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Children of Morta

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Children of Morta

Sep 3, 2019

Main game

3.66 average rating based on 341 ratings

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Children of Morta is a narrative driven hack and slash roguelike. Take on the role of a member of the Bergson family, the Guardians of Mount Morta, as you fight desperately against the Corruption. Experience not only what it means to be a hero, but to be part of a family that bears the weight of the mountain together.
Release Dates
Sep 03, 2019 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Oct 15, 2019 (Worldwide)
Nintendo Switch, PlayStation 4, Xbox One
Nov 19, 2019 (Europe)
Nintendo Switch
Nov 20, 2019 (North_America)
Nintendo Switch
Oct 07, 2024 Full Release (Worldwide)
Android, iOS
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User Stats
2183
In Collection
166
Wish Listed
54
Playing
1189
Backlogged
How Long Is Children of Morta?
Main story: 16.0 hours
Main + extras: 17.0 hours
100% completion: 43.9 hours
Total completions: 16
Related Content
yausern
yausern gave Dec 27, 2020
yausern gave Dec 27, 2020
Children of Morta is a beautiful roguelite
This review is for the PC (Microsoft Windows) version

This was a very nice roguelite game with some absolutely amazing pixel art and graphics. You play as a family tasked with battling the corruption affecting the land. They venture forth from the main house into a series of dungeons that progress the story.

There is quite a bit of progress that gets saved between runs. The different dungeons (each usually will take around half an hour to an hour for a full run) do not have to be completed in a single run but have to be cleared at least once in order to access the subsequent ones. Also, XP and gold (morv) accumulates and is used to "level up" the familiy as well as each character individually. It also has a nice bit of lore and story that is enough to keep the progression interesing. There are also several side missions and collectables that add more background to the world and things to do in the game runs.

As I said before, the pixel graphics are gourgeous. The main house in particular, is beautifully detailed. I think the best part were the character animations. In each visit, the family members will be doing some different activity or interacting …

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This was a very nice roguelite game with some absolutely amazing pixel art and graphics. You play as a family tasked with battling the corruption affecting the land. They venture forth from the main house into a series of dungeons that progress the story.

There is quite a bit of progress that gets saved between runs. The different dungeons (each usually will take around half an hour to an hour for a full run) do not have to be completed in a single run but have to be cleared at least once in order to access the subsequent ones. Also, XP and gold (morv) accumulates and is used to "level up" the familiy as well as each character individually. It also has a nice bit of lore and story that is enough to keep the progression interesing. There are also several side missions and collectables that add more background to the world and things to do in the game runs.

As I said before, the pixel graphics are gourgeous. The main house in particular, is beautifully detailed. I think the best part were the character animations. In each visit, the family members will be doing some different activity or interacting with each other in some way. It does so much with "so little" and it conveys more with a few pixels than many more "graphically modern" games. This is, of course, not limited to the main house but it certainly must have been the part that was worked on the most. The music and voice over is also very good.

The gameplay is also solid but it took me a while to get used to. Every character plays quite differently and keeping track of all the abilities and objects gets a little difficult. There can end up being something like 7 different abilities and objects one can activate on a given run (3 controller buttons + both shoulder buttons and triggers) that will be different per run and per character. However, the amount of variety in both characters and power ups keeps it interesting. The boss fights were also good and had some nice variety. It also has a coop-mode, higher difficulty and new game+ modes that I have not yet tried.

On the downside, I feel like the levels got a bit repetitive and most of the time ended up being more of a test of patience. I understand that you are meant to be repeating levels, but even between different levels I didn't feel that there was all that much different except the artwork. The enemy design was interesting but they did not change all that much through the game. Perhaps I am just not very good at it, but I found it annoyingly difficult to avoid taking damage, especially with melee characters. I usually ended up taking ranged characters and slowly and safely clearing out enemies.

Despite these minor points, I thoroughly enjoyed this game. Highly recommended, especially if you appreciate good pixel graphics and/or roguelites.

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Roach
Roach gave Dec 5, 2021
Roach gave Dec 5, 2021
A Tale of Family and Love
This review is for the PC (Microsoft Windows) version

I very much wish there was a way I could own the Collector's Edition of this game because I enjoyed every second of it.

I fell in love with Children of Morta within the opening cutscene. I find pixel art can be very hit or miss but here I was, so immersed in the story and characters because of the beautiful animation that shone throughout the cutscenes.

The deathloop in this game is fun and satisfying, rendering the act of dying not a frustrating inevitability, but something to look forward to as it reveals the next cutscene or reward, even if you didn't make it to the end of your dungeon run.

The included features of local co-op will make this game perfect for playing with friends or family, especially considering the themes of love and familial bonds present throughout the story. I only wish there was also an online co-op option as well (UPDATE: they added online multiplayer!).

As much as Children of Morta is an action roguelite, it was an unexpectedly cozy experience. I loved getting to know the Bergsons and I will be keeping tabs with any upcoming sequels or new releases from these developers.

