Armored Core: Project Phantasma (1997)

FromSoftware

PlayStation · PlayStation 3 · PlayStation Portable

3.72 from 36 ratings

117 members have it in their collection · 36 backlogged · 31 wish listed

How long? Main story 5h (from 1 logged playthrough)

Armored Core: Project Phantasma is a standalone expansion to the original Armored Core, released for the PlayStation in 1997. It focuses on arena-based combat, introducing ranked one-on-one battles against rival pilots Players customise a humanoid mech using interchangeable parts that affect mobility, firepower, and energy use. The game places less emphasis on mission variety and more on mechanical optimisation and … Read more
Armored Core: Project Phantasma is a standalone expansion to the original Armored Core, released for the PlayStation in 1997. It focuses on arena-based combat, introducing ranked one-on-one battles against rival pilots Players customise a humanoid mech using interchangeable parts that affect mobility, firepower, and energy use. The game places less emphasis on mission variety and more on mechanical optimisation and combat skill. Its structure and mechanics helped define competitive elements that became central to later entries in the series. Read less
Remove Ads with Grouvee Gold

Details

Developers
FromSoftware
Publishers
ASCII Entertainment, FromSoftware
Genres
Adventure, Shooter
Themes
Action, Science fiction
Series
Armored Core

Release dates

  • Dec 04, 1997 (Full Release) (Japan) PlayStation
  • Oct 07, 1998 (Full Release) (North_America) PlayStation
  • Sep 27, 2007 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Jan 24, 2008 (Digital Compatibility Release) (Asia) PlayStation 3, PlayStation Portable

Also available on

Remove Ads with Grouvee Gold

Rating distribution

5 stars
5
4 stars
17
3 stars
13
2 stars
1
1 star
0
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Chovus

Status Chovus Sep 17, 2023

Beat. I did not see a way to import my save from the previous game but I was able to get a decent mech with the starting money. I more or less created my golden tanky sniper from the last game and did a few missions until I struggled against a boss. I then did arena fights to build up …

Read more

Beat. I did not see a way to import my save from the previous game but I was able to get a decent mech with the starting money. I more or less created my golden tanky sniper from the last game and did a few missions until I struggled against a boss. I then did arena fights to build up money for better parts until I just barely scraped past the boss. Then I decided to finish the entire arena, and oh boy I hated that. 1 vs 1 fights against overpowered enemies that often moved very fast and flew around? Not a fun time. Since the arena did not cost anything I most often used the gatling arms. The difficulty progression was not balanced at all with plenty of higher ranks being far easier than certain tough bastards. The first trouble I had was rank 30 Brutus because he was so fast and flew a lot. Aiming vertically was so awkward that I just didn't bother to do it; better off just waiting until they get back down. I mostly used the open water level, using the structure in the middle and walls as cover. I had to look up a walkthrough for Brutus and it mainly came down to fighting in the low ceiling cave map to negate flying. From then on I fought most enemies in that cave. There were a couple that did not fly that were easier to snipe in the water map. It mostly came down to trying each enemy and figuring out what worked. I used the best 4 legs for good speed and made adjustments to the other parts as necessary. Gatling arms, twin plasma cannon arms and twin grenade launcher arms were my most used. Sometimes the chain gun, laser gun or ammo box on shoulder slots. Sometimes I had to use actual arms with the highest damage machine gun or best laser rifle. There was a lot of skill involving with circle strafing and avoiding their attacks. A few times I even tried to bait them into running out of ammo but I am not entirely sure if they can. Some fights were frustrating, taking multiple attempts and often making me go back to the drawing board, but the biggest wall was #3 Pale Rider. He was way too fast and his grenades messed up my view. I must have made over 100 attempts using various weapons. I cut back to the fastest 4 legs with a vert lightweight set up, which allowed me to keep up with him. Weapon choice was very limited. I had some success using the machine gun, chain gun, and pistol. Sometimes I got him down to triple digit hp, and once I got him down to only 27! But the number of attempts it took for luck and skill to align correctly for that success was way too high. There had to be some way to do better, to exploit and cheese. So I went searching online. Found out that turning my back to the enemy made him run away, so I switched to a heavy 9.7k armor, slow as fuck biped design and tried to exploit that. I tried to use a sniper build from the edge and corner of the map but it did not work. Then I tried just standing still and taking his hits while shooting. It went pretty well. I tried several weapons: the heavy machine gun was accurate but did not do enough damage, the laser rifle and grenade launcher had trouble keeping up with his speed. So I decided to buy a bunch of energy weapons and try different ones to see what could work. The green rifle was sitting in my inventory beckoning so I used it next and kicked his ass because of its amazing combination of accuracy, fast fire rate and damage. Now I remember the guide recommending this gun and I think I used it to beat Brutus. Probably should have been using it the entire time. I combined it with the best wide shallow FCS so my auto aim covered most of the screen. Then I wrecked #2 on the first try and took a couple attempts to beat the top dog; I ended up boost reverse kiting him around the map at a slight diagonal so many of his shots missed.

