Children of Morta (2019)

Dead Mage

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.66 from 343 ratings

2199 members have it in their collection · 53 playing now · 1194 backlogged · 166 wish listed

How long? Main story 14h · with extras 18h · 100% 28h (from 17 logged playthroughs)

Children of Morta is a narrative driven hack and slash roguelike. Take on the role of a member of the Bergson family, the Guardians of Mount Morta, as you fight desperately against the Corruption. Experience not only what it means to be a hero, but to be part of a family that bears the weight of the mountain together.
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Release dates

  • Sep 03, 2019 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Oct 15, 2019 (Worldwide) Nintendo Switch, PlayStation 4, Xbox One
  • Nov 19, 2019 (Europe) Nintendo Switch
  • Nov 20, 2019 (North_America) Nintendo Switch
  • Oct 07, 2024 (Full Release) (Worldwide) Android, iOS

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Rating distribution

5 stars
69
4 stars
135
3 stars
101
2 stars
30
1 star
8
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Community All Reviews Statuses

Roach

Status Roach Jul 7, 2025

Article: Children Of Morta Review – Family Matters

Score Report: 9 / 10

"I can’t stress just how smartly made Children of Morta is. The narrative flows smoothly in and out of dungeons, the characters have a real life to them, and the gameplay is enthralling and has those addictive qualities that make you just want to keep leveling everyone …

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Article: Children Of Morta Review – Family Matters

Score Report: 9 / 10

"I can’t stress just how smartly made Children of Morta is. The narrative flows smoothly in and out of dungeons, the characters have a real life to them, and the gameplay is enthralling and has those addictive qualities that make you just want to keep leveling everyone up. In the 15-plus hours I invested in this adventure, I was thoroughly captivated by everything Dead Mage set out to achieve. The way family comes together for the final conflict is truly impressive."

  • Andrew Reiner
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BMO

Status BMO May 22, 2025

A smart person told me to play this. It was clearly smart advice because now I’m hooked.

johnV

Status johnV May 31, 2024

Pros: Cool, engaging story, great fairytale graphics, superb narrator

Cons: somewhat repetitive gameplay with boring upgrades that build the meta progression

Ovinnik

Status Ovinnik Jul 14, 2023

Just finished this tonight. Really fun first half, but unfortunately combat becomes very same-y during its second half once you realize every single fight is the same game of crowd control for 18~ hours. Great animations, aesthetics, and story though. I was genuinely touched by the narrative, not to mention that this game has couch co-op. Instantly a huge plus …

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Just finished this tonight. Really fun first half, but unfortunately combat becomes very same-y during its second half once you realize every single fight is the same game of crowd control for 18~ hours. Great animations, aesthetics, and story though. I was genuinely touched by the narrative, not to mention that this game has couch co-op. Instantly a huge plus for me.

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Chovus

Status Chovus Feb 23, 2022

Beat on Hard during free trial. I decided to stick with John exclusively because of his level 20 passive hp regen for all characters. Playing him reminded me of Dark Souls because of the importance of timing evades and blocks. I eventually learned that he could block and attack at the same time, just like spears and rapiers in Dark …

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Beat on Hard during free trial. I decided to stick with John exclusively because of his level 20 passive hp regen for all characters. Playing him reminded me of Dark Souls because of the importance of timing evades and blocks. I eventually learned that he could block and attack at the same time, just like spears and rapiers in Dark Souls; this was important for dealing with sudden lunging enemies like the bats. Ranged enemies were troublesome until I got the shield smash stun. I died 2 or 3 times to the spider boss before finally winning. Infinite adds and webbing that slowed movement speed was not good for a melee character. I had been pumping money into upgrading armor and felt I won by having so much hp rather than through skill. Best way to be; in my book the best offense is such a high defense that you can't die.

I beat the dual goblin boss 1st try but only because my hp would regen from critical to a baseline amount upon avoiding damage for a few seconds. I abused that heavily by running around in circles and only using the area ranged attack. I was confident going into the golem boss because I had a sweet set of powers, including passive hp regen. Nope, the Golem kicked my ass. I tried to keep distance to heal but ended up taking more damage. I hated his cheap stun followed by ranged attack, and the bullet hell shooter mode which heavily punished me for staying at range. At this point John was fatigued so I switched to Linda. She was my style, like playing a shooter. The shooting felt good, and I loved the mechanic of using stamina to move and shoot at the same time. Even better when she later got a damage boost for standing still, giving good tactical interplay between standing still and moving. I often took a middle ground of moving back while firing a shot every second rather than holding down full auto. Not sure if I died or beat the golem 1st try but I felt winning was more about all the money I spent on armor. I was surprised that she beat it because the golem was anti ranged.