Gangreen
Gangreen gave Jan 18, 2020
Gangreen gave Jan 18, 2020
Good in small bursts
This review is for the Nintendo Switch version

I enjoyed Children of Morta. I played it in short bursts, between other games in my backlog, which I think helped a lot.

My Highlights

  • Great narrator and script. I enjoyed listening to all that he had to say
  • Loved the twin stick shooter controls. They worked well for almost all the different character's fighting styles.
  • They added randomly selected side quests here and there. Made the runs more enjoyable when they occurred.
  • Good selection of characters with different styles, ultimates, and other perks.
  • They interspersed story or character moments after some runs through the dungeon to help keep the game light

Low lights

  • The audio sound effects are just terrible. The weapons don't feel like they have any connection on a hit and there is no satisfying scream when a monster dies.
  • The dungeons are fairly dull in their design and setting. Last dungeon has the most interesting background and it takes a while to get there.
Krauzer
Krauzer gave Mar 24, 2026
Krauzer gave Mar 24, 2026
Krauzer's review of Children of Morta

This title is a roguelite action RPG that sets itself apart by putting storytelling and character development at the center of the experience. Rather than focusing on a lone protagonist, the game follows the Bergson family, a group of heroes bound not only by duty but by genuine emotional ties. Each family member has their own combat style, personality, and small narrative arcs, which gradually unfold as you progress through repeated dungeon runs. This structure gives the game a sense of continuity that is rare in the genre, making each return home feel meaningful rather than just a mechanical reset.

I can safely say this is one of the best narratives you can experience on this genre, not just because most of them are somewhat shallow and focus more on gameplay than lore, but also because it is genuinely a good story. You can totally play this as a single-player experience, similar to something like The Legend of Zelda, which is how I played, at least up until now. I say this because I also intend on experiencing the local-coop, though up until the moment that I'm writing this review, I have not experienced this yet.

The presentation is one …

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This title is a roguelite action RPG that sets itself apart by putting storytelling and character development at the center of the experience. Rather than focusing on a lone protagonist, the game follows the Bergson family, a group of heroes bound not only by duty but by genuine emotional ties. Each family member has their own combat style, personality, and small narrative arcs, which gradually unfold as you progress through repeated dungeon runs. This structure gives the game a sense of continuity that is rare in the genre, making each return home feel meaningful rather than just a mechanical reset.

I can safely say this is one of the best narratives you can experience on this genre, not just because most of them are somewhat shallow and focus more on gameplay than lore, but also because it is genuinely a good story. You can totally play this as a single-player experience, similar to something like The Legend of Zelda, which is how I played, at least up until now. I say this because I also intend on experiencing the local-coop, though up until the moment that I'm writing this review, I have not experienced this yet.

The presentation is one of the game’s strongest aspects, its pixel art is richly detailed, with expressive animations and atmospheric environments that bring both the family home and the corrupted dungeons to life. Lighting effects, particle work, and subtle visual storytelling elevate what could have been a standard retro aesthetic into something far more polished. Though the dungeons can feel repetitive because they'll only change when you reach the different sections of the game, so a single "big area" will look the same until you reach the next one. Complementing this is a narrator who guides the story with a calm, almost storybook tone, reinforcing the feeling that you are experiencing a tale about people.

The gameplay revolves around exploring procedurally generated dungeons, fighting enemies, collecting upgrades. Each character offers a distinct playstyle, which adds variety and encourages experimentation. There is also a shared progression system that benefits the entire family, giving a sense of growth even when individual runs fail. However, despite these systems, the core combat can feel somewhat limited, attacks and abilities lack the depth and complexity seen in other roguelites, and enemy variety does not always evolve enough. Particularly I forced myself to play each available character, at least for the first dungeon, in order to get the gits on all of them and decide which one I should play. I ended up sticking with both John (the father, shield and sword) and Mark (the monk-like playstyle).

All available characters are very fun to experience, some are more complex, some require more micro-skills in order to be effective, it is very unlikely that you can't find one that fits your playstyle. There are ranged, mages, melee, fast, slow, and you quickly enable their "core kit" in the very first few minutes that you play them. This helps a lot since the first few skills that you unlock are the ones that you'll be using the most through the entire, 20ish hours long main campaign. That is, if you choose the "traditional" experience option, which focuses in story-telling and narrative, you also have the option for a perma-death mode, that lets you focus on gameplay instead, and I have not engaged with this mode at all.

As the game progresses, repetition becomes more noticeable, while the story continues to unfold and provides motivation to keep playing, the structure of the runs and the pacing of upgrades can start to feel grindy. Some people may find that the balance between narrative progression and gameplay repetition leans too heavily on the latter. Even with these shortcomings, this title remains a memorable experience, its emotional storytelling, strong visual identity, and focus on family make it stand out in a crowded genre. It may not offer the deepest or most mechanically refined gameplay, but it succeeds in delivering something more personal and heartfelt, making it particularly appealing to those who value atmosphere and narrative as much as action.

