Dark Messiah of Might and Magic (2006)

Arkane Studios

PC (Microsoft Windows)

3.79 from 539 ratings

2271 members have it in their collection · 19 playing now · 1125 backlogged · 122 wish listed

How long? Main story 11h · with extras 14h · 100% 29h (from 15 logged playthroughs)

Discover a new breed of Action-RPG game powered by an enhanced version of the Source Engine by Valve. Set in the Might & Magic universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.
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Release dates

  • Oct 25, 2006 (North_America) PC (Microsoft Windows)
  • Oct 27, 2006 (Europe) PC (Microsoft Windows)
  • Nov 02, 2006 (Australia) PC (Microsoft Windows)

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Rating distribution

5 stars
129
4 stars
210
3 stars
162
2 stars
34
1 star
4
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Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Feb 20, 2024

Thief & Dishonored had a cute dungeon baby in the havok engine

I really liked this hidden gem. Often you sneak around like Thief and many maps have the aesthetic of thief complete with similar music, darkness, textures and prowling guards. enter image description here "Taffer, where are ye?" Other times you go about castle-like maps outdoor temples, and a good variety of environments. MY favorites were the very D&D looking dungeons. enter image description here
a lot of the …

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I really liked this hidden gem. Often you sneak around like Thief and many maps have the aesthetic of thief complete with similar music, darkness, textures and prowling guards. enter image description here "Taffer, where are ye?" Other times you go about castle-like maps outdoor temples, and a good variety of environments. MY favorites were the very D&D looking dungeons. enter image description here
a lot of the maps remind me of the Underdark

You have fighting styles that are really fluid and fast and can kick enemies into traps or off cliffs. And there are a LOT of traps and hazards to kick enemies into.

The game features some really nice looking dungeon themed maps that at times rewards the player with loot in the form of more powerful weapons and gear.

Overall this was a lot better than I'd have expected. It merges FPS and RPG in a way that is overall satisfying. It has some jank to it but it showcases the Havok engine better i think than anything else i've played. It's worth it for the idea done with engine physics alone. The main criticism is how hard the game is (went Godmode after being annoyed by spider poison, fuck that) to play and to get running. Took a day or so of reading and various attempts and got it working with a no-cd disc image with an alternative rip from archive.org after patching it to v 1.02

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PenetratorGod

Review PenetratorGod 4/5 · Oct 18, 2023

Old but gold

The Might and Magic fantasy universe is a well-established series dating back to 1986. We've all seen many of their games on different platforms, even if we haven't all played them, but most of them have been straightforward turn-based strategy or role-playing games. However, Ubisoft and Arkane Studios' 2006 Dark Messiah of Might and Magic does not fall into any …

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The Might and Magic fantasy universe is a well-established series dating back to 1986. We've all seen many of their games on different platforms, even if we haven't all played them, but most of them have been straightforward turn-based strategy or role-playing games. However, Ubisoft and Arkane Studios' 2006 Dark Messiah of Might and Magic does not fall into any of these categories.

Like Arkane Studios' previous game from that year, Arx Fatalis, it is a first-person game. However, Dark Messiah of Might and Magic turned out to be very linear in terms of role-playing, and is instead an action-based game that focuses more on sword swinging and magic fireball throwing.

The main character is Sareth, a young half-demon raised by Phenrig, a stern mentor and devoted to his teachings. Our protagonist knows very little about his past, yet he has absorbed the lessons of martial arts mastery and has become proficient in both weapons and magic.

About 40 different weapons can be found in the game and you can learn several dozen different combat spells. This diversity allows you to destroy enemies as you please, whether in melee with a sword or dagger, or at range with a bow or spell. The game world consists of 12 large maps.

In Ashan, the forces of evil are stronger than anywhere else in the realm, and evil is rampant in the land, surrounded by fearless orcs, cruel goblins, treacherous trolls, undead, gigantic dragon-like beasts and many other monsters of great malice. Often, the only way to survive is to hide in the shadows and sneak past enemies.

In Dark Messiah of Might & Magic, by gaining experience, the player can unlock new items, specializations and abilities that can then be used effectively in battle. These are combos, spells or different deadly critical hits.

The graphics are created by an improved version of the Source Engine, previously used by Valve Studios in Half-Life 2. Additional improvements to the engine include character control, environmental physics and character models. The game's storyline, including side content, is approximately 10-13 hours long.

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Luitenant_Gruber

Review Luitenant_Gruber 5/5 · Jan 10, 2023

*Warning: spoilers* Very hard but amazing game with a lot of realism

Dark Messiah of Might and Magic is a unique experience. It shares story and characters from the Heroes of Might and Magic series but is a completely standalone game with a surprisingly good story, solid mechanics and an unforgiving difficulty.

