Main game
2.75 average rating based on 4 ratings
Look: 6/10 Functional tho a bit silly. I like the tiled-feeling level design, but the bullets were really small for me to see heh. I'm old!
Sound: -/- Functional, catchy at first, but nothing special and a bit annoying as you get later in the game.
Play: 7/10 If only this had a feature to pivot and shoot standing still, instead of having to move to shoot in a direction. Then again, that could have led to dual joystick, and I'm never a fan of that either. The fact enemies can shoot from behind their back lol, that's kinda silly. And the bullets/arrow/things graphic is silly and ridiculously small too :-p Even tho the mechanics are mostly derided by players, I gotta admit I kinda liked the loop of shooting, then retreating behind a wall or whatever, then shooting etc. People note that the later difficulty possibilities just gets to be too much, but collecting one full door was the right goal for a gamer like me! I enjoyed this more than it seems most people do, but it just isn't fun enough to push through the higher difficulty parts.
Feel: 7/10 I really really like what they intended this …
Look: 6/10 Functional tho a bit silly. I like the tiled-feeling level design, but the bullets were really small for me to see heh. I'm old!
Sound: -/- Functional, catchy at first, but nothing special and a bit annoying as you get later in the game.
Play: 7/10 If only this had a feature to pivot and shoot standing still, instead of having to move to shoot in a direction. Then again, that could have led to dual joystick, and I'm never a fan of that either. The fact enemies can shoot from behind their back lol, that's kinda silly. And the bullets/arrow/things graphic is silly and ridiculously small too :-p Even tho the mechanics are mostly derided by players, I gotta admit I kinda liked the loop of shooting, then retreating behind a wall or whatever, then shooting etc. People note that the later difficulty possibilities just gets to be too much, but collecting one full door was the right goal for a gamer like me! I enjoyed this more than it seems most people do, but it just isn't fun enough to push through the higher difficulty parts.
Feel: 7/10 I really really like what they intended this to be, but it just falls flat of its concept. Seemed lined up for a true action-adventure feel, with graphics that reminded me of the tile-based RPG vibe I love from when I made RPGs on the PS1 RPG Maker (I wonder if those files are still on my memory card, I sure hope so). Otherwise, just a fairly fun early action-adventure with some really great ideas, but just decent execution. And it gets just a bit too hard in the later levels from what I watched for me to ever truly, fully engage with it and imagine myself attempting to play to the end.
Attachment: 7/10
I had set just getting to Level 2 as my goal, but when I saw the "level select screen" (see below, you can't actually select different levels, but..) so to speak, I felt driven by the clear end goal. But all the reviews and commenters on YouTube remarked how impossibly difficult it gets. Gah! What a catch 22! But the fact I wanted to push through, and it had enough interest to me to even consider it, says something. Not sure when I'd be returning to it, but there's a chance--I certainly liked it more than most the YouTube commenters lol! 
Completion: ~15,000 Score, part-way through Level 2 Playtime: ~40 mins