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Toupaloops
Toupaloops gave Jul 7, 2025
Toupaloops gave Jul 7, 2025
Great gameplay loop and beautiful presentation

This a fun and cute little roguelite. The story is charming and the pixel art is gorgeous. I played this co-op with my buddy and we had so much fun. It's on the short side (15 hours) but that was just perfect as the appea began to lose a bit of steam near the end. Worth a purchase for sure.

Coocoopuff
Coocoopuff gave Dec 23, 2022
Coocoopuff gave Dec 23, 2022
Beautifully crafted game with superb gameplay

There presentation of this game is beautiful. The pixel art, animations sounds and music are all top notch. The main hub, the family house, has so much detail and is so beautifully crafted. The narration is extremely well done and makes the feel of this story come alive On that alone the developers deserve a 5 star for the amount of love put into it.

In terms of gameplay, it is super smooth and for the most part intuitive. Hack and slash and kill everything in sight. It is not a brain dead game and it requires you to be on your toes and actually pay attention to what is going on as you can easily get overwhelmed. Melee characters take more attention (and I would argue skill) to be able to be successful. Ranged charges have more leeway but by no means makes the game a cakewalk. The roguelite elements are not very prominent in the main story, you carry over a lot of stuff. If you die you keep the gold, xp and skills. You need to restart the dungeon like a lot of arpgs. Something I really enjoyed was that even upon death you always progressed in …

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There presentation of this game is beautiful. The pixel art, animations sounds and music are all top notch. The main hub, the family house, has so much detail and is so beautifully crafted. The narration is extremely well done and makes the feel of this story come alive On that alone the developers deserve a 5 star for the amount of love put into it.

In terms of gameplay, it is super smooth and for the most part intuitive. Hack and slash and kill everything in sight. It is not a brain dead game and it requires you to be on your toes and actually pay attention to what is going on as you can easily get overwhelmed. Melee characters take more attention (and I would argue skill) to be able to be successful. Ranged charges have more leeway but by no means makes the game a cakewalk. The roguelite elements are not very prominent in the main story, you carry over a lot of stuff. If you die you keep the gold, xp and skills. You need to restart the dungeon like a lot of arpgs. Something I really enjoyed was that even upon death you always progressed in some way, which was a nice surprise since I was concerned about having to grind until I "git good" like some roguelikes require you to.

The only thing you lose are the items you pick up. In my opinion these items are very lack luster and not very interesting, there might be one or two exceptions here.

All the characters are very unique and their skills are pretty fun to use. I am pretty sure everyone can find at least one character they like. The game encourages you to level up characters sort of at the same rate to unlock global passive abilities for everyone.

The two criticism on game play are that certain mechanics are not clearly explained and it felt frustrating at times not understanding why some thinga didn't work

The other one is the items not being very interesting like I mentioned above.

The game can be played 2 player coop which is the main way I played it and it was a blast. If you have a friend you can play with I highly recommend trying it out.

I didn't play the family trials which is a mode that seems to be more akin to standard roguelite gameplay (everything is reset upon death)

The story while presented in a beautiful manner is nothing very spectacular and it is pretty run of the mill. Playing with a friend was a plus as we would joke about the story as it progressed.

Overall my time with the game was a blast and I highly recommend it to anyone that is into arpgs or roguelikes. And while I didn't do more than just the main story, the game provides a lot of value if you try to chase fully maxed out characters, skill unlocks and you delve into the alternate roguelike mode

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bart.verkeyn
bart.verkeyn gave Nov 28, 2022
bart.verkeyn gave Nov 28, 2022
Good Game
This review is for the PC (Microsoft Windows) version

Good game.

Pro's: - Liked the narrator aspect. - Combat is nice. - Artstyle is beautiful

Cons: - Story is a little weak and uninspired. - Game wants you to use other characters through exhaustion mechanic which made levelling tedious. - Skilltree is not really that interesting. - Bosses are way too easy. - Can get confusing with al the relics, trinkets, timed powers, one time powers,.....

questmarker
questmarker gave Dec 27, 2019
questmarker gave Dec 27, 2019
questmarker's review of Children of Morta
This review is for the PC (Microsoft Windows) version

CHILDREN OF MORTA provides a fun hack-and-slash crawler experience, tied together with an emotional, family-driven story. Because MORTA breaks up the mono-run of most roguelites into Diablo-esque zones, the developers can provide story cutscenes and heartfelt moments. This, combined with fun customization and hack-and-slash combat, elevates this title from among its roguelike peers to be a standout experience in 2019.

Strawhat
Strawhat gave Aug 31, 2024
Strawhat gave Aug 31, 2024
8/10 - Great

enter image description here

ACTION ROUGELITE - The Bergson family must battle against an encroaching corruption threatening their once-peaceful land, using their unique abilities to fend off dark creatures and restore balance.

PROS:

++ Slick presentation. I found the game's art to be quite beautiful and pretty. And the animations of each character were done exceptionally well. It was full of life, charm, and energy. The narrator did a great job as well in making the whole experience feel like a fairytale story being retold.