I kept this heavy rifle build for the story missions and made it through the rest of the game without much trouble. I lost to a boss fight once, and the final boss took a few attempts; I had to boost circle strafe around him to stay alive. After this I did the few missions I had missed. Only 1 with a timer required me to change to a speedy lightweight build. I then tried some different weapons on the final boss because that rifle was clearly not the best; he was a large slow target that benefited more from damage than accuracy. The finger machine gun from beating the arena wrecked him easily and might very well be the best weapon in the game. The heavy bazooka did better than the rifle but was more difficult to aim due to smaller auto aim box. Shoulder rockets did well but were a bit more difficult to aim. The grenade launcher almost killed him, then took a couple sword hits to finish off; still faster and safer than the rifle. I was not able to beat him using the shoulder chain gun or best laser rifle due to their restrictions on movement. They might work with a 4 leg set up.

This game was pretty much identical to the first Armored Core; same mechanics, same awkward vertical aiming, same awkward separe shop and garage, same fun core gameplay. The missions were much better designed, especially in regards to not having much platforming at all. Though it was more that the missions included were on par with the best ones from the previous game while the more obnoxious mission types were excluded. I had a much easier time hitting flying enemies with the wide shallow targeting system and weapons, so this knowledge would make the other game easier. Otherwise the arena was frustratingly difficult and broke the progression of the game as by the time I beat the arena and went back to story missions I had over 6 million money and a lot of the best stuff purchased. So ammo and repair costs were a complete non issue.

8.0/10

Read less
stupac13

Status stupac13 Dec 7, 2022

Project Phantasma was shorter than I thought it'd be. Finished in less than 5 hours, but, overall the missions were of a high quality and I have a few to go back and complete (due to missing them since they branched off from the path I took). I didn't think I'd enjoy the arena mode, but it is surprisingly addictive. …

Read more

Project Phantasma was shorter than I thought it'd be. Finished in less than 5 hours, but, overall the missions were of a high quality and I have a few to go back and complete (due to missing them since they branched off from the path I took). I didn't think I'd enjoy the arena mode, but it is surprisingly addictive. Somehow, I keep getting wrecked by ACs that are armed with machine guns of all things, but when I run the build myself it isn't all that effective. Playing in the arena 1-on-1 with an meticulously designed AI build really opens your eyes to the depth of the combat in this game.

I kept the same build throughout my playthrough, only rarely having to restart a mission. Until the final boss that is, who just is a monster slog. One thing that's surprised me is that when I've run into issues with the AC series so far, consulting guides is of very little use. Everyone develops their own strategy and builds and you can't just take theirs and adapt it to your own easily, much like in the Souls series. It is like when a Souls player just tells a newbie "I'll teach you to git gud scrub, it's easy, let's get nakey and roll around and swing our greatswords :*", that may work for some players, but ymmv. Another way to put it is that you can share you build with someone, but you can't teach them the nuances of using that build. Souls and AC both involve detailed positioning, movement, and timing all while conserving/consuming your resources appropriately (stamina/energy, HP, ammo/mana), and how you make those split second decisions effectively largely depends on maximizing the strengths of your build while minimizing its weaknesses. In AC1 I had someone recommend a build in a walkthrough that completely failed to work for me. Then in Phantasma I had someone recommend a strategy for the boss that also failed completely. I had to figure out my own build in both cases. For the final boss, I adopted using rockets at long range and relying on my missile defenses to disrupt his long range attack. Finally worked. The fight and its setting really reminded me of the King's Field III final boss, luckily a little more forgiving.

I'm still enjoying PP, so I think I'll clear the remaining missions and climb to the top of the Arena ladder before moving on to Master of the Arena.

enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here

Read less
stupac13

Status stupac13 Dec 4, 2022

My playthrough of FromSoft's library continues. I imported my save from AC1 to Project Phantasma, the first of 2 "standalone expansions" of the 1st gen of AC. My only regret is that I didn't find out about Human PLUS (especially the perk where you can do a King's Field-esque sword magic attack) until after I'd finished the game, and I …

Read more

My playthrough of FromSoft's library continues. I imported my save from AC1 to Project Phantasma, the first of 2 "standalone expansions" of the 1st gen of AC. My only regret is that I didn't find out about Human PLUS (especially the perk where you can do a King's Field-esque sword magic attack) until after I'd finished the game, and I don't really care to go back and get it at this time, but I did get the Karasawa laser rifle and Moonlight Sword. 9 sorties in I have yet to change my AC1 build, why fuss with what works? That is one thing about FromSoftware's games I feel, the systems are deep and varied and allow you develop your own personal build and playstyle. This is certainly the case with the Souls games, but it really was the core focus of Armored Core. That and some deep lore that isn't thrown in your face, but you need to suss out by reading emails and paying attention during missions.

I like not having to fuss with my build though since the main enjoyment I get from AC is playing the missions particularly since the UI for customizing your AC and buying parts leaves a lot to be desired. Project Phantasma as a result feels like more of just a victory lap since there is very little challenge if you have a good AC1 build already. All the same, it has a decent story, well designed missions, and more of the same excellent mecha combat from the first game. I am enjoying booting it up for a quick mindless sortie or 3 each day.

enter image description here enter image description here enter image description here

Read less