Linda was fatigued after this so I started the desert stage with Lucy the mage. She had range but played completely differently to Linda. Rather than being a mobile sniper, she had to stand still and take a couple seconds to build up to full firing rate. Hit and run was not the most effective, rather she relied on disabling enemies with the cyclone and decoy. I did manage to beat the boss with her, then went back to Linda for the next 2 bosses. The shadow boss that kidnapped the mom was tough. I did manage to get past the fleeing sequences without dying, despite barely surviving with only 3 hp at one point. It took several tries to beat the boss as I learned to hide behind the pillars to avoid the boss attack, ignore the adds, and spread out activating the pillars to get more free healing and time to attack. Ranged was definitely the way to go for this boss and I can only imagine how much harder it would be with melee. Then I unlocked the cleric character and tried her out for the 3rd desert stage. Her basic attack had medium range and a large area of effect, making her excellent at taking out large numbers of weak enemies. I did not find her other abilities that useful. The tree boss seemed to be specifically designed for her. Her attacks had just enough range to outrange the boss, and the area effect was just right for killing multiple roots at the same time to get health globes (with her passive to improve them) and fast enough to get free hits on the boss.

For the 1st industrial stage I decided to try out Mark the monk. He was fast with high dps, but very difficult to avoid taking damage. He devastated ranged enemies, and could chain knockback most enemies. I found it a lot like the Diablo 2 paladin's charge, where I tried to set up a nice long straightaway to wreck single enemies. He did not do so well against groups though, almost always taking damage and having to do hit and run. The slimes would power through his attacks to hit him so I just ignored them. He wrecked the boss by using his mobility to keep away until making a bomb hit the boss, where his high dps shined on the stunned boss. I used Joey for the final industrial stage and I hated him. The seconds of wind up on his attacks and recovery afterwards made for very frustrating gameplay. Like dude, if you can't handle your weapon properly, use something lighter. He did well against groups of melee enemies provided he started swinging before they got into range. He was good once he got going, but was very bad when he had to stop and start. He was terrible against ranged enemies and I gave up fighting some of them. Some of his skills boosted him after taking damage or being low on health. I had armor maxed out by then, and he absolutely relied on the natural regen from critical to high red hp. I did not think he would last but I managed to beat the boss. Now I never want to play him again.

Then I was at the final boss. Before that I gave Kevin a try by repeating Joey's stage. He started off very weak but once I unlocked his other skills he was kicking ass. His frenzy was like the Diablo 2 barbarian frenzy, strongly encouraging aggressive play to keep his attack speed high. He was dropping enemies in a second or 2 and was a lot like Mark; being amazing against ranged and struggling against large groups. By now I was pumping up workshop attack damage, and got a few points to improve money drops. His stealth ability was awesome. Then I beat the final boss as Linda; it felt more like a bullet hell shoot em up and I think she was a great choice. She struggled a bit at the middle part fighting off hordes of enemies to revive the other characters. She was not the best dps to burn down the enemies, so I had to use her rage to clear them out before respawns. Other times I just took the hits to get the revive done.

New game plus looked interesting but there was not enough time left in the free trial, so I tried out the family trials mode. It was interesting to fight mixed enemies from all the stages and how leveling up gave a choice of rune powers rather than talent points. I was not happy about having to fight bosses again, especially without the high hp from story mode. I beat Normal as Linda then failed Hard twice. This mode was much more roguelike because there were only slight buffs from achievement like things that carry over between runs. I decided it would be better to unlock those buffs on Normal before trying Hard. Lucy failed Normal at the end boss and the trial was nearly done so I stopped. Definitely worth getting the game to play more.

Excellent gameplay that was highly satisfying (except Joey). Not as good as Hades though. I was very impressed with the art style and how much detail could be portrayed, and the little touches and animations in the house showing each character’s personality. The story was a little on the weaker side and really could have used more character interaction. I loved the tactical decisions and search for loot, though I never felt a trade off between risk vs reward for exploring, since more kills means more xp and healing from leveling up.