++ Meta-progression. There was enough meta-progression made in each run which made it so that every run felt substantial. In Children of Morta, there are certain things that can be improved upon that will make future runs easier. Upgrading all sorts of stats (XP gain, total HP, damage dealt, critical hit chance, critical hit damage, dodge chance, movement speed, etc.), feeding treats to pets that can bolster certain stats, rescuing certain NPCs that can help you in future runs, and most of all, levelling up each character so you can unlock better skills and moves. The meta-progression made it so that the difficulty curve was just right, if not, a bit on the easier side.

++ Rewards death. At …

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enter image description here

ACTION ROUGELITE - The Bergson family must battle against an encroaching corruption threatening their once-peaceful land, using their unique abilities to fend off dark creatures and restore balance.

PROS:

++ Slick presentation. I found the game's art to be quite beautiful and pretty. And the animations of each character were done exceptionally well. It was full of life, charm, and energy. The narrator did a great job as well in making the whole experience feel like a fairytale story being retold.

++ Meta-progression. There was enough meta-progression made in each run which made it so that every run felt substantial. In Children of Morta, there are certain things that can be improved upon that will make future runs easier. Upgrading all sorts of stats (XP gain, total HP, damage dealt, critical hit chance, critical hit damage, dodge chance, movement speed, etc.), feeding treats to pets that can bolster certain stats, rescuing certain NPCs that can help you in future runs, and most of all, levelling up each character so you can unlock better skills and moves. The meta-progression made it so that the difficulty curve was just right, if not, a bit on the easier side.

++ Rewards death. At first, I found it annoying that a cutscene played after each failed run. But the more I grew fond of the Bergson family, the more I appreciated that a player's failure would be rewarded with additional cutscenes. This brief reprieve would temper my frustration and made it so that death wasn't too bad.

++ Dungeons. Oftentimes, procedural generation leads to very boring levels. But with this game, I felt that the procedurally generated levels were quite decent. There were lots of random events that can take place in a dungeon (playing Pong, chasing after a bird, reuniting a child with his mom, playing a memory/guessing game, etc.) which provided some spice in every run. I also liked the variety in the Divine Relics, Graces, and Runes that can be found. Although sometimes, the RNG might not give you anything good so you're sort of bound for failure.

++ Diverse cast. The core gameplay is decent. It isn't anything exceptional or noteworthy but I did appreciate that the seven playable characters all had distinct playstyles. You couldn't just use each of them the same way. John has a sword and shield. Linda is an archer. Kevin has short reach because of his daggers but he's incredibly fast. Mark uses kung-fu and lunges at opponents which is especially effective against isolated enemies. Lucy is an OP pyromancer. Joey moves slows but hits incredibly hard. And Apan was great for crowd control. The power balancing is a bit off, since Lucy is noticeably more powerful compared to the rest, but nevertheless, I found it enjoyable to switch to a new character every run. They were all pretty fun to use. There was also a great incentive to use each character since levelling each of them up unlocks passive skills that benefit the whole family.

++ Family Trials mode. If you are craving a more difficult roguelike experience, Family Trials mode has what you're looking for. You have to survive 13 floors and a final boss fight in order to have a successful run and I found it to be a pretty fun side mode. It also has a new playable character which was pretty cool.

CONS:

-- Stuttering. I don't know what was causing it, but throughout my entire playthrough, the screen would often stutter when I would be moving fast. Nothing game-breaking, but I found it especially annoying near the beginning. I eventually got used to it.

-- Weak story. The plot is simple: a family joins together and unites to defeat an ancient evil. It's nothing offensive, but it's not memorable either. There were a few heart-warming moments in the story, but as a whole, I found the entire plot to be quite generic.

-- Enemies. The designs of the enemies and bosses were meh. Not really too memorable. And I guess I should also say that the bosses were quite underwhelming. I don't know if it was because Lucy is so strong, or if the bosses were just weak, or because I got better, but I beat all of them in 1-2 tries. Again, not a criminal offense, but it's worth mentioning.

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Kleytonamor
Kleytonamor gave Jun 20, 2023
Kleytonamor gave Jun 20, 2023
This game went above and beyond

I had this game recommended to me by a friend, who had nothing but great things to say about it. You would think that I picked it up immediately and played it, right? Nope! It took me a year or more after it was recommended to me to actually start this game, and now I ask myself: "Why did I take so long?"

This game has such a wonderful and rich story that just makes you feel like you are part of the family that you are helping in the game. You grow attached to each family member and want to see them succeed as you are helping them through their struggle.

It was amazing to me how story forward this game is for being a roguelike game. So often this genre does not put the story upfront and center which is kind of sad, because I think put the story forward helps you understand a roguelike game so much better. It gives you a reason and a purpose for dying over and over again.

Ultimately I cannot say enough good things about this game. It was so enjoyable to play, game mechanics were great nothing felt clunky. You have …

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I had this game recommended to me by a friend, who had nothing but great things to say about it. You would think that I picked it up immediately and played it, right? Nope! It took me a year or more after it was recommended to me to actually start this game, and now I ask myself: "Why did I take so long?"

