Cavelon box art

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Cavelon

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Cavelon

Dec 31, 1983

Main game

2.75 average rating based on 4 ratings

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In this horizontally-scrolling maze game, You the heroic knight must reach the top floor of Castle Cavelon, rescue a fair maiden and do battle with the Black Wizard! Armed with bow and arrow and a magic sword, you must avoid or kill the castle security guards while collecting the 8 pieces of the exit door that are scattered around the corridors, in order to proceed to the next floor.
Release Dates
1983 Full Release (Europe)
Arcade
1984 Full Release (North_America)
Commodore C64/128/MAX
1984 Full Release (Europe)
ZX Spectrum
Aug 01, 2022 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
11
In Collection
2
Wish Listed
1
Playing
4
Backlogged
How Long Is Cavelon?
No playthrough data yet
scoopings
scoopings gave Mar 19, 2022
scoopings gave Mar 19, 2022
Awesome Ideas, Decent Game. Not As Bad As Others Say

Look: 6/10 Functional tho a bit silly. I like the tiled-feeling level design, but the bullets were really small for me to see heh. I'm old!

Sound: -/- Functional, catchy at first, but nothing special and a bit annoying as you get later in the game.

Play: 7/10 If only this had a feature to pivot and shoot standing still, instead of having to move to shoot in a direction. Then again, that could have led to dual joystick, and I'm never a fan of that either. The fact enemies can shoot from behind their back lol, that's kinda silly. And the bullets/arrow/things graphic is silly and ridiculously small too :-p Even tho the mechanics are mostly derided by players, I gotta admit I kinda liked the loop of shooting, then retreating behind a wall or whatever, then shooting etc. People note that the later difficulty possibilities just gets to be too much, but collecting one full door was the right goal for a gamer like me! I enjoyed this more than it seems most people do, but it just isn't fun enough to push through the higher difficulty parts.

Feel: 7/10 I really really like what they intended this …

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Look: 6/10 Functional tho a bit silly. I like the tiled-feeling level design, but the bullets were really small for me to see heh. I'm old!

Sound: -/- Functional, catchy at first, but nothing special and a bit annoying as you get later in the game.

Play: 7/10 If only this had a feature to pivot and shoot standing still, instead of having to move to shoot in a direction. Then again, that could have led to dual joystick, and I'm never a fan of that either. The fact enemies can shoot from behind their back lol, that's kinda silly. And the bullets/arrow/things graphic is silly and ridiculously small too :-p Even tho the mechanics are mostly derided by players, I gotta admit I kinda liked the loop of shooting, then retreating behind a wall or whatever, then shooting etc. People note that the later difficulty possibilities just gets to be too much, but collecting one full door was the right goal for a gamer like me! I enjoyed this more than it seems most people do, but it just isn't fun enough to push through the higher difficulty parts.

Feel: 7/10 I really really like what they intended this to be, but it just falls flat of its concept. Seemed lined up for a true action-adventure feel, with graphics that reminded me of the tile-based RPG vibe I love from when I made RPGs on the PS1 RPG Maker (I wonder if those files are still on my memory card, I sure hope so). Otherwise, just a fairly fun early action-adventure with some really great ideas, but just decent execution. And it gets just a bit too hard in the later levels from what I watched for me to ever truly, fully engage with it and imagine myself attempting to play to the end.

Attachment: 7/10 I had set just getting to Level 2 as my goal, but when I saw the "level select screen" (see below, you can't actually select different levels, but..) so to speak, I felt driven by the clear end goal. But all the reviews and commenters on YouTube remarked how impossibly difficult it gets. Gah! What a catch 22! But the fact I wanted to push through, and it had enough interest to me to even consider it, says something. Not sure when I'd be returning to it, but there's a chance--I certainly liked it more than most the YouTube commenters lol! enter image description here

Completion: ~15,000 Score, part-way through Level 2 Playtime: ~40 mins

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