8.8/10

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jademonkey

Status jademonkey Feb 28, 2021

Bounced off this one completely. Not a fan of the slow gameplay and relatively tanky enemies. The sound design is sorely lacking. Give me a satisfying sound when I hit the enemy with my sword, and give the enemies some audio cues to go along with their actions. There's not enough variety in the level generation to justify a rogue-lite …

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Bounced off this one completely. Not a fan of the slow gameplay and relatively tanky enemies. The sound design is sorely lacking. Give me a satisfying sound when I hit the enemy with my sword, and give the enemies some audio cues to go along with their actions. There's not enough variety in the level generation to justify a rogue-lite approach. I hit the 2 hour point and didn't like it, so I'm moving on.

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GigaDeathNullGolem

Status GigaDeathNullGolem Jan 28, 2021

My friend and I switched our game night slot wiht Children of Morta from Streets of Rogue and we likeing it but damn this is a pretty tough. Those spike traps are so hard for me to see. Also when does one actually 'get gud' at aiming ranged attacks with dual analogs in twinstick shooters? Anyone? Anyone? Hah! Never! (AmIRite?)

hewward

Status hewward Jan 28, 2021

I want to start off with the positive. This game is beautiful. The way it pans from an almost painted picture to the pixelized graphics is something very impressive. The story is pretty good too. I'm really curious what is going to happen next and that's what kept me playing....because...

The gameplay is just so darned slow and unforgiving. Part …

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I want to start off with the positive. This game is beautiful. The way it pans from an almost painted picture to the pixelized graphics is something very impressive. The story is pretty good too. I'm really curious what is going to happen next and that's what kept me playing....because...

The gameplay is just so darned slow and unforgiving. Part of that is likely due to me comparing this to the fluid masterpiece that is Hades, but the actualy dungeon crawling just was not satisfying.

I'm going to watch the game play out on Youtube, but I don't think i'll spend any more hours playing it myself.

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SailorV

Status SailorV Oct 5, 2020

Kinda happy that I'm back to playing video games again with occasional runs of this game. Looking forward to finishing it sometime soon :) Now to decide which big game I could obsess about and get myself lost into.

SailorV

Status SailorV Jul 2, 2020

This game is hard for me. I can't even get to the first boss. I really like how it looks and I've only played a couple of hours so I won't be giving up just yet.

ElizabethTheWicked

Status ElizabethTheWicked Jun 24, 2020

Another free update with a new character and some new events added today. if you missed it, recently a new game + mode was added along with a handful of new events.

AndrejBadilla

Status AndrejBadilla Jun 4, 2020

Children of Morta is a game that manages to use common elements of dungeon video games in an enveloping way. The development of the plot is magnificent. The right mechanics. Visually it is a work of art. It may be relatively short for some players, however the latest update includes an additional game mode. Highly recommended to play with family …

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Children of Morta is a game that manages to use common elements of dungeon video games in an enveloping way. The development of the plot is magnificent. The right mechanics. Visually it is a work of art. It may be relatively short for some players, however the latest update includes an additional game mode. Highly recommended to play with family or friends. (...) Children of Morta, es un juego que logra utilizar elementos comunes de los videojuegos de mazmorras de una manera envolvente. El desarrollo de la trama es magnífico. Las mecánicas adecuadas. Visualmente es una obra de arte. Quizás para algunos jugadores sea relativamente corto, sin embargo la última actualización incluye un modo de juego adicional. Altamente recomendado para jugar en familia o con amigos.

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Gangreen

Status Gangreen Dec 9, 2019

I heard this described as a rogue lite Diablo and that is a very apt description. I actually kickstarted this but had forgotten completely about it what it was. I just booted it up and went in pretty blind. What a fun way to go.

The cost of failure is pretty mild and you are often rewarded with a cutscene, …

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I heard this described as a rogue lite Diablo and that is a very apt description. I actually kickstarted this but had forgotten completely about it what it was. I just booted it up and went in pretty blind. What a fun way to go.

The cost of failure is pretty mild and you are often rewarded with a cutscene, which is a wonderful way to advance the story. I enjoy learning more about the family and I like unlocking new characters that have unique abilities and fighting styles.

My one gripe is the generic cleanse the “corruption” plot. I think that word is now officially overused in my book and a lazy way to present a villain.

But overall I dig this. The short runs are nice and I can mix up the combat by choosing different family members with their different play styles.

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2StepInMidair

Status 2StepInMidair Sep 24, 2019

Almost done with this game, I think. On what I think is the final boss.

This is a serious contender for my GOTY, or at least Indie of the Year. It's addictive, yet amazingly paced. It's definitely put the studio, 11-Bit Studios, on my radar for their future releases.