This game has such a wonderful and rich story that just makes you feel like you are part of the family that you are helping in the game. You grow attached to each family member and want to see them succeed as you are helping them through their struggle.

It was amazing to me how story forward this game is for being a roguelike game. So often this genre does not put the story upfront and center which is kind of sad, because I think put the story forward helps you understand a roguelike game so much better. It gives you a reason and a purpose for dying over and over again.

Ultimately I cannot say enough good things about this game. It was so enjoyable to play, game mechanics were great nothing felt clunky. You have a pretty big variety of character type to choose to play. Finally the story is just a chef's kiss!

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yyninja
yyninja gave Jan 14, 2023
yyninja gave Jan 14, 2023
An Average Pixel Analog to Hades
This review is for the PC (Microsoft Windows) version

Children of Morta by Dead Mage is a solid rogue-like dungeon crawler. It has fantastic pixel art and sports a varied roster of characters. Unfortunately the game plays it fairly safe and lacks unique selling points which makes it easy to draw comparisons to its competition. Children of Morta has the unpleasant position of being compared to other rogue-likes, namely Hades. Whenever I boot up Children of Morta, I’m constantly reminded how much better Hades is, whether it is with the environments, the combat encounters and the general level of polish. Children of Morta is a fantastic effort by a relatively unknown studio, but lacks that extra level of effort to make it truly worthwhile.

The Bergsons, a multi-generational family, reside on the peak of Mount Morta. One day, demon-like entities appear and start corrupting the local wildlife. John Bergson is able to rout the demons, but notice that their numbers are not thinning. The matriarch of the family, Grandma Margret proposes a solution, to enter the depths of Mount Morta and liberate the three gods who inhabit it. In doing so, they hope the gods will grant them the power to destroy this evil. She imbues the Bergsons with …

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Children of Morta by Dead Mage is a solid rogue-like dungeon crawler. It has fantastic pixel art and sports a varied roster of characters. Unfortunately the game plays it fairly safe and lacks unique selling points which makes it easy to draw comparisons to its competition. Children of Morta has the unpleasant position of being compared to other rogue-likes, namely Hades. Whenever I boot up Children of Morta, I’m constantly reminded how much better Hades is, whether it is with the environments, the combat encounters and the general level of polish. Children of Morta is a fantastic effort by a relatively unknown studio, but lacks that extra level of effort to make it truly worthwhile.

The Bergsons, a multi-generational family, reside on the peak of Mount Morta. One day, demon-like entities appear and start corrupting the local wildlife. John Bergson is able to rout the demons, but notice that their numbers are not thinning. The matriarch of the family, Grandma Margret proposes a solution, to enter the depths of Mount Morta and liberate the three gods who inhabit it. In doing so, they hope the gods will grant them the power to destroy this evil. She imbues the Bergsons with the power of light which allows them to retreat home mere seconds before dying. It is up to the Bergson family to venture into the mountain and towards the darkness to release the gods.

The combat feels very Diablo-like with the hordes of monsters

The dungeons are divided into three biomes with two to three levels in each biome. Players start with choosing from two Bergson family members but eventually it grows to a roster of seven. The gameplay is most similar to the aforementioned Hades, with a few mechanics inspired by Diablo 3. Each character has three skills, a super move and a dodge roll. In the environment, there are chests to loot, shrines to activate for temporary buffs and traps to avoid. On each run, the player can find Divine items that either grant a permanent buff or a handy item that can be used once or on a cooldown. The randomized dungeon layout helps keep the game feeling fresh after multiple runs. After falling in combat or clearing an area, players will retreat back to the Bergson manor where they see special events, improve their stats and read up on the lore.

Good luck trying to read this on a TV

The pixel art aesthetic clashes with the readability of the game. Text is extremely tiny and hard to read when playing on a TV, even with the UI set to large. Environments are hard to parse. It is difficult to tell what objects are interactable. It took me around an hour to realize that urns are breakable (similar to the Diablo games) and may contain extra loot. Enemy attacks are telegraphed, but attacks from smaller enemies are hard to discern due to their low pixel counts. Traps blend too well within the environment and it was hard for me to notice them until after numerous failed runs.

Ranged characters are OP

Children of Morta could have benefited from another round of playtesting. The ranged characters, Linda and Lucy are overwhelmingly broken. It is easy to cheese the game by having them snipe at monsters safely behind blue and gold gates. Melee characters have a much harder time, especially Kevin who has a very short attack range with his daggers. The game’s difficulty eventually balances out, but not without numerous level ups and skill increases. I also encountered several visual and audio bugs such as screen flickering when loading the Bergson manor or sound effects stacking on top of one another.

Children of Morta checks all of the boxes expected from a modern dungeon crawling rogue-like but doesn’t offer anything innovative. There is nothing wrong with sticking with tried and true gameplay features, but it highlights the game’s flaws compared to other games in the genre. The game’s readability and imbalance between melee and ranged characters are not enjoyable but instead aspects that are tolerated. The best analogy I can think of is… hamburgers. Children of Morta is like a fast-food joint that makes a decent hamburger but doesn’t do enough to differentiate itself. The longer you eat there, the more you start to notice that the seats aren’t as comfortable, the fries aren’t as crispy and the service isn’t as fast as its competition.

