traps, magic spells, sea exploration, you name it. The problem, besides appearing to copy heavily from …
Golden Axe Warrior is Sega's answer to the Legend of Zelda, and it's not something I can easily set aside when playing it. On paper, Golden Axe Warrior seems like it is inherently superior. It has more of everything! More dungeons, more monsters, villages, traps, magic spells, sea exploration, you name it. The problem, besides appearing to copy heavily from LoZ, is in the execution.
Your player characters movement is feels "slippery" in that spacing yourself from enemies to get hits and avoid damage is difficult at best. This combined with the inconsistent or nonexistent knockback on some enemies, the annoying hitbox placement of the sword, shield, and stubby short swing of the axe weapon make combat frustrating. This is compounded when later dungeons seem to just be about piling as many traps and annoying combinations of monsters together as possible to slow or halt your progression. The very last couple dungeons in particular are especially tedious rather than fun and challenging.
While it was fun to find and complete dungeons in Legend of Zelda in whatever nearly random order that I found them, it seems like going in order is almost mandatory for Golden Axe Warrior due to the placement of key items and the scaling of monster strength. Combat does feel a bit easier as you find better equipment, but this is quickly reset when the next area exposes you to even stronger monsters.
I'll also add that the main music tracks you'll hear the most in this game, the overworld theme and the dungeon theme, have nothing on their Legend of Zelda equivalents. I'm sure it's hard if not impossible not to have some inherent bias towards whichever game you played first, Legend of Zelda or Golden Axe Warrior, but Warrior feels like it didn't quite get down the core game mechanics that made Zelda fun, and instead just focused on copying the outline and adding content.
The game does not give you a map until the second to last dungeon, so I
drew my own, which was incredibly fulfilling