In Dark Messiah of Might and Magic, you are an apprentice called Sarteh, trained by a master magician named Phenrig, …

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Dark Messiah of Might and Magic is a unique experience. It shares story and characters from the Heroes of Might and Magic series but is a completely standalone game with a surprisingly good story, solid mechanics and an unforgiving difficulty.

In Dark Messiah of Might and Magic, you are an apprentice called Sarteh, trained by a master magician named Phenrig, trained in the arts of combat and magic. You complete your training and need to go to an expedition to the city of Stonehelm. Your master plants a spirit inside your head named Xana, who guides you on your travels.

You need to search for the Skull of Shadows, an artifact that your master Phenrig and his buddy Menelag, lord of Stonhelm want you find. That night, the city is attacked by Necromancers and a cyclops and after defeating them, your search for the skull continues. The Crystal that you found is then stolen by a Ghoul in the night. You follow it and find out that a necromancer called Arantir is behind the attack. He eventually finds the Skull of Shadow and one can only imagine what he is planning to do with it. You eventually meet Leanna, a chick that helps you on your journey.

You learn that Xana is actually a demon that possesses you and besides finding and destroying Arantir, you need to banish her from your system, what you eventually do. Then you take the fight to Arantir, getting hindered by Orcs, Goblins and a Pao Kai in the process. You dispose of the Orc war chief and start your battle with Arantir. After defeating him, you decide the final fate of the Skull of Shadows, spawning one of the four different endings the game offers.

You can earn skill points in combat to improve your skill tree. There is no bound class for you to master so you are free to spend your points however you want. However, you need to think about the feats and skills you want to master because “a little bit of everything” is not going to work out for this game. I really loved the RPG elements in this game. You collect potions, scrolls, food, weapons and items on your travels to improve and heal your character. Some items are hidden well but are worth it to find to give you the advantage that you desperately need at times. The items are well balanced too in terms of availability and are overall well designed.

For the time, I thought (and still think) that Dark Messiah of Might and Magic is one of the best-looking games out there. I was stunned by its realistic graphics, its animations, the view bobbing of the main characters, the fact that you could see your own feet and limbs and the incredible detail of the environments. Even today, this game looks like it is just four years old or something, but it is actually almost thirteen years. The enemies look horrifying and very detailed, and the overall tint is colorful but very grim at the same time. A unique combination.

The music has that typical Heroes of Might and Magic vibe and never fails to impress when in combat, running away from hordes of zombies or when fighting epic bosses. The sound effects are solid, and this is one of the games in my personal top ten when it comes to sound. The kling sound of the swords, the impact of your kicks, the footsteps, the magic attacks, the sounds and speech of enemies, it is all just perfect.

The controls work fine but because of the realism this game offers in movement and platforming, it can be a little stiff and clunky sometimes. Jumps need to be perfect, and your range is limited. It takes some time to master but when you do, it could just as well be a VR game.

The combat mechanics and style of fighting in Dark Messiah of Might and Magic is also really unique and still one of the most realistic feeling out there. You can block, dodge, kick and really need to get control of the situation. Mainly because of the outstanding AI that enemies use, in which they can outsmart you easily, drive you into a corner or simply land a hit on you before you got time to figure out what they are going to do. You can also interact with the environment, kicking enemies in spikes for example or smashing them off ledges. It feels so epic and satisfying when you nail an Orc to the spike wall behind him and overall, I think it is perfection. The enemies are almost human players in their actions and behavior and to this day, I believe it is one of the best and most realistic combat experiences I have ever played.

The realism in combat, movement and platforming makes this game also really, really hard. The whole game has a vibe of danger, helplessness and caution over it. You cannot rush towards your goal and hope for the best, every step can be a trap, an enemy lurking around the corner or a jump that you need to plan carefully. I also thought this game had a very grim atmosphere. Your character Sareth is really cautious and overall, not that positive about the events around him and because this is one of the few games that let you bond automatically with the fate of the main character, you can feel his questions and cautious behavior too. It is a little hard to explain.

In conclusion, I thought Dark Messiah of Might and Magic was an amazing game that came out of the blue and it still a unique specimen in the Might and Magic series and games in general. It is hard as the seventh layer of hell but well worth it in the end.

Definitely recommend this awesome game.

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Raven

Review Raven 3/5 · Sep 8, 2018

Great game but falls short

I don't think this game is underrated since almost everyone who played the game enjoyed it including myself. The strength of this game is its gameplay, the combat of this game is amazing you can use the environment in your advantage. The only thing i hate about this game is the story it sucks specially the ending i was expecting …

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I don't think this game is underrated since almost everyone who played the game enjoyed it including myself. The strength of this game is its gameplay, the combat of this game is amazing you can use the environment in your advantage. The only thing i hate about this game is the story it sucks specially the ending i was expecting a grand ending and because the game is short maybe 15 - 20 hours i felt a bit disappointed. The pace is great early in the game but when you a near end of the game the pace drastically changes, but overall i did enjoy the game. Great game but it does have a lot of flaws.

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