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chandelure
chandelure gave Jul 8, 2022
chandelure gave Jul 8, 2022
Solid but flawed roguelite

Children of Morta is a satisfying, charming, and relatively short roguelite with a variety of characters to suit different playstyles. The gameplay loop kept things fresh with mechanics that encourage you to try out multiple characters, and death was rewarded with little story tidbits whenever you returned to home base. I made it through the main story in a few days after I saw it was about to drop off of Gamepass, and I'm glad I put in the time.

My primary complaint is that the game's only difficulty stems from either HP-soaking enemies (particularly in the third major area, which I found exceptionally unenjoyable) or from the whims of the RNG. The latter is what made this feel like an old-school roguelike at times, but not necessarily in a good way; one run might leave you completely starved for useful items and reliant entirely on your baseline skills, while the next might load you up with healing and protection and make the boss fights borderline trivial.

Also, main boss spoilers: though I generally like the whole "the gang's all here" approach for the boss's final phase, it made for pure visual chaos and a fairly unsatisfying conclusion in this …

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Children of Morta is a satisfying, charming, and relatively short roguelite with a variety of characters to suit different playstyles. The gameplay loop kept things fresh with mechanics that encourage you to try out multiple characters, and death was rewarded with little story tidbits whenever you returned to home base. I made it through the main story in a few days after I saw it was about to drop off of Gamepass, and I'm glad I put in the time.

My primary complaint is that the game's only difficulty stems from either HP-soaking enemies (particularly in the third major area, which I found exceptionally unenjoyable) or from the whims of the RNG. The latter is what made this feel like an old-school roguelike at times, but not necessarily in a good way; one run might leave you completely starved for useful items and reliant entirely on your baseline skills, while the next might load you up with healing and protection and make the boss fights borderline trivial.

Also, main boss spoilers: though I generally like the whole "the gang's all here" approach for the boss's final phase, it made for pure visual chaos and a fairly unsatisfying conclusion in this case. If you want the emotional satisfaction of everyone teaming up to wreck a dark god with the power of love, either make it challenging or make it a cinematic; I just sat back and spectated when I saw how quickly his HP was draining without any effort on my part.

All in all, I had a great time overall with the main story and would recommend it to anyone who's into roguelites. That said, after firing up NG+ and seeing that it's purely a bump in enemy damage and HP, I'm fine putting it away for good. I'd look forward to a sequel, though.

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UnTipoSerio
UnTipoSerio gave Feb 20, 2022
UnTipoSerio gave Feb 20, 2022
Viaje a familiar a salvar el mundo

Bien interesante, las mecánicas por más que sencillas son divertidas y los personajes diversos hacen el juego variado. La historia sin más, aunque el ambiente familiar resulta atractivo no se explota suficiente, problema del juego en su conjunto.

Roach
Roach updated their status Jul 7, 2025
Roach updated their status Jul 7, 2025

Article: Children Of Morta Review – Family Matters

Score Report: 9 / 10

"I can’t stress just how smartly made Children of Morta is. The narrative flows smoothly in and out of dungeons, the characters have a real life to them, and the gameplay is enthralling and has those addictive qualities that make you just want to keep leveling everyone up. In the 15-plus hours I invested in this adventure, I was thoroughly captivated by everything Dead Mage set out to achieve. The way family comes together for the final conflict is truly impressive."

  • Andrew Reiner
BMO
BMO updated their status May 22, 2025
BMO updated their status May 22, 2025

A smart person told me to play this. It was clearly smart advice because now I’m hooked.

Eclip6
Eclip6 updated their status Sep 2, 2024
Eclip6 updated their status Sep 2, 2024

Finally finished this. Final boss was easier than expected.

johnV
johnV updated their status May 31, 2024
johnV updated their status May 31, 2024

Pros: Cool, engaging story, great fairytale graphics, superb narrator

Cons: somewhat repetitive gameplay with boring upgrades that build the meta progression

Ovinnik
Ovinnik updated their status Jul 14, 2023
Ovinnik updated their status Jul 14, 2023

Just finished this tonight. Really fun first half, but unfortunately combat becomes very same-y during its second half once you realize every single fight is the same game of crowd control for 18~ hours. Great animations, aesthetics, and story though. I was genuinely touched by the narrative, not to mention that this game has couch co-op. Instantly a huge plus for me.

Chovus
Chovus updated their status Feb 23, 2022
Chovus updated their status Feb 23, 2022

Beat on Hard during free trial. I decided to stick with John exclusively because of his level 20 passive hp regen for all characters. Playing him reminded me of Dark Souls because of the importance of timing evades and blocks. I eventually learned that he could block and attack at the same time, just like spears and rapiers in Dark Souls; this was important for dealing with sudden lunging enemies like the bats. Ranged enemies were troublesome until I got the shield smash stun. I died 2 or 3 times to the spider boss before finally winning. Infinite adds and webbing that slowed movement speed was not good for a melee character. I had been pumping money into upgrading armor and felt I won by having so much hp rather than through skill. Best way to be; in my book the best offense is such a high defense that you can't die.

I beat the dual goblin boss 1st try but only because my hp would regen from critical to a baseline amount upon avoiding damage for a few seconds. I abused that heavily by running around in circles and only using the area ranged attack. I was confident going …

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Beat on Hard during free trial. I decided to stick with John exclusively because of his level 20 passive hp regen for all characters. Playing him reminded me of Dark Souls because of the importance of timing evades and blocks. I eventually learned that he could block and attack at the same time, just like spears and rapiers in Dark Souls; this was important for dealing with sudden lunging enemies like the bats. Ranged enemies were troublesome until I got the shield smash stun. I died 2 or 3 times to the spider boss before finally winning. Infinite adds and webbing that slowed movement speed was not good for a melee character. I had been pumping money into upgrading armor and felt I won by having so much hp rather than through skill. Best way to be; in my book the best offense is such a high defense that you can't die.

I beat the dual goblin boss 1st try but only because my hp would regen from critical to a baseline amount upon avoiding damage for a few seconds. I abused that heavily by running around in circles and only using the area ranged attack. I was confident going into the golem boss because I had a sweet set of powers, including passive hp regen. Nope, the Golem kicked my ass. I tried to keep distance to heal but ended up taking more damage. I hated his cheap stun followed by ranged attack, and the bullet hell shooter mode which heavily punished me for staying at range. At this point John was fatigued so I switched to Linda. She was my style, like playing a shooter. The shooting felt good, and I loved the mechanic of using stamina to move and shoot at the same time. Even better when she later got a damage boost for standing still, giving good tactical interplay between standing still and moving. I often took a middle ground of moving back while firing a shot every second rather than holding down full auto. Not sure if I died or beat the golem 1st try but I felt winning was more about all the money I spent on armor. I was surprised that she beat it because the golem was anti ranged.

Linda was fatigued after this so I started the desert stage with Lucy the mage. She had range but played completely differently to Linda. Rather than being a mobile sniper, she had to stand still and take a couple seconds to build up to full firing rate. Hit and run was not the most effective, rather she relied on disabling enemies with the cyclone and decoy. I did manage to beat the boss with her, then went back to Linda for the next 2 bosses. The shadow boss that kidnapped the mom was tough. I did manage to get past the fleeing sequences without dying, despite barely surviving with only 3 hp at one point. It took several tries to beat the boss as I learned to hide behind the pillars to avoid the boss attack, ignore the adds, and spread out activating the pillars to get more free healing and time to attack. Ranged was definitely the way to go for this boss and I can only imagine how much harder it would be with melee. Then I unlocked the cleric character and tried her out for the 3rd desert stage. Her basic attack had medium range and a large area of effect, making her excellent at taking out large numbers of weak enemies. I did not find her other abilities that useful. The tree boss seemed to be specifically designed for her. Her attacks had just enough range to outrange the boss, and the area effect was just right for killing multiple roots at the same time to get health globes (with her passive to improve them) and fast enough to get free hits on the boss.

For the 1st industrial stage I decided to try out Mark the monk. He was fast with high dps, but very difficult to avoid taking damage. He devastated ranged enemies, and could chain knockback most enemies. I found it a lot like the Diablo 2 paladin's charge, where I tried to set up a nice long straightaway to wreck single enemies. He did not do so well against groups though, almost always taking damage and having to do hit and run. The slimes would power through his attacks to hit him so I just ignored them. He wrecked the boss by using his mobility to keep away until making a bomb hit the boss, where his high dps shined on the stunned boss. I used Joey for the final industrial stage and I hated him. The seconds of wind up on his attacks and recovery afterwards made for very frustrating gameplay. Like dude, if you can't handle your weapon properly, use something lighter. He did well against groups of melee enemies provided he started swinging before they got into range. He was good once he got going, but was very bad when he had to stop and start. He was terrible against ranged enemies and I gave up fighting some of them. Some of his skills boosted him after taking damage or being low on health. I had armor maxed out by then, and he absolutely relied on the natural regen from critical to high red hp. I did not think he would last but I managed to beat the boss. Now I never want to play him again.

Then I was at the final boss. Before that I gave Kevin a try by repeating Joey's stage. He started off very weak but once I unlocked his other skills he was kicking ass. His frenzy was like the Diablo 2 barbarian frenzy, strongly encouraging aggressive play to keep his attack speed high. He was dropping enemies in a second or 2 and was a lot like Mark; being amazing against ranged and struggling against large groups. By now I was pumping up workshop attack damage, and got a few points to improve money drops. His stealth ability was awesome. Then I beat the final boss as Linda; it felt more like a bullet hell shoot em up and I think she was a great choice. She struggled a bit at the middle part fighting off hordes of enemies to revive the other characters. She was not the best dps to burn down the enemies, so I had to use her rage to clear them out before respawns. Other times I just took the hits to get the revive done.

New game plus looked interesting but there was not enough time left in the free trial, so I tried out the family trials mode. It was interesting to fight mixed enemies from all the stages and how leveling up gave a choice of rune powers rather than talent points. I was not happy about having to fight bosses again, especially without the high hp from story mode. I beat Normal as Linda then failed Hard twice. This mode was much more roguelike because there were only slight buffs from achievement like things that carry over between runs. I decided it would be better to unlock those buffs on Normal before trying Hard. Lucy failed Normal at the end boss and the trial was nearly done so I stopped. Definitely worth getting the game to play more.

Excellent gameplay that was highly satisfying (except Joey). Not as good as Hades though. I was very impressed with the art style and how much detail could be portrayed, and the little touches and animations in the house showing each character’s personality. The story was a little on the weaker side and really could have used more character interaction. I loved the tactical decisions and search for loot, though I never felt a trade off between risk vs reward for exploring, since more kills means more xp and healing from leveling up.

8.8/10

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jademonkey
jademonkey updated their status Feb 28, 2021
jademonkey updated their status Feb 28, 2021

Bounced off this one completely. Not a fan of the slow gameplay and relatively tanky enemies. The sound design is sorely lacking. Give me a satisfying sound when I hit the enemy with my sword, and give the enemies some audio cues to go along with their actions. There's not enough variety in the level generation to justify a rogue-lite approach. I hit the 2 hour point and didn't like it, so I'm moving on.

GigaDeathNullGolem
GigaDeathNullGolem updated their status Jan 28, 2021
GigaDeathNullGolem updated their status Jan 28, 2021

My friend and I switched our game night slot wiht Children of Morta from Streets of Rogue and we likeing it but damn this is a pretty tough. Those spike traps are so hard for me to see. Also when does one actually 'get gud' at aiming ranged attacks with dual analogs in twinstick shooters? Anyone? Anyone? Hah! Never! (AmIRite?)

hewward
hewward updated their status Jan 28, 2021
hewward updated their status Jan 28, 2021

I want to start off with the positive. This game is beautiful. The way it pans from an almost painted picture to the pixelized graphics is something very impressive. The story is pretty good too. I'm really curious what is going to happen next and that's what kept me playing....because...

The gameplay is just so darned slow and unforgiving. Part of that is likely due to me comparing this to the fluid masterpiece that is Hades, but the actualy dungeon crawling just was not satisfying.

I'm going to watch the game play out on Youtube, but I don't think i'll spend any more hours playing it myself.

SailorV
SailorV updated their status Oct 5, 2020
SailorV updated their status Oct 5, 2020

Kinda happy that I'm back to playing video games again with occasional runs of this game. Looking forward to finishing it sometime soon :) Now to decide which big game I could obsess about and get myself lost into.

SailorV
SailorV updated their status Jul 2, 2020
SailorV updated their status Jul 2, 2020

This game is hard for me. I can't even get to the first boss. I really like how it looks and I've only played a couple of hours so I won't be giving up just yet.

ElizabethTheWicked
ElizabethTheWicked updated their status Jun 24, 2020
ElizabethTheWicked updated their status Jun 24, 2020

Another free update with a new character and some new events added today. if you missed it, recently a new game + mode was added along with a handful of new events.

AndrejBadilla
AndrejBadilla updated their status Jun 4, 2020
AndrejBadilla updated their status Jun 4, 2020

Children of Morta is a game that manages to use common elements of dungeon video games in an enveloping way. The development of the plot is magnificent. The right mechanics. Visually it is a work of art. It may be relatively short for some players, however the latest update includes an additional game mode. Highly recommended to play with family or friends. (...) Children of Morta, es un juego que logra utilizar elementos comunes de los videojuegos de mazmorras de una manera envolvente. El desarrollo de la trama es magnífico. Las mecánicas adecuadas. Visualmente es una obra de arte. Quizás para algunos jugadores sea relativamente corto, sin embargo la última actualización incluye un modo de juego adicional. Altamente recomendado para jugar en familia o con amigos.

Gangreen
Gangreen updated their status Dec 9, 2019
Gangreen updated their status Dec 9, 2019

I heard this described as a rogue lite Diablo and that is a very apt description. I actually kickstarted this but had forgotten completely about it what it was. I just booted it up and went in pretty blind. What a fun way to go.

The cost of failure is pretty mild and you are often rewarded with a cutscene, which is a wonderful way to advance the story. I enjoy learning more about the family and I like unlocking new characters that have unique abilities and fighting styles.

My one gripe is the generic cleanse the “corruption” plot. I think that word is now officially overused in my book and a lazy way to present a villain.

But overall I dig this. The short runs are nice and I can mix up the combat by choosing different family members with their different play styles.

2StepInMidair
2StepInMidair updated their status Sep 24, 2019
2StepInMidair updated their status Sep 24, 2019

Almost done with this game, I think. On what I think is the final boss.

This is a serious contender for my GOTY, or at least Indie of the Year. It's addictive, yet amazingly paced. It's definitely put the studio, 11-Bit Studios, on my radar